Berin 3.0 by ZnoahofShield

Species
Mandalorian Human
Career
Bounty Hunter
Specializations
Gadgeteer/Death Watch Warrior/Force Adherent
System
Age of Rebellion

7
Threshold 20
Current 0
Threshold 15
Current 0
Ranged 3
Melee 3

Placeholder Image

Characteristics

4
2
3
2
4
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2 -S
Charm (Pr) 0
Coercion (Will) X 2
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0 -S
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) X 5 +BB
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 3
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 3 +B
Ranged: Light (Ag) X 3
Ranged: Heavy (Ag) X 3
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 2
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 1
Knowledge: Xenology (Int) 0

Attacks

DL-19C
Range
Medium
Skill
Ranged: Light
Stun 5, Accurate 1, Disorient 2
Damage
8
Critical
4
Vibro-Bayonet
Range
Engaged
Skill
Melee
Pierce 2, Inaccurate 1, Vicious 1, Accurate 1
Damage
10
Critical
2
CM-04 "Protector" Electrostaff
Range
Engaged
Skill
Melee
Stun 3, Defensive 1
Damage
10
Critical
2
Fusion Cutter
Range
Engaged
Skill
Melee
Breach 1, Burn 3, Sunder, Vicious 3
Damage
8
Critical
3
Z-6 Missile Launcher
Range
Long
Skill
Ranged: Heavy
Blast 10, Breach 1, Inaccurate 1, Limited Ammo 1, Prepare 1
Damage
15
Critical
3
CM-08 "Trencher" Scatter Blaster
Range
Short
Skill
Ranged: Heavy
Pierce 2, Blast 10, Accurate 1, Point Blank 1
Damage
13
Critical
2
"Firecaller" Light Flame Projector
Range
Short
Skill
Ranged: Light
Blast 2, Burn 2, Pierce 2, Vicious 3
Damage
5
Critical
2

