Toughened |
|
EOTE 78 |
Gain +2 Wound Threshold |
Frenzied Attack, Rank I |
|
EOTE 78 |
When making a Melee / Brawl check, suffer a number of strain to upgrade the attack an equal number of times. The strain suffered may not exceed ranks in Frenzied Attack. |
Feral Strength, Rank I |
|
EOTE 78 |
Add 1 damage per rank of Feral Strength to one hit of successful attacks made using Brawl / Melee. |
Lethal Blows, Rank I |
|
EOTE 78 |
Add +10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents. |
Feral Strength, Rank II |
|
EOTE 78 |
Add 1 damage per rank of Feral Strength to one hit of successful attacks made using Brawl / Melee. |
Toughened |
|
EOTE 78 |
Gain +2 Wound Threshold |
Heroic Fortitude |
|
EOTE 78 |
May spend 1 Destiny Point to ignore effects of Critical Injuries on Brawn or Agility checks until the end of the encounter. |
Knockdown |
|
EOTE 78 |
After hitting with a melee attack, may spend Triumph to knock the target prone. |
Enduring |
|
EOTE 78 |
Gain +1 soak value. |
Lethal Blows, Rank II |
|
EOTE 78 |
Add +10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents. |
Toughened |
|
EOTE 78 |
Gain +2 Wound Threshold |
Frenzied Attack, Rank II |
|
EOTE 78 |
When making a Melee / Brawl check, suffer a number of strain to upgrade the attack an equal number of times. The strain suffered may not exceed ranks in Frenzied Attack. |
Toughened |
|
EOTE 78 |
Gain +2 Wound Threshold |
Feral Strength, Rank III |
|
EOTE 78 |
Add 1 damage per rank of Feral Strength to one hit of successful attacks made using Brawl / Melee. |
Natural Brawler |
|
EOTE 78 |
Once per session, may reroll any 1 Brawl or Melee check. |
Lethal Blows, Rank III |
|
EOTE 78 |
Add +10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents. |
Frenzied Attack, Rank III |
|
EOTE 78 |
When making a Melee / Brawl check, suffer a number of strain to upgrade the attack an equal number of times. The strain suffered may not exceed ranks in Frenzied Attack. |
Enduring |
|
EOTE 78 |
Gain +1 soak value. |
Defensive Stance |
|
EOTE 78 |
Once per round, may perform Defensive