Feegool Rupt by DagurBui

Species
Green Nikto
Career
Hired Gun
Specializations
Martial Artist, Maruader, Makashi Duelist
System
Edge of the Empire

6
Threshold 25
Current 0
Threshold 18
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

4
4
2
2
3
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) X 2
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) X 2
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) 0
Resilience (Br) X 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) X 1
Brawl (Br) X 2
Gunnery (Ag) 0
Lightsaber (Ag) 0
Melee (Br) X 1
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Claws
Range
Engaged
Skill
Brawl
Damage
+1
Critical
3

0
750
500

Weapons & Armor

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Claws When a Green Nikto makes Brawl checks to deal damage to an opponent, he deals +1 damage and has a Critical Rating of 3.
Climbing Green Nikto gain boost dice to Athletics checks made to climb trees and other surfaces their claws can pierce.
Grit Rank 5 Gain +1 Strain Threshold
Toughened Rank 5 Gain +2 Wound Threshold
Precision Strike When this character inflicts a critical injury with a brawl, melee, or lightsaber weapon, may suffer 1 strain to change the result to any Easy Critical Injury
Improved Precision Strike When this character inflicts a critical injury with a brawl or melee weapon, may suffer 2 strain to change the result to any Average Critical Injury
Supreme Precision Strike When this character inflicts a critical injury with a brawl weapon, may suffer 3 strain to change the result to any Hard Critical Injury
Iron Body Rank 2 Remove Setback per rank of iron body from coordination and resilience checks. Reduce the critical rating of unarmed attacks by 1 per rank of iron body (to a minimum of 1).
Martial Grace Once per round, suffer 2 strain to add damage equal to ranks in coordination to the next brawl check made this turn.
Unarmed Parry May parry while unarmed. Reduce strain cost to Parry while unarmed by 1 (to a minimum of 1).
Parry Rank 7 When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in parry
Frenzied Attack Rank 3 When making a melee or brawl attack, suffer strain up to ranks in frenzied attack to upgrade the attack by an equal amount.
Feral Strength Rank 3 Add 1 damage per rank of feral strength to one hit of a successful melee or brawl attack.
Lethal Blows Rank 2 Add +10 per rank of lethal blows to any critical Injury result inflicted on opponents
Enduring Rank 2 Gain +1 Soak Value
Dedication Rank 1 Gain +1 to a single characteristic.
Improved Parry When parrying a hit that generated a despair or three threats, may hit attacker with lightsaber, melee, or brawl weapon dealing base damage after the original attack resolves.
Defensive Stance Rank 1 Once per round, as a maneuver suffer a number of strain up to ranks in defensive stance to upgrade difficulty of all incoming melee attacks by an equal number for the next round.
Resist Disarm Suffer 2 strain to avoid being disarmed or having the character's weapon be damaged or destroyed.
Makashi Technique May use presence as the base skill for the lightsaber skill.
Feint Rank 1 May spend a triumph or 3 advantages on a missed melee attack to upgrade the difficulty of opponent's next attack by ranks in feint

Background

Motivation

Obligations

Description

Other Notes

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