10
715
7219
18/20

Weapons & Armor

Mandalorian Armor
Defense: 1 Soak: 2 HP: 5
Encum: 6 Price: (R)6000 Rarity: 8/Special
Modifications:
Jury Rigged -
Reduce Encumbrance by 2, to a minimum of 1. (Encum: 4)
Tinkerer -
Increase HP total by 1. (HP: 6)
Reverse-Engineered
Increase HP by 1. (HP:7)
Attachments: 7/7
Comlink -
HP Req: 0 Encum: 0 Price: 200 Rarity: 1
Base Modifiers: A long-range comlink is integrated into the helmet.
Utility Arm -
HP Req: 2 Encum: 0 Price: 2000 Rarity: 2
Base Modifiers: Add 1 boost die to Mechanics checks, and any other checks which may benefit from an additional arm.
Modifications: Add 1 boost die to Mechanics, Spend 1 strain to gain an additional free maneuver per turn (no more than 2 maneuvers can be performed per turn).
Repulsor-assisted Lifting
HP Req: 2 Encum: 0 Price: 1000 Rarity: 3
Base Modifiers: Adds +5 to Brawn characteristic for the purposes of determining encumbrance threshold.
Modifications: Add 2 to Brawn for the purpose of determining Encumbrance threshold.
Failed Modifications: Athletics +2.
Droid Brain Defense System
HP Req: 3 Encum: 0 Price: 5000 Rarity: 6
Base Modifiers: Defense +1.
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Blastech DL-19C Blaster Pistol
Skill: Ranged (Light) Range: Medium
Encum: 1 Price: 1000 Rarity: 4
Damage: 5 Critical: 4 HP: 4
Special: Stun Setting, when Jury Rigged talent is used on this weapon, select an additional (different) option from that talent's list and apply it to the weapon.
Modifications:
Reverse-Engineered: Increase HP by 1 (HP: 5)
Attachments: 5/5
Mandalorian Chamber -
HP Req: 1 Encum: 0 Price: 250 Rarity: 5
Base Modifier: Grants the weapon the Stun 3 item quality and reduces its range band by one range band.
Modifications: Increase range band by 1, Stun +2
Marked-Target Firing Lock -
HP Req: 1 Encum: 0 Price: 900 Rarity: 4
Base Modifier: Designate a target as an incidental during the aim maneuver. Weapon cannot be fired at another target. Cancel 1 additional disadvantage result after all disadvantages have been used to cancel advantage results. Disengage from target with a maneuver.
Blaster Actuating Module
HP Req: 1 Encum: 0 Price: 500 Rarity: 4
Base Modifier: Damage +1, Add 1 setback dice to all checks made with weapon.
Modifications: Damage +2, Pierce +1
Failed Modifications: Pierce +1
Custom Grip
HP Req: 1 Encum: 0 Price: 500 Rarity: 6
Base Modifier: Remove 1 setback dice from all combat checks weapon's owner makes using this weapon. Others add 2 setback dice to use it.
Modifications: Accurate +1
Integrated Illuminator
HP Req: 1 Encum: 1 (Encum: 2) Price: 200 Rarity: 4
Base Modifier: Remove 2 setback dice due to darkness when using the weapon at short range. Encumbrance +1.
Modifications: Increase effective Range to Medium, Disorient +2
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Army Trooper Uniform & Helmet (Infiltration)
Defense: 0 Soak: 1 HP: 0
Encum: 1 Price: (R)300 Rarity: 2
Special: Opposing characters upgrade the difficulty of checks to identify wearer once.
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EE-4 Carbine Rifle (Infiltration)
Skill: Ranged (Heavy) Range: Medium
Encum: 3 Price: (R)850 Rarity: 5
Damage: 9 Critical: 3 HP: 3
Special: Stun Setting
Attachments: 1/3
Integrated Illuminator -
HP Req: 1 Encum: 1 (Encum: 4) Price: 200 Rarity: 4
Base Modifier: Remove 2 setback dice due to darkness when using the weapon at short range. Encumbrance +1.
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Phase-Knife (Broken)
Encum: 1
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CM-04 "Protector" Electrostaff (Unequipped)
Skill: Melee Range: Engage
Encum: 5
Damage: +3 Critical: 2 HP: 6
Special: Stun 3, Defensive 1, two-handed
Difficult to Repair: Increase the difficulty of checks to repair this weapon by 1.
Hard to modify: Increase the difficulty of checks to modify attachments to this weapon by 1.
Damage: None
Missions Used: 1
Modifications: Tinkerer (Danaka) (HP:7)
------------------------------
CM-08 "Trencher" Scatter Blaster
Skill: Ranged (Heavy) Range: Medium
Encum: 4
Damage: 10 Critical: 2 HP: 5
Special: Blast 4
Modifications:
Reverse-Engineered: HP +1
Attachments: 5/6
Amplifying Chamber -
HP Req: 1 Encum: 0 Price: 350 Rarity: 4
Base Modifiers: Adds the Blast 4 item quality. Adds S to all Mechanics checks to maintain or repair this weapon.
Modifications: Damage +1, 2x Blast +1
Failed Mods: 1x Blast +1
Vibro-Bayonet -
HP Req: 1 Encum: 1 (Encum: 5) Price: 300 Rarity: 3
Base Modifier: Encumbrance +1. Weapon may be used with the following profile: Melee; Damage +1; Critical 2; Range (Engaged); Pierce 2, Inaccurate 1, Vicious 1
Modifications: Damage +2
Forearm Grip -
HP Req: 1 Encum: 0 Price: 250 Rarity: 1
Base Modifiers: Decrease the difficulty of Ranged (Heavy) checks when engaged by 1.
Modifications: Accurate +1, Innate Talent Point Blank +1
Spread Barrel -
HP Req: 2 Encum: 0 Price: 1725 Rarity: 4
Base Modifier: Blast +4. Reduce weapon range by 1 (minimum of engaged).
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"Firecaller" Light Flame Projector (Unequipped)
Skill: Ranged (Light) Range: Short
Encum: 4 Price: (R)1,200 Rarity: 7
Damage: 5 Critical: 2 HP: 1
Special: Blast 2, Burn 2, Pierce 2, Vicious 3

