Xendia Starfist by Vvh1t3w1tch

Species
Human
Career
Technician
Specializations
Cyber Tech, Marauder
System
Age of Rebellion

7
Threshold 23
Current 11
Threshold 12
Current 2
Ranged 0
Melee 0

Placeholder Image

Characteristics

4
2
5
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 0
Athletics (Br) X 0
Charm (Pr) 1
Coercion (Will) X 0
Computers (Int) X 3
Cool (Pr) 0
Coordination (Ag) X 1
Deception (Cun) 0
Discipline (Will) X 0
Leadership (Pr) 0
Mechanics (Int) X 6
Medicine (Int) X 3
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) 0
Resilience (Br) X 0
Skulduggery (Cun) 1
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) X 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 2
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Xendia's Rocket Sledge
Range
Engaged
Skill
Melee
Stun 3, Concussive 1
Damage
+4
Critical
3

10
475
200
7/9

Weapons & Armor

Xendia's Rocket Sledge
(HP: 2/5) (Encum: +4)
- Weighted Head (+2 Damage, +1 Concussive)


Xendia's Custom Armor
(Soak: +1) (HP: 1/4) (Encum: +3)
- Once per encounter, wearer can spend a maneuver to trigger flare charges. Each character within short range (beside the wearer) makes a Hard Vigilance Check. Any character who fails is staggered for 1 round, plus 1 additional round per 3 Disadvantage.

Personal Gear

Utility Belt (Encum TH: +1)

Datapad

Comm Handheld

Breathing Mask

SkLt. Code Cylinder
- Boost to checks to interact with imperial computer systems.
-Encoded to Xendia Lt. Clearance
-Boost to discover tampering to code cylinder

Assets & Resources

1x E-11D

PSF Schematics

Experimental Droid Failsafe Charge

Experimental Droid Blueprints

Experimental Droid Blaster Cannon

Experimental Droid Missile Launcher

Experimental Droid Cybernetics

Experimental Droid Power Cell


Critical Injuries & Conditions

Cybernetics Capacity: 4/7

Cybernetic Arm (+1 Brawn) (Installed)

Mechanics Implant (+1 Mechanics) (Installed)

Brain Implant (+1 Intellect) (Installed)

Implant Armor (+1 Soak) (Installed)

Talents

Name Rank Book & Page Description
Toughened Rank: 5 Gain +2 wound threshold per rank.
More Machine than Man Rank: 3 Increase cybernetic implant cap by 1 per rank of More Machine than Man.
Cyberneticist Rank: 2 Remove one setback per rank of Cyberneticist from checks to build, repair, and install Cybernetic implants. Cybernetics cost 50% less.
Engineered Redundancies Rank: 1 Gain the ability to use emergency repair patches to heal. Additionally, can be healed with Mechanics check.
Eye for Detail Rank: 1 After making a Mechanics of Computers check, may suffer strain up to ranks in Eye for Detail to convert that many sucess to advantage.
Overcharge Rank: 1 Once per encounter, may use the Overcharge action. Make a Hard (3p) Mechanics check. On success, one installed cybernetic provides additional benefits. on dispare , overcharged cybernetic shorts out
Feral Strength Rank: 1 Add 1 damage per rank of Feral Strength to one hit of successful attacks made using Brawl or Melee skills
Frenzied Attack Rank: 1 When making a Melee or Brawl check, suffer a number of strain to upgrade the attack an equal number of times. The strain suffered may not exceed ranks in Frenzied Attack.
Improved Overcharge Rank: 1 May spend 2 advantage or a triumpth from Overcharge action to immediately take another action.
Lethal Blows Rank: 1 Add +10 per rank of Lethal Blows to any Critical Injury result inflicted on opponents.
Enduring Rank: 1 Gain +1 soak value per rank.
Durable Rankl: 1 May reduce any Critical Injury suffered by 10 per rank of Durable to a minimum of 1.
Surpreme Overcharge Rank: 1 May perform the Overcharge action on any number of installed cybernetics. on a dispare, one overcharged cybernetic shorts out.

Background

Motivation

Duties

Tech Procurement: (+13)
There is no more prolific or productive time for technological developments than during a war, and this one is no exception. This Player Character sees the true opportunity for Alliance victory in the hands of scientists, engineers, and technicians. Not only can they get the most performance from existing machines and resources, but they can design and develop new ships, weapons, medical techniques, and equipment that can provide the vital edge necessary to survive against the Empire's might. The way this PC sees it, stealing the best developments of the Empire is a crucial way to even the odds.

Description

Other Notes

Armor Schematic (Customizable Armor): Reduce the difficulty of making Customizable Armor by 1 Difficultly Die.

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