Zed by Grepher

Species
Clone
Career
Clone Soldier
Specializations
Arc Trooper, Clone Veteran, Death Watch, Clone Officer, Retired Clone Trooper
System
Edge of the Empire

9
Threshold 30
Current 0
Threshold 22
Current 1
Ranged 3
Melee 2

Characteristics

6
5
2
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2 2 Boost Via Physical training
Charm (Pr) 0
Coercion (Will) X 3
Computers (Int) 0
Cool (Pr) X 3
Coordination (Ag) X 2
Deception (Cun) 0
Discipline (Will) X 5 4 Boost Via Combat Veteran
Leadership (Pr) X 4 2 boost via Command
Mechanics (Int) X 2
Medicine (Int) X 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) X 4
Piloting: Space (Ag) 0
Resilience (Br) X 1 2 Boost Via Physical training
Skulduggery (Cun) X 4
Stealth (Ag) X 3
Streetwise (Cun) 2
Survival (Cun) X 4
Vigilance (Will) X 1
Brawl (Br) X 1 4 Boost Via Combat Veteran
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 2
Ranged: Light (Ag) X 5
Ranged: Heavy (Ag) X 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 1
Knowledge: Xenology (Int) 0

Attacks

DC-17 Hand Blaster (Primary)
Range
Medium
Skill
Ranged: Light
Pierce 2, Accurate 2, stun setting, Paired (1HP) Custom grip (1HP) Blaster Actulating Module 0HP remaining
Damage
10
Critical
3
DC-17 Hand Blaster (Secondary)
Range
Medium
Skill
Ranged: Light
Accurate 1, stun setting, Pierce 2 Paired (1HP) extentison gun attachment (1hp) Blaster acutating module (1Hp)
Damage
10
Critical
3
EMP grenades X0
Range
Short
Skill
Ranged: Light
Blast 6 Dis 3, ion
Damage
8
Critical
4
Frag Grenade X0
Range
Short
Skill
Ranged: Light
Blast 6, Limited Ammo 1
Damage
8
Critical
4
Whipcord thrower
Range
Short
Skill
Melee
Ensnare 2
Damage
+1
Critical
5
Viro-Machete
Range
Engaged
Skill
Melee
Pierce 1, Sunder, Vicious 2, Superior
Damage
+3
Critical
2
Armour Piercing grenades
Range
Short
Skill
Ranged: Light
Blast 4, Limited ammo 1, Pierce 4
Damage
13
Critical
3
Feleback Droid Disabler
Range
Short
Skill
Ranged: Light
Concussive, Ion, Limited Ammo 3
Damage
12
Critical
3
Stealth Viroknife
Range
Engaged
Skill
Melee
Vicious 1, Pierce 1, 2 setback dice on stealth
Damage
+1
Critical
2
Stun Grenade
Range
Short
Skill
Ranged: Light
Stun damage, Disoritent 3, Blast 8, Limited ammo 0
Damage
8
Critical
N/A
TZ-97 "Zapper" Shock Baton
Range
Engaged
Skill
Melee
Stun damage, Concussive 1, Superior, Stun 5
Damage
6
Critical
4
Nova Viper
Range
Medium
Skill
Ranged: Light
Pierce 4, Accurate 3, Stun
Damage
10
Critical
3
Disruptor Pistol
Range
Short
Skill
Ranged: Light
Vicious 4 (Minimum crit is crippled.)
Damage
10
Critical
2

20
980
540
17

Weapons & Armor

Mandalorian Armour HP5
Whipcord thrower mod (armour) HP1
Strength enhancing gear HP2 (Increases Brawn by 1, 1 rank of athletics)
Superior (Reduces encumbrance by 1 and increases soak by 1)
Vacuum sealed (Protects against toxic environments for 10 mins) HP1

DC-17 Hand Blaster (Primary) Paired (1HP) Custom grip (1HP) Blaster Actulating Module

DC-17 Hand Blaster (Secondary)
Paired (1HP) extentison gun attachment (1hp) Blaster acutating module (1Hp)

Katarn-class commando armour( 6 hour oxygen supply, intergrated backpack, scanners and communications can track enemies, survival kit, field electronics grants protection against heat, cold, radiation and most known toxins) HP3 (ship)

Stealth Viroknife 1 En

DC-17 Hand Blaster (X2) EN 2 (each) HP 3 Paired weapons mod, Blaster actuating module

0 EMP Grenades

Phase 1 Arc trooper Armour EN 5 (wearing so reduced to 1)
(Comes with a built in comlink and loadbearing gear) and removes a setback dice on perception checks) HP4 (Whereabouts Unknown)

