Sokalc Caalguct by sdennis400

Species
Devaronian
Career
Hired Gun
Specializations
Mercenary Soldier
System
Edge of the Empire

3
Threshold 13
Current 0
Threshold 12
Current 0
Ranged 0
Melee 1

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Characteristics

2
3
2
3
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 1
Discipline (Will) X 1
Leadership (Pr) X 1
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) 1
Resilience (Br) X 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) X 1
Gunnery (Ag) X 0
Lightsaber (Br) 0
Melee (Br) X 2
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) X 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Model 44 Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
6
Critical
3
Vibrosword
Range
Engaged
Skill
Melee
Defensive 1, Pierce 2, Vicious 1
Damage
4
Critical
2

0
145
265
7

Weapons & Armor

Armor - Nomad Greatcoat. Soak 1, Encum 0, Reduces difficulty of Resillience checks made to resist the effects of Extreme Cold by 1, Removes 1 setback die added to checks due to extreme cold.

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Command Core: 133 Gain 1 Bonus die when making leadership checks (or other checks to inspire, lead, or rally an audience) per rank of Command. Inspired targets also add 1 bonus die per rank to any subsequent Discipline checks they make over the next twenty-four hours. This does not increase with additional ranks of Command.
Field command Core: 135 Take the Field Commander action. By successfully passing an Average Leadership check, a number of allies equal to his presence may immediately suffer 1 strain to perform 1 maneuver. This does not count against the number of maneuvers they may make during their turn.
Point Blank (2) Core: 141 Add damage per rank of Point Blank to one hit of a successful Ranged attacks made while at short range or engaged.
Second Wind (2) Core: 142 Once per encounter, the character may use a Second Wind incidental and recover an amount of strain equal to his ranks in Second Wind.
Side Step Core: 142 Once per round on the character's turn, the character may perform a Side Step maneuver to side step and try to avoid incoming ranged attacks. He then suffers a strain no greater than his ranks in Side Step. Until the start of the character's next turn, upgrade the difficulty of all ranged combat checks targeting the character a number of times equal to the strain suffered by the character.

Background

Beginnings - Visionary Opportunist.

Attitude toward Force - Pragmatic Power. The force is all well and good, but all that pesky morality is for Jedi and Sith and people better than him, he just knows and understands that it could get him a lot more power than he currently has.

Reason for Adventure - Criminal. Sokalc seeks to rebuild his criminal empire and take back his crew of pirates that mutinied against him recently. He's in it for himself and only himself, and that is fine by him.

Motivation

Ambition

Revenge

Obligations

Betrayal - 5
A Score to Settle - 5

Description

Other Notes

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