Backpack
Jedi Utility Belt
-Three-day supply of food capsules
-An emergency medpac,
-Jedi multitool
-Glow rod
-Comlink,
-Aquata breather
-A number of empty pouches are
concealed along the belt's interior side
-Lightsaber holster/clip
Stimpack x2
General Purpose Scanner
Datapad
Tracker's Goggles
Infrabinoculars (Long Range)
Slicer Gear
Precision Tools (Mechanics) - Stowed at Academy (5 Encumbrance).
Specialist Tools (Mechanics) - Stowed, 5 Enc. Stats below.
2 Boost towards creating armor using Julia's techniques. --- USED
Customizable Armor:
Improvements: 1 Extra Melee Defense, 1 Extra Ranged Defense, Extra Hard Point x2, 1 Extra Soak, Integral Attachment (Superior Customization).
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Uncanny Reactions (1)
F&D Core
Add 1 Boost per rank to all vigilance checks.
Keen Eyed (1)
F&D Core
Remove 1 Setback per rank from Perception & Vigilance checks. Decrease time to search a specific area by half.
Grit (1)
F&D Core
+1 ST
Sense Advantage
F&D Core
Once per session, may add 2 setback to one NPCs skill check.
Memnii
Desperate Allies p.19
Once per game session, a Caamasi may form a new memnis that encompasses one scene or encounter. At any time, a Caamasi may perfectly recall any memnis that he has formed or witnessed, or share it with another Caamasi or Force-sensitive.
Force Rating
F&D Core
Gain +1 FR.
The Force is My Ally
F&D Core
Once per session, may suffer 2 strain to perform a Force power action as a maneuver.
Natural Mystic
F&D Core
Once per session, may reroll any 1 Force Power check.
Force Rating
F&D Core
Gain +1 FR.
Forewarning
F&D Core
Performing the Forewarning action. All allies within medium range increase defense by character's Force rating until they act in the encounter.
Rapid Reaction (1)
F&D Core
Strain per rank to add 1 success to init.
Inventor (1)
Keeping the Peace
When constructing new items or modifying existing attachments, add boost or remove setback per rank of Inventor.
Gearhead (2)
Keeping the Peace
Remove setback per rank of Gearhead from Mechanics checks. Halve the credit cost to add mods to attachments.
Expert Tracker (1)
F&D Core
Remove 1 Setback per rank of expert tracker from checks to find or track targets. Decrease time it takes to track a target by half.
Mental Tools
Keeping the Peace
Always count has having the right tools for the job when performing Mechanics checks.
Armor Master [Supreme]
Keeping the Peace
Once per round, when the character suffers a Critical lnJury, he may suffer 3 strain to take the Armor Master incidental. If he does. he reduces the Critical lnJury result that he suffers by 10 per point of his soak. to a minimum of l
Dedication
Keeping the Peace
+1 to Willpower
Force Powers
Force Rating
3
Power
Move
Description
Mentor Discount: Valla Feldorian
The user may spend 1 FP to move one object of Silhouette 0 that is within short range up to his maximum range. The default maximum range is short range. The user may not activate this multiple times.
Upgrade
Effect
Strength 2 [10xp]
See below.
Control (Manipulate) [15xp]
The character can perform fine manipulation of items, allowing him to do whatever he normally do with his hands via this power at this power's range.
Magnitude 1 [5xp]
Spend 1 FP to increase targets affected equal to Magnitude upgrades purchased.
Range 1 [5xp]
Spend 1 FP to increase power's range by a number of Range Bands equal to Range Upgrades purchased.
Control (Pull) [5xp]
The Force User can pull objects out of secure mountings or out of an opponent's grasp.
Strength 1 [10xp]
Spend 1 FP to increase silhouette able to be targeted equal to Strength Upgrades purchased.
Control (Hurl) [10xp]
The Force user can hurl objects to damage targets by making a ranged combat check combined with a Move Power Check, dealing damage equal to 10 x Silhouette.
Background
Backstory Primer:
1) How did you discover your force sensitivity?
Attempted to save his ex-girlfriend and her new boyfriend from a rock-slide. Unconsciously tapped into Force Move, yanked 'em back so hard he snapped their necks.
2) Describe a moment where you fell prey to your moral weakness or experienced a tragedy/horror that still haunts you.
On his home colony of Arell, attempted to save his friends from an unpredictable rock-slide. In desperation he reached out to something he couldn't understand and inadvertently killed them. This memory is so strong it cannot be erased. It has become a permanent memnii for every time he attempts to access the Force.
3) How did you come to work for the NJO?