Personal Gear

Brawn + 5 + Gear (Encumbrance)
Stimpacks X10
3-MAL comlink
Extra reload X2 (2 E)
2 Nulcane
Loadbearing gear +3E
Utility Belt +1 En
Military belt pouch (Dangerous C)
Modular Backpack, pouches maxed (+6 En) Ship
0X Field rations
Syntherope X1 (20 meters ) EN 1
Magmacuffs
Extra air (Ship)
JT-12C Jetpack EN 2
Tool Kit
Hair Trigger (attach it to main blaster, switch the extension to the off blaster)
Detonite X1 (EN 4)

Encumbrance 20 with backpack

Assets & Resources

Tool kit 350 credits

JT-12C Jetpack
Sil:1, Speed 2, Handling 0, Strain 4

Critical Injuries & Conditions

Stimpack used 0/5

Crits:

Talents

Name Rank Book & Page Description
Physical Training 2 Add a boost dice to Resilence and Athletics checks equal to your ranks.
Grit 8 Increase your strain threshold by 1 per rank.
Conditioned 2 Remove ■ per rank of Conditioned from Athletics and Coordination checks. Reduce the damage and strain suffered from falling by 1 per rank of Conditioned.
Toughened 8 Increase wound threshold by 2 per rank
Quick Strike 1 Add a Boost dice per rank of Quick Strike to combat checks against an enemy that has not acted yet this encounter.
Clanker Killer 3 Before rolling a combat check against a droid, you can remove boost dice equal to your ranks of this talent. Then add an equal number of success or advantage to your results.
Point Blank 2 Add 1 damage per rank of this talent, to a successful attack with a ranged light or heavy at short ranged or Engaged.
Guns Blazing As an incidental, suffer 2 strain to avoid upgrading the difficulty of a ranged light attack with two weapons.
Quick Draw Once per round, draw a weapon, accessible item or holster a weapon as an incidental.
Rapid Reaction 1 Before you roll: during the initative suffer strain each to ranks of this talent add an equal number of successes to your initative check.
Combat Veteran 4 Add a boost dice equal to your ranks of this talent to brawl and Discipline checks.
Lethal Blows 1 Add +10 to your crit score when rolling a critical against your opponent.
Dedication 4 Increase a chosen Characteristic by 1
Natural Commando Once per session, you may reroll one Ranged Light or Stealth check.
Tactical Evasion Upgrade the difficulty of ranged combat checks, equal to the number of maneuvers they performed to move this round.
Dodge 2 When targeted by a combat check, the player can take an incidential to suffer strain per ranks of Dodge. Upgrade the difficulty of the check per ranks of Dodge.
Armour Master Increase your soak value by 1 when wearing armour.
Side step 1 Once per round, you may take a side step manuever and suffer strain equal to your ranks in Side Step. Upgrade ranged attacks against you equal to your ranks of Side step.
To the Death Once per session as a manuever, suffer strain equal to your willpower, until the end of the encounter critcials inflicted or suffered increase by 10 per strain suffered.
Improved Armour Master When wearing armour with a soak of 2 or more, increase your defense by 1.
Sixth Sense Increase ranged defence by 1
Intimidating 2 Suffer strain equal to your ranks of intimidating to downgrade the difficulty of coercion checks equal to your ranks or upgrade the difficulty when targeted by coercion.
Outdoorsman 1 Remove ■ per rank of outdoorsman from checks involving moving through difficult terrain and environmental effects. Decrease overland travel times by half (This does not stack per rank.)
Command 2 Add boost dice per rank of Command to Leadership checks. Affected targets add boost dice to Discipline checks for the next 24 hours.
Prime Positions 2 When this character or an ally within short range takes cover they increase their soak against ranged attacks by 1 per rank of this talent until they leave cover.
Tactical Advance The character may suffer 2 strain to perform this talent as an incidental. Until the character's next turn the character and allies within short range may leave cover and continue to recieve its benefits.
First Among Brothers 1 When the character rolls a check that does not generate threat, the check gains 1 advantage per rank of this talent. These additional advantages can only be spent on ally clones.
Field Commander Action: Make an average two purple (average) leadership check. A number of allies equal to your presence may suffer 1 strain to perform a free maneuver.
Improved Field Commander Field Commander action affects allies equal to double Presence, and may spend a triumph to allow one ally to suffer 1 strain and perform 1 free action instead.
Jump up Once per round, you may stand from a seated or prone as an incidental.
Hit and Run After the character completes an attack against an enemy who's engaged, you may move to short range with a jetpack.
Improved Tactical Advance The character may spend 2 advantage or 2 threat (targetting them), to perform Tactical Advance as an incidental without suffering strain.
Familiar Suns Once per session, as a maneuver, make a 3 purple knowledge Outer rims or Core worlds check to reveal the current planetary environment and other useful information.
Swift Do not suffer usual pentalities for moving through difficult terrain.
Durable 2 May reduce any Critical Injury suffered by 10 per rank of Durable to a minimum of 1.
Jetpack Expertise May spend advantage to remove 1 system strain from their jetpack. (Advantage can be stacked.)

Background

Patch number ARCT-Z3444- referred to as Zed by his brother's- has been described by his fellow brothers an “an odd one.” Selected, grown and raised for Arc Trooper training has served with distinction since the early stages of the Clone war.

