Doctor Locke by FootNote

Species
Polis Massan (Speaker)
Career
Explorer
Specializations
Archaeologist
System
Edge of the Empire

1
Threshold 11
Current 0
Threshold 15
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

1
2
4
2
3
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 1
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 1
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 1
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) X 1
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Model 53 "Quicktrigger" Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
6
Critical
3
Explorers Knife
Range
Engaged
Skill
Melee
Vicious 1
Damage
BR +1
Critical
3

55
140
490
6 out of 11

Weapons & Armor

- Polis Massan Bodysuit (Soak 1)(HP1)(Increase Encumbrance 1) (Built in multidirectional glow rod)

- Model 53 "Quicktrigger" Blaster Pistol

- Explorers Knife (Grants boost to all Survival checks.)

Personal Gear

-Backpack ( Gives 4 Encumbrance)
-- Comlink (Handheld)
-- Data Pad (Takes 1 Encumbrance)
-- (4) Stimpacks
-- (1) Restraining Bolt
-- Climbing Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Well Rounded Enter the Unknown: p25 Choose any 2 skills. They permanently become career skills.
Hard Headed (Rank 1) Enter the Unknown: p25 When Staggered/disoriented, perform the Hard Headed action (PPPP) Discipline to remove stats
Researcher (Rank 2) Enter the Unknown: p25 Remove (2) Black die from all knowledge checks. Researching a subject takes half the time.
Grit (Rank 1) Enter the Unknown: p25 Gain +1 Strain threshold
Resolve (Rank 1) Enter the Unknown: p25 When a character involuntary suffers strain, he suffers 1 less strain per rank of resolve to a minimum of 1.
Toughened (Rank 1) Enter the Unknown: p25 Gain +2 wound threshold
Durable (Rank 1) Enter the Unknown: p25 May reduce any critical injury suffered by 10, to a minimum of 1.
Knowledge Specialization (Rank 2) (Lore) Enter the Unknown: p25 When making that skill check my spend (1) Triumph result to gain additional success equal to rank.

Background

Locke grew up in the typical Polis Massan home. His parents being geneticists trying to find proof of any relationship between their own species and the original inhabitants of Polis Massa, the extinct Eellayin.

Locke was did not find an interest in studying Xenology but found he was more interested in artifacts and exploration. After primary school on Polis, Locke took the atypical rout to continue his studies by going off world to University of Bar'leth on the planet Bar'leth a core world, to study Lore and the outer rim. What he did not plan on getting an education in was the underworld.

Living his entire life on Polis Locke didn't get a lot of exposure to different races or people who have different motivations then the good of society. Society was a lot smaller where he came from. While the University did not have a lot of criminal elements, Lockes pension to explore quickly brought him outside of the University to the local "College town" where he was taken in by the local gang. This was not a hardcore gang, but they worked for bigger gangs and everyone works for someone.

The gang thought it was a fun idea to bring along a naive Polis on jobs. Mostly the gang broke into places and found rare items to sell on the black market. While Locke knew objectively what he was doing was wrong, it was also exhilarating. This is what he wanted to do after graduation, not stealing from people, but the research to find something old and valuable and then hunting it down and bringing it out. Locke's naivety was not long living though. Aph, one of the gang members taught Locke the in's and out's of how the underworld worked. Eventually he figured out he was really just brought along to be the fall guy if needed.

Leaving the Gang was actually anti-climatic. It was graduation time, and time for him to get off world. Locke had gotten his Doctorate in Archaeology and some extra field work learning that laws and archaeology might not always be on the same side of the fence. It was time for Doctor Locke to explore the world.

Motivation

Polis Massan society is based on commu­nity, the desire for fulfilling work, and a deep hunger for knowledge. Though they lack a shared conscious­ ness, Polis Massans see their species as a collective in which everyone is supportive of one another and each member serves an important role.

Kip has determined to be a productive member of his race helping his people and perhaps his parents. Not in regards to Xenology, but as a Archaeologist. Hunting long lost artifacts the Eellayin might have left across the galaxy.

Obligations

Obligation: 5
Bounty: Kip was caught on the planet of Sacorria doing an illegal dig searching for an artifact. Kip had to abandon the dig before being arrested. The Planets authorities placed a bounty on Kip head for digging in a historic crypt. Sacorriaa being as conservative and insular as they are were not willing to let the slight pass.

Description

Polis Massans are a small-bodied spe­cies standing an average of 1.4 meters tall. They are descended from a cetacean ancestor, as evidenced by smooth, gray skin covering a thin layer of insulat­ing blubber. With the exception of a pair of expressionless black eyes, Polis Massans possess no facial features at all. Despite this, they are incredibly com­municative in their use of gestures, signs, and body language. Though the majority of Polis Massans lack vocal chords, they are able to communicate with oth­ers using a simple form of telepathy.

Other Notes

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