Found by Jedi Knight Nas Tan'Do, helping to evacuate colonists on New Cov who were imperiled by an impending Typhoon. They worked together to help the colonists, and Nas Tan'Do sensed his Force potential, extending an invitation to the Praxeum.
4) Name one NPC your character has a strong connection with. This could be a family member, a friend, a work contact, or a bitter rival.
Shaan Holo - Rodian - Age: 27. Smuggler. Was Lienic's only pipeline to the galaxy while he was in his self imposed exile. Shaan provided Lienic with a semi-regular resupply of basic provisions.
[Optional] 5) Describe a pivotal moment in your life where you demonstrated your moral strength despite adversity.
A small colony of settlers on New Cov was in danger of being swallowed by a Typhoon. The colonists generally feared and ostracized Lienic. Despite this, he put himself in peril to help them evacuate in their time of need.
Jan'iel Arell'Nao - Daughter
Tannik Arell'Nao - Father
Motivation
Morality
Value: 33
Compassion/Fear
Conflict:
Obligation: 0 - RESOLVED
Bad Reputation
Blamed for the deaths of Trelya Arell'Nao & Gren Arell'Kras [Half-Brother]. His story has circulated among the Caamasi as a weird ghost story of sorts.
Obligation: 9
Bad Reputation: Jedi Praxeum
Word has spread among Jedi Masters and Knights about what Lienic attempted aboard the space station Titanic. Word may have gotten around to a few acolytes as well. Sith Eyes.
Obligation: 10
Oath
No longer going to take the easy way. Will force himself to walk the hard road in both living and being a Jedi. Made the promise to Ludd.
Description
6'2"
White and black striped fur. Gaunt. Gold-flecked eyes. A bit haggard looking at times.
Age: 44
Other Notes
Earned XP: 315
Admiral Varsin - Lady who made the transmission on repeat to Space Station Titanic. Don't know her name yet.
Lt. Cmdr Maximus recently defected. Being held at NJO as a refugee.
Commands ISD Revenant. ISD-2.
Nav coordinates of the Revenants last trip
Thrawn (she came up with) - jult
Her background - jult & Kasmir
Her contacts (a Moff) - Lienic
How is she being funded? - Lienic - Being funded by this rogue Moff. There is a cabal of funding going on. The Moff is just the one person/figurehead that can be sorted out. Need to look into Moff's business contacts.
What is she after? - Ru
Where has she been? - Ru
Backstory? - Jult & Kasmir (Her contacts and past)
Dark Force Communion: Where is Varsin
ISD 2. Black. No light where she is. Surrounded by dozens of black-holes. The Maw.
Senator Cardon Zeff (former alderaanian) - large population of displaced alderaanians.
Stark class divide. Place used to have a distinct caste separation.
Apsolian league = opposition party to cardon. More isolationist. Prefer not to be part of the NR. Extremist, nationalist party. Vosh Dunta - Apsolonian league leader. Was there for the attack. Lost his daughter to the attack. Was once good friends with Cardon Zeff.
Need to get Apsolian League confederate flags.
News Reporter writing a hitpiece on Vosh: Halron Pryde.
No capital punishment since they've joined the Republic.
Character Breakthroughs:
1) Impressed Usuph; Made a connection with ohta
2) Major: Shared his memnii with Kasmir. Kasmir saw that his deepest regret/fear is that he enjoyed the moment even though it resulted in the death of his half-brother and ex-girlfriend.
3) Oath to Ludd to find a new way to live and be a Jedi. Not the easy path.
Ylesia - Paradise planet. The Cult of the One and the All.
Enlightenment Centers.
Chemical signature of the bomb involved in the Action Freighter loaded up into the General Purpose Scanner.
Nolaa = Jedi on this planet. Part of the Old order.
Malformed hutt-like creatures are controlling people. Only in the enrichment centers. legs and a horn. stubby arms.
Renown = get ursa a secret ride. Reconnect w/ Nolaa.
Seela tips them off that ursa is coming back w/ a horrible hit squad. gotta bear up. He's got lienic, but he needs to drug him up to make sure he doesn't remember what happened.
have rando NPC buy some baradium. Rando's new job, subsidized by NJO, is to spread the word against the cult.
Force a confrontation outside enrichment center, catch them on camera doing shady shit. Seela is the hero who convinced them to only hit one place.
Julia = Sith Lord in the temple. Armorer. Brother to Darth Icarus.
field, back to back w/ extremely short sith. full body armor. surrounded by sith, desperately holding them off. Julia is blocking actual blows w/ her body and skill more than fighting.
Sword:
Uncoagulated Blood.
Just needs to be bled into it.
The more blood, the stronger it is.
Can be remote activated, all the matters is whose blood is drained in.