Claws |
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When a Green Nikto makes Brawl checks to deal damage to an opponent, he deals +1 damage and has a Critical Rating of 3. |
Climbing |
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Green Nikto gain boost dice to Athletics checks made to climb trees and other surfaces their claws can pierce. |
Grit Rank 5 |
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Gain +1 Strain Threshold |
Toughened Rank 5 |
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Gain +2 Wound Threshold |
Precision Strike |
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When this character inflicts a critical injury with a brawl, melee, or lightsaber weapon, may suffer 1 strain to change the result to any Easy Critical Injury |
Improved Precision Strike |
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When this character inflicts a critical injury with a brawl or melee weapon, may suffer 2 strain to change the result to any Average Critical Injury |
Supreme Precision Strike |
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When this character inflicts a critical injury with a brawl weapon, may suffer 3 strain to change the result to any Hard Critical Injury |
Iron Body Rank 2 |
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Remove Setback per rank of iron body from coordination and resilience checks. Reduce the critical rating of unarmed attacks by 1 per rank of iron body (to a minimum of 1). |
Martial Grace |
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Once per round, suffer 2 strain to add damage equal to ranks in coordination to the next brawl check made this turn. |
Unarmed Parry |
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May parry while unarmed. Reduce strain cost to Parry while unarmed by 1 (to a minimum of 1). |
Parry Rank 7 |
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When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in parry |
Frenzied Attack Rank 3 |
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When making a melee or brawl attack, suffer strain up to ranks in frenzied attack to upgrade the attack by an equal amount. |
Feral Strength Rank 3 |
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Add 1 damage per rank of feral strength to one hit of a successful melee or brawl attack. |
Lethal Blows Rank 2 |
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Add +10 per rank of lethal blows to any critical Injury result inflicted on opponents |
Enduring Rank 2 |
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Gain +1 Soak Value |
Dedication Rank 1 |
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Gain +1 to a single characteristic. |
Improved Parry |
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When parrying a hit that generated a despair or three threats, may hit attacker with lightsaber, melee, or brawl weapon dealing base damage after the original attack resolves. |
Defensive Stance Rank 1 |
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Once per round, as a maneuver suffer a number of strain up to ranks in defensive stance to upgrade difficulty of all incoming melee attacks by an equal number for the next round. |
Resist Disarm |
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Suffer 2 strain to avoid being disarmed or having the character's weapon be damaged or destroyed. |
Makashi Technique |
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May use presence as the base skill for the lightsaber skill. |
Feint Rank 1 |
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May spend a triumph or 3 advantages on a missed melee attack to upgrade the difficulty of opponent's next attack by ranks in feint |