Efficient, loyal with an unfortunate side effect of being over eager when entering engagements. While this is not uncommon for troopers with long service to show signs of aggression or battle fatigue, there are very few like Zed who actively enjoy it. Or disagree with Republic colour scheme, replacing the standard red zeal of the Republic to something grey for 'practical reasons'.

Our estimates, tests and calculations have confirmed that there is nothing fundamentally wrong with him, much to the Jedi's repeated concerns of a personality imbalance. 'Zed' follows commands and orders when given to him, gets on well with his battle brothers despite his reputation, and besides a personal preference to getting things done we see no reason to relieve him of duty.

Finally as a personal note, can Jedi please reframe from trying to teach him relaxing techniques or ideology? I do not believe the Jedi would approve of their code and techniques being interpreted in a manner such as and I quote: “Blasting the clankers to achieve inner peace.”

Motivation

Obligations

Description

Other Notes

- Spent 15 of 20's XP on 2 ranks of survival 3/01/22
- Spent 25 XP on Tactical Evasion 10/01/22
- Spent 15 of 3rd rank of survival and 5 on Physical training 17/01/22
- Spent 15 on a rank of dodge via battle scars 31/01/22
- Spent 15 on a rank of dodge via battle scars 8/02/22
- Spent 15 XP. 10 to rank up stealth to 2 (10) and Skulldug by 1 (5). 28/02/22
- Spent 10 on a rank of Skulldug to 2 07/03/22
- Spent 15 on a rank of Skulldug to 3 14/03/22
- Spent 5 on a rank of Mechanics to 1 21/03/22
- Spent 30 on Death Watch Warrior tree, 5 XP on a rank of toughened, 10 XP on Armour Master 11/04/22
- Spent 10 XP on a rank of Side Step, 5 XP on a rank of piloting planetary and 1 rank of Grit 25/04/22
- Spent 15 XP on a rank of Point Blank and 5 XP i rank of Melee 2/05/22
- Spent 20 XP on a rank of conditioned 16/05/22
- Spent 20 XP on To The Death 23/05/22
- Spent 25 XP on a rank of Dedication increasing agil to 5. 29/05/22
- Spent 15 XP on a rank of Ranged Light 30/05/22
- Spent 20 XP on a rank of Ranged Light 06/06/22
- Spent 15 XP on two ranks of Coercion. 13/06/22
- Spent 15 XP a rank of Coercion. 20/06/22
- Spent 20 XP on Improved on Armour Master 26/06/22
- Spent 15 XP on Sixth Sense via battle scar. 03/07/22
- Spent 10 XP on a rank of Melee and 5 XP on a rank of Intimidating. 18/07/22
- Spent 25 XP on a rank of Ranged Light, 10 XP spent on a rank of Cool and 5XP spent on a rank of Discipline. 31/07/22
- Spent 5 XP on a rank of Outdoorsman. 15/08/22
- Spent 40 XP on Clone Officer Tree, 5 XP on a rank of Prime positions, 5 XP on a rank of Command and 5 XP on a rank of Leadership. 22/08/22
- Spent 10 XP on a rank of Leadership, 10, xp on tactical advance and 5 XP on a rank of Grit 28/08/22
- Spent 10 XP on a rank of Mechanics, 10 xp on a rank of Command and 5 XP on a rank of Grit 12/09/22
- Spent 15 XP on a rank of intimidating and 5 XP on a rank of Athletics 20/09/22
- Spent 15 XP on a rank of Leadership 03/10/22
- Spent 15 XP on Prime Positions, 20 on Field commander, 25 on Improved field commander, Dedication (increase brawl to 5), 10 XP on Jump up and 20 on Hit and Run, Improved Tactical Advance for 20
- Spent 50XP on Retired Clone Trooper, 5XP on a rank of Grit and 5XP on a rank of Toughened.
- Spent 10 XP on familiar suns, 10 XP on Swift and 10 XP on a Durable.
- Spent 15 XP on Toughened and 15 on a rank of Durable.
- Spent 15 on a rank of Cool and 10 XP on Piloting Planetary.
- Spent 20 on a rank of Leadership, 10 XP on a rank of Discipline and 10 XP on Combat Veteran
- Spent 15 on a rank of Discipline.
- Spent 20 on a rank of Discipline.
- Spent 25 on a rank of Discipline., spent 15 XP on a rank of Piloting Planetary.
- Spent 20 XP on a rank of Piloting Planetary and jetpack expertise
- Spent 15 on a rank of Stealth and 15 on a Toughened.
- Spent 20 on a rank of Survival.
- Spent 30 on 2 ranks of Grit.
- Spent 10 on a rank of Streetwise, 20 XP on Combat Veteran.
- Spent 15 on a rank of Streetwise
- Spent 10 on a rank of Coordination and 20 on Skullduggery.

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