Toughened |
3 |
Gadgeteer (1,2; 3,1); Death Watch Warrior (1,1) |
Gain +2 wound threshold. |
Jury Rigged |
1 |
Gadgeteer (2,2) |
Choose 1 weapon, armor, or other item and give it a permanent improvement while it remains in use. |
Spare Clip |
1 |
Gadgeteer (2,1) |
Cannot run out of ammo due to $. Items with Limited Ammo quality run out of ammo as normal. |
Armor Master |
|
Death Watch Warrior (2,1) |
When wearing armor, increase soak value by 1. |
Tinkerer |
1 |
Gadgeteer (4,2) |
May add 1 additional Hard Point to a number of items equal to ranks in Tinkerer. Each item may only be modified once. |
Dedication |
2 |
Gadgeteer (5,2); Death Watch Warrior (5,1) |
Gain +1 to a single characteristic. This cannot bring a characteristic above 6. |
Side Step |
2 |
Death Watch Warrior (2,2; 3,3) |
Once per round, may perform Side Step maneuver and suffer a number of strain to upgrade difficulty of all incoming ranged attacks by an equal number for the next round. Strain spent this way cannot exceed ranks in Side Step. |
Point Blank |
1 |
Death Watch Warrior (3,2) |
Add 1 damage per rank of Point Blank to damage of one hit of successful attack using Ranged (Heavy) or Ranged (Light) skills at short range or engaged. |
Conditioned |
1 |
Death Watch Warrior (4,2) |
Remove S per rank of Conditioned from Athletics and Coordination checks. Reduce the damage and strain suffered from falling by 1 per rank of Conditioned. |
Improved Armor Master |
|
Death Watch Warrior (4,1) |
When wearing armor with a soak value of 2 or higher, increase defense by 1. |
To the Death |
|
Death Watch Warrior (5,2) |
Once per session, suffer strain up to Willpower and add +10 per strain suffered to critical rolls the character inflicts or suffers until the end of the encounter. |
Jump Up |
|
Death Watch Warrior (2,3) |
Once per round, may stand from seated or prone as an incidental. |
Grit |
2 |
Death Watch Warrior (1,4); Force Adherent (1,3) |
Gain +1 strain threshold. |
Resolve |
2 |
Force Adherent (1,1; 4,4) |
When involuntarily suffering strain, suffer 1 less strain per rank of Resolve, to a minimum of 1. |
Push Aside |
|
Force Adherent (1,4) |
After taking a successful Melee, Brawl, or Lightsaber check against an engaged foe, may force the foe to move to short range in a direction of the opponent's choosing. Spend ! to cause the opponent to fall prone after moving. |
Extended Reach |
|
Force Adherent (2,4) |
While armed with a two-handed melee weapon, may suffer one strain to make a Melee combat check with that weapon targeting an enemy at up to short range (rather than engaged range). |
Intimidating |
2 |
Gadgeteer (1,3); Death Watch Warrior (1,2) |
May suffer a number of strain to downgrade difficulty of Coercion checks, or upgrade difficulty when targeted by Coercion checks, by an equal number. Strain suffered this way cannot exceed ranks in Intimidating. |
Disciple of Lore |
2 |
Force Adherent (1,2; 2,1) |
Once per round, may suffer 1 strain to decrease the difficulty of Knowledge (Lore) check a number of times equal to ranks in Disciple of Lore. |
Deadly Accuracy |
1 |
Gadgeteer (4,3) |
When acquired, choose 1 combat skill (melee). Add damage equal to ranks in that skill to one hit of successful attacks made with that skill. |
Dodge |
1 |
Force Adherent (3,4) |
When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number. |