Personal Gear

Utility Belt
Encum: 0 Price: 25 Rarity: 0
Effect: Increases encumbrance threshold by 1.
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Breath Mask (Unequipped)
Encum: 1 Price: 25 Rarity: 1
Effect: Allows user to breathe in toxic environments.
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Load-bearing gear
Encum: 0 Price: 100 Rarity: 3
Effect: Increases encumbrance threshold by 3.
------------------------------
Emergency Med Pac (Unequipped)
Encum: 1 Price: 100 Rarity: 1
Effect: Allows character to use the Medicine skill check to heal others without penalty.
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Z-6 Jetpack
Encum: 3 Price: 5250 Rarity: 7
Effect: A Z-6 Jetpack allows a person to function as a silhouette 1, speed 2, handling 0, system strain threshold 3 vehicle that can only operate in atmosphere and requires Piloting (Planetary) to operate.
A Z-6 Jetpack features an integrated missile launcher with the following profile: (Ranged [Heavy]; Damage 15; Critical 3; Range [Long]; Blast 10, Breach 1, Inaccurate 1, Limited Ammo 1, Prepare 1).
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Stimpack x3
Encum: 0 Price: 25/stim Rarity: 2
Effect: Using a stimpack heals 5 wounds for the first application, 4 on the next and so on. It takes 24 hours for stimpacks to perform at full effectiveness again, after the last application.
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Tool Belt
Encum: 3 Price: 500 Rarity: 5
Effect: Wearer counts as having a tool kit. Per encounter, may draw a tool from the belt as an incidental.
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Imperial Army Canteen (Unequipped)
Encum: 1 Price: 7 Rarity: 1
Effect: Holds 1.5 liters of liquid and features an integrated filtration system that can purify water.
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Field Rations x5 (Unequipped)
Encum: 0 Price: 10/ration Rarity: 2
Effect: Food
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Custom Intelligent Toolkit (Unequipped)
Encum: 6 Price: 3200 Rarity: ???
Effect: The AI toolbox counts as a toolkit (Allows mechanics and technicians to perform most mechanical checks to repair devices, as well as to "heal" droids). Add 1 boost die to any checks for repairs and maintenance when used by the buyer of the kit. Add 1 setback die if the tools are not designed for the user. Additionally, it reduces the time required for repairs, crafting, and other Mechanics-related tasks by 50%.
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Binders
Encum: 0 Price: 25 Rarity: 0
Effect: These come in a variety of shapes and sizes, but serve simply to restrain an individual's limbs. Breaking free requires a daunting (4 difficulty) athletics or coordination check.
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Fusion Lantern (Unequipped)
Encum: 2 Price: 150 Rarity: 2
Effect: This piece of equipment is both an energy source, area heater and light source, which may be used to power any sort of electronics.
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Fusion Cutter
Encum: 2 Price: 175 Rarity: 2
Fusion cutters are used for cutting through the hardest alloys such as durasteel, duraplast and armored ship hulls. However, they can also be used as a crude weapon.
May be used a weapon with the following profile:
Melee; Damage 5; Critical 3; Range (Engaged); Breach 1, Burn 3, Sunder, Vicious 3

