Threshold | 12 |
Current | 0 |
Threshold | 14 |
Current | 0 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | 0 | |||
Charm (Pr) | 0 | |||
Coercion (Will) | X | 1 | ||
Computers (Int) | X | 0 | ||
Cool (Pr) | X | 0 | ||
Coordination (Ag) | 0 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | X | 1 | ||
Leadership (Pr) | X | 2 | ||
Mechanics (Int) | 0 | |||
Medicine (Int) | 0 | |||
Negotiation (Pr) | X | 0 | ||
Perception (Cun) | X | 1 | ||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | 0 | |||
Vigilance (Will) | X | 2 | ||
Brawl (Br) | 0 | |||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | 0 | |||
Ranged: Light (Ag) | X | 0 | ||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | X | 1 | ||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | X | 0 | ||
Knowledge: Underworld (Int) | X | 0 | ||
Knowledge: Warfare (Int) | X | 2 | ||
Knowledge: Xenology (Int) | 0 |
X-30 Lancer |
RangeLong |
SkillRanged: Light |
|
Accurate 1, Pierce 2 |
Damage5 |
Critical4 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Careful Planning | Once per session, may introduce a "fact" into the narrative as if a Destiny Point had been spent | ||
Command (1 rank) | Add boost per rank of Command to Leadership checks. Affected targets add 1 boost to Discipline checks for the next 24 hours. | ||
Coordinated Assault (1 rank) | Take the Coordinated Assault maneuver; a number of engaged allies equal to Leadership ranks add advantage to combat checks until the beginning of your next turn. Range increases per rank of Coordinated Assault. | ||
Dedication | +1 Intellect | ||
Grit (1 rank) | Gain +1 Strain threshold. | ||
Ready for Anything (2 ranks) | Remove setback per rank of Ready for Anything from mass combat checks and Cool or Vigilance checks to determine Initiative order | ||
Ready for Anything (Improved) | When making Cool or Vigilance checks to determine initiative, may spend 1 triumph to add success equal to ranks in Ready for Anything. | ||
Well Read (Education, Underworld, Outer rim) | Choose 3 Knowledge skills. They permanently become career skills. |