Tavan Archos by Kaigen

Species
Tholothian
Career
Commander
Specializations
Strategist; Judicial Forces Cadet
System
Age of Rebellion

3
Threshold 12
Current 0
Threshold 14
Current 1
Ranged 1
Melee 1

Characteristics

2
3
4
2
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) X 0
Computers (Int) X 1
Cool (Pr) X 2
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) X 1
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) X 1
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 0
Brawl (Br) 0
Gunnery (Ag) X 1
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 2
Knowledge: Xenology (Int) 1

Attacks

H-7 "Equalizer" Blaster Pistol
Range
Medium
Skill
Ranged: Light
Superior, Accurate 1
Damage
8
Critical
2
Armor-Piercing Grenade
Range
Short
Skill
Ranged: Light
Blast 4, Pierce 4, Limited Ammo 1
Damage
13
Critical
3

0
305
5
10/10

Weapons & Armor

H-7 "Equalizer" Blaster Pistol
*Custom Grip (+Acc 1)
*Blaster Actuating Module
*"Bantha's Eye" Laser Sight

Armored Clothing
*Threat Monitor (+Adv. to initiative)

Personal Gear

Cyberscanner Limb
Holo-Messenger

Electrobinoculars
Mk. III Targeting Goggles
Slicer Gear
Military Belt Pouch
*Stimpack x2
Load-Bearing Gear
*Stimpack x4
*AP-M1 Armor Piercing Grenade x2 (mission kit)
Jetpack (Mission Kit)

Assets & Resources

Kit in storage:

Military Modular Backpack Frame
*Storage Unit
*Comms Unit
Dress Uniform
Artillery Remote

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Cultural Adopters Species When making a skill check to interact with non-Tholothians, add an automatic Advantage to the results.
Natural Roots Species When making a check to heal strain while in a natural or wild setting, heal one additional strain.
Formation Tactics JFC 3-1 May take Formation Tactics action; make a Hard Leadership check. If successful, may choose a number of allies within short range equal to Successes generated. Upgrade difficulty of attacks against those allies once until the end of next turn.
Command 2 Strategist 2-3; 4-4 Add a Boost die per rank to Leadership checks. Affected targets add a Boost die to all Discipline checks for 24 hours.
Know the Enemy JFC 2-1 May use Knowledge (Warfare) skill to determine initiative.
Researcher 1 Strategist 1-1 Remove a Setback die per rank from all Knowledge checks. Researching a subject takes half the usual time.
Improved Researcher Strategist 4-1 On a successful Knowledge check, character and allies gain automatic Advantage per rank of Researcher on checks to act on those facts until the end of next turn.
Knowledge Specialization 1 Strategist 3-1 When making Knowledge (Warfare) checks, may spend a Triumph to gain Successes equal to rank.
Master Strategist Strategist 3-4 Once per phase during Mass Combat, may suffer 2 strain to decrease the difficulty of a Mass Combat check once.
Clever Commander Strategist 2-2 May use ranks in Knowledge (Warfare) to upgrade Mass Combat checks instead of Leadership.
Ready for Anything 2 Strategist 1-3; 3-3 Remove a Setback die per rank from Mass Combat checks and Cool or Vigilance checks to determine initiative.
Grit 2 Strategist 2-1; JFC 1-1 Gain +1 Strain Threshold per rank.
Vehicle Combat Training JFC 1-2 Gunnery and Piloting (Planetary) become career skills.
Dedication (Intellect) Strategist 5-4 Gain +1 to Intellect.

Background

Tavan Archos has always had a passion (some would say obsession) for studying alien military cultures and intergalactic war, even going so far as to submit information requests to the Jedi Archives in order to better understand past galactic wars. In a galaxy that had not seen a full scale intergalactic conflict for centuries, this was seen as eccentric, at best.

Now that war has erupted with the newly formed Confederation of Independent Systems, some have been forced to admit that Tavan may have been a bit prophetic (others would say that even a total idiot can get lucky). Tavan has been tapped by the GAR to help "fill in the gaps" between the tactically-minded clone soldiers and Jedi Generals who likely never expected to lead an army, much less participate in a galactic war. Clones understand how to take an objective, and Jedi see the big picture, but someone has to coordinate system-scale operations to make sure it all links together. The opportunity to study the nascent military culture of the clones is just an added benefit.

Motivation

Strategic Innovation: Tavan may have studied historical accounts of previous intergalactic wars, but the Clone Wars cannot be won by using the strategies developed during the Mandalorian Excision. Tavan wants to develop new, enduring strategies and doctrines that will influence not just this war, but also the wars to come.

Duties

Operations Planning (0): Tavan believes that achieving an objective requires robust planning. Certainly, flexibility is required, and officers on the ground need discretion to adapt to unforeseen circumstances, but an overall plan needs to be in place if everyone is going to pull in the same direction.

Description

Tavan is a neutrois (androgynous) Tholothian, with dark skin and indigo eyes. Zhe is accustomed to wearing the blue, double-breasted uniform of the Judicial Forces along with a Tholothian headdress, and wears the "bluecoat" moniker with pride, despite its derisive use by planetary sector forces. Tavan gives the impression of being an unassuming officer, but underneath zher gloves are the calluses of someone accustomed to firing a gun or handling a flight stick. Zhe is generally quite happy to let people underestimate zher until the point for decisive words or actions is reached.

Other Notes

Experience Budget: 95 + 10 + 200 = 305 XP

90 XP - Raise Agi, Int, Pre to 3

Strategist
5 XP - Ready for Anything
10 XP - Command
10 XP - Clever Commander
15 XP - RfA 2
15 XP- Master Strategist
20 XP - Command 2
25 XP - Dedication
5 XP - Researcher
10 XP - Grit
15 XP - Knowledge Specialization
20 XP - Improved Researcher

Judicial Forces Cadet
5 XP - Vehicle Combat Training
5 XP - Grit
10 XP - Know the Enemy
15 XP - Formation Tactics

Skills
30 XP - 1 rank each Ranged Light, Gunnery, Piloting Planetary, Piloting Space, Computers, Perception

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