Assets & Resources

Aratech 57-D Speeder Bike
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Buy List:
Cortosis Weave (Armor)
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Workshop Items:
Blaster Maintenance Kit
Encum: 2 Price: 450 Rarity: 3
Effect: Add 2 boost dice to mechanics checks for repairing, maintaining and modifying the specific class of weapon.
"Breaker" Heavy Hydrospanner (Minor Damage)
Encum: 2 Price: 250 Rarity: 2
Effect: Adds an automatic V to Mechanics checks. When used as a weapon, a Breaker heavy hydrospanner has the following profile:
Melee; Damage +2; Critical 4; Range (Engaged); Cumbersome 3, Disorient 1, Inaccurate 1
Datapad
Encum: 1 Price: 75 Rarity: 1
Effect: Can store data and be connected to the Galactic holonet
Schematics uploaded on Datapad:
Energy Pistol (Rank 0 Schematic) - Known
Vibro-weapon (Rank 0 Schematic) - Known
Deflective Armor (Rank 0 Schematic) - Datapad
Customizable Armor (Rank 0 Schematic) - Known
Solid Projectile Pistol (Rank 0 Schematic) - Known
Solid Projectile Rifle (Rank 0 Schematic) - Datapad
Energy Rifle (Rank 0 Schematic) - Known
Combat Armor (Rank 1 Schematic) - Datapad
Missile (Rank 0 Schematic) - Datapad
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Wrist Mount -
HP Req: 2 Encum: 0 Price: 275 Rarity: 5
Base Modifiers: The weapon can be worn on the user's wrist, allowing them to use their hands without interference.
Blaster Suppressor -
HP Req: 1 Encum: 0 Price: (R)750 Rarity: 5
Base Modifiers: Add 2 setback dice to Perception and Vigilance checks to locate a concealed shooter.

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Toughened 3 Gadgeteer (1,2; 3,1); Death Watch Warrior (1,1) Gain +2 wound threshold.
Jury Rigged 1 Gadgeteer (2,2) Choose 1 weapon, armor, or other item and give it a permanent improvement while it remains in use.
Spare Clip 1 Gadgeteer (2,1) Cannot run out of ammo due to $. Items with Limited Ammo quality run out of ammo as normal.
Armor Master Death Watch Warrior (2,1) When wearing armor, increase soak value by 1.
Tinkerer 1 Gadgeteer (4,2) May add 1 additional Hard Point to a number of items equal to ranks in Tinkerer. Each item may only be modified once.
Dedication 2 Gadgeteer (5,2); Death Watch Warrior (5,1) Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Side Step 2 Death Watch Warrior (2,2; 3,3) Once per round, may perform Side Step maneuver and suffer a number of strain to upgrade difficulty of all incoming ranged attacks by an equal number for the next round. Strain spent this way cannot exceed ranks in Side Step.
Point Blank 1 Death Watch Warrior (3,2) Add 1 damage per rank of Point Blank to damage of one hit of successful attack using Ranged (Heavy) or Ranged (Light) skills at short range or engaged.
Conditioned 1 Death Watch Warrior (4,2) Remove S per rank of Conditioned from Athletics and Coordination checks. Reduce the damage and strain suffered from falling by 1 per rank of Conditioned.
Improved Armor Master Death Watch Warrior (4,1) When wearing armor with a soak value of 2 or higher, increase defense by 1.
To the Death Death Watch Warrior (5,2) Once per session, suffer strain up to Willpower and add +10 per strain suffered to critical rolls the character inflicts or suffers until the end of the encounter.
Jump Up Death Watch Warrior (2,3) Once per round, may stand from seated or prone as an incidental.
Grit 2 Death Watch Warrior (1,4); Force Adherent (1,3) Gain +1 strain threshold.
Resolve 2 Force Adherent (1,1; 4,4) When involuntarily suffering strain, suffer 1 less strain per rank of Resolve, to a minimum of 1.
Push Aside Force Adherent (1,4) After taking a successful Melee, Brawl, or Lightsaber check against an engaged foe, may force the foe to move to short range in a direction of the opponent's choosing. Spend ! to cause the opponent to fall prone after moving.
Extended Reach Force Adherent (2,4) While armed with a two-handed melee weapon, may suffer one strain to make a Melee combat check with that weapon targeting an enemy at up to short range (rather than engaged range).
Intimidating 2 Gadgeteer (1,3); Death Watch Warrior (1,2) May suffer a number of strain to downgrade difficulty of Coercion checks, or upgrade difficulty when targeted by Coercion checks, by an equal number. Strain suffered this way cannot exceed ranks in Intimidating.
Disciple of Lore 2 Force Adherent (1,2; 2,1) Once per round, may suffer 1 strain to decrease the difficulty of Knowledge (Lore) check a number of times equal to ranks in Disciple of Lore.
Deadly Accuracy 1 Gadgeteer (4,3) When acquired, choose 1 combat skill (melee). Add damage equal to ranks in that skill to one hit of successful attacks made with that skill.
Dodge 1 Force Adherent (3,4) When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number.

Background

Berin was always considered a strange child by his clan; he was one of the few members of clan Strel born with no connection to the Force. This, however, did not deter him from his clan, for this unique trait of his made him able to be more aligned with the other clans of the Mandalorians. When the Republic fell and the Empire arose to take its place, his clan made no effort to conceal their disdain for the so-called "governor of Mandalore". Their uniqueness of being the Mandalore's secret guard, and thus being an unknown clan, was played to their advantage. They joined the Alliance to Restore the Republic as a network of spies and agents dedicated to the fall of the Empire. Now, Berin finds himself once again as a kind of link between his clan and the rebels.
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Berin, after revealing that relations between himself and his clan haven't been as they were, and transferring from one part of the cell to the other, has had quite an adventure. Now, Berin sheds off his old skin of Strel, and steps into a new light as Berin Mar'eyir, the Seeker of Mand'alor. Now, as he continues on his path, what new adventures await the young Mandalorian.
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Berin has recently discovered that his sister, Asada Strel is alive, but with it has come terrible consequences: she has told Berin that she has wiped out clan Strel, and he finds her now in the service of the Empire under the name of the Third Sister, with the same goals as Berin, albeit for the twisted visions of the Empire. Now, Berin finds himself beginning a long journey, one of self-discovery and sacrifice. A journey fraught with danger, but one the young Mandalorian must take if he is to stop his sister and the twisted machinations the Empire has given her.
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Best Friends: Slarisa Savhade (Mirialan Slicer), Garend Dovett (Duros Pilot)
Family: D-08 Danaka Mar'eyir (Wife), Zohan Strel (Brother), Asada Strel (Sister)
Work Contacts: Mariz'elian'athold (Ex-girlfriend/Mercenary Partner), Aaron Djinn (Friend), Dr. Xoro (PCM), Kes Lhenn (Marine NCO), Davin Krutt (Mando Encampment Leader), Jack Rackham (QM Shop Contact)
Trainers: Corr Towan (Sapper), Delara (Krutt?) (Crafter, Templates [Blaster]), Krad Viszla (Armor-smith), Fox Duffy (Tactician, Instructor[?])
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Languages: Basic, Mando'a, Huttese, Cheunh

Motivation

Honor as a Mandalorian
Black: Justice for those who can't fight for themselves
Brown: Valor in the face of danger
Green: Duty to his people and the Alliance
Current Missions:
1. Find Mask of Mand'alor

Duties

Description

Height: 5'9"
Weight: 190 lb.
Hair: Blond, long, tied in ponytail on back
Skin: Tanned
Face: Round, soft features, red Havoc Squad tattoo over right eye, scar behind left ear
Build: Athletic, toned arms and legs
Armor: Green and black armor
Eyes: Gray-green
Age: 20
Birthdate: Yelona 2nd, 21BBY
Wedding Anniversary: Helona 3rd, 1BBY
Rank: Staff Sergeant
Titles: Seeker of Mand'alor
Alias: Seeker

Other Notes

Xp Gained this month: 15/50
Brother currently searching for Mask of Mand’alor
Berin looking for man who would be Mand’alor
Owes Zia 365 credits, was told can pay it back whenever convenient (partially resolved by Dragoon repair)
Extra 10% on modifications
Regular Price for repairs
Link to xp tracker:
https://docs.google.com/spreadsheets/d/1EGV1KxHtQp9KRCYAvYXmM2rzkVWyUEv4iUq201WL8ck/edit?usp=sharing

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