Arlo Korgoll - TOR by Ragdoll

Species
Hutt
Career
Technician
Specializations
*Droid Tech, Entrepreneur, Politico, Recruit, Ship Captain, Gambler
System
Edge of the Empire

6
Threshold 17
Current 0
Threshold 15
Current 2
Ranged 0
Melee 0

Placeholder Image

Characteristics

4
2
4
3
3
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 1
Athletics (Br) X 0
Charm (Pr) X 2
Coercion (Will) X 0
Computers (Int) X 3
Cool (Pr) 0
Coordination (Ag) X 0
Deception (Cun) X 1
Discipline (Will) X 2
Leadership (Pr) X 5
Mechanics (Int) X 5
Medicine (Int) 0
Negotiation (Pr) X 3
Perception (Cun) X 0
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) X 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Will) X 0
Melee (Br) X 1
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 1
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Vibroknife
Range
Engaged
Skill
Melee
HP 2/2; Pierce 2, Vicious 1
Damage
5
Critical
2
Unarmed
Range
Engaged
Skill
Brawl
Disorient 1, Knockdown
Damage
4
Critical
4
J-7b Beamdrill
Range
Engaged
Skill
Melee
Breach 1, Cumbersome 4, Inaccurate 2, Sunder
Damage
9
Critical
2

15
1065
29455
10/12

Weapons & Armor

>> Heavy Clothing

Personal Gear

>>VX-A Intelligent Toolbox
Counts as a tool kit.
Reduces time for repairs, crafting, or other Mechanics-related tasks by 50%.

Assets & Resources

2 Service Patch Remotes
108 Huttese Frogs

Critical Injuries & Conditions

Crit 57: Agonizing Wound: The target increases the difficulty of all Brawn and Agility checks by one until the end of the encounter.

Talents

Name Rank Book & Page Description
Durable 0
Enduring 1 +1 to soak. (+1 from racial)
Dedication 3 +1 Intelligence, +1 Brawn, +1 Cunning
Nobody's Fool 1 The difficulty of any Charm, Coercion, or Deception checks attempted against the character is upgraded once for each rank of Nobody's Fool. (+1 from racial)
Toughened 0
Sound Investments 5 At the start of each session, gain 100 credits for each rank of Sound Investments.
Grit 1
Rapid Recovery 2 When healing Strain after an encounter, heal 1 additional Strain per rank of Rapid Recovery.
Greased Palms 1 Before making a social check, may spend up to 50 credits per rank of Greased Palms to upgrade the ability of the check once for every 50 credits spent.
Bought Info Instead of making a Knowledge check, may take a Bought Info action; spend credits equal to 50 times the difficulty of the check to pass with one success.
Know Somebody Once per session, when attempting to purchase a legally available item, reduce its Rarity by 1 per rank of Know Somebody.
Intense Focus
Master Merchant When buying/selling goods, or paying off/taking more Obligation, suffer 2 Strain to buy for 25% less, sell for 25% more, buy off 1 more Obligation, or take 1 less.
Machine Mender 2
Deft Maker 1
Convincing Demeanor 1 Remove setback/rank of Convincing Demeanor from Deception or Skulduggery checks.
Second Chances 2 Per encounter, re-roll positive dice equal to ranks in second chances.
Up the Ante 1 When gambling, win 10% more/rank of Up the Ante.
Supreme Double or Nothing Suffer 2 strain, increase difficulty of next check by 1, after symbols are cancelled, double remaining successes/advantages/triumphs.
Smooth Talker 1
Natural Negotiator Once per session may re-roll any one Cool or Negotiate checks.
Natural Rogue Once per session, may re-roll any one Skulduggery or Stealth check.
Redundant Systems
Eye for Detail 1
Reroute Processors Once per encounter, may take a Reroute Processors action; make a ♦♦ Computers check to reduce one of a droid's characteristics by 1 and increase another of its characteristics by 1.

Force Powers

Force Rating
1
Power
Unmatched Calibration
Description
Once per game session as an incidental, the character may spend two Destiny Points to re-roll up to two dice in the character’s pool. Unmatched Calibration cannot be used on a Force Dice
Upgrade Effect
Shared Acumen Unmatched Calibration can also be used on the dice pool of a willing ally within Short range.
Optimization Upgrade one Green to be re-rolled with Unmatched Calibration to Yellow.
Frequency 1 Unmatched Calibration may be used one additional time each game session.
Increase Number 2 Unmatched Calibration affects one additional die.

Background

50000cr for CR-90 repairs

Modular Hardware
Program Pattern 1 // Elimination Directives

C4-D15 II - 4 3 3 3 1 1; Soak 7; WT 1/19; ST 0/10; Def 0/1
Skills - Melee 4, Ranged (Heavy) 4, Gunnery 4, Cool 2, Knowledge (Xenology) 1, Mechanics 2. Stealth 2
Talents - Adversary 2 (upgrade difficulty of all combat checks against this target twice). Lethal Blows 3 ( + 30
to any Critical Injury rolls made against opponents)
Cybernetics:
(Part of Design/No Cost) - Cyber Disguise
Gear:
J-7b Beamdrill - Dam 9; Crit 2; Breach 1, Cumbersome 4, Inaccurate 2, Sunder

Motivation

FLEEING THE EMPIRE
The Empire hunts down Force users diligently and enthusiastically. The character may have betrayed his affinity to the Force in some way, perhaps by anticipating someone’s thoughts or saving someone’s life by stopping a crashing speeder with his mind. Whatever the cause, the character is now hunted by Imperial
agents and must flee his former life or be destroyed.

Obligations

dam 9 crit 3 rng med stun setting


Sith
13 Star Destroyers

Description

via'shae


"Zandra" - Star Destroyer
3 Cruisers - Including the Destroyer
22 Corvettes
6k starfighters

Schematics:
Advanced Combat Chassis 1, Heavy Energy Rifle 3

Other Notes

Head of crew//CR-90: "Dem"

Droid Tech
X-0-0-0
X-0-0-0
X-0-0-0
X-0-0-0
X-X-X-X

Entrepreneur
0-0-0-0
0-0-0-0
0-0-0-0
0-0-0-0
0-0-0-0

Politico
0-0-0-0
0-0-0-0
0-0-0-0
0-0-0-0
0-0-0-0

Ship Captain
0-0-0-0
0-0-0-0
0-0-0-0
0-0-0-0
0-0-0-0

Recruit
0-X-0-X
0-X-0-0
0-0-0-0
0-0-0-0
0-0-0-0

Gambler
X-0-0-0
X-0-X-X
X-0-0-X
X-0-0-X
X-X-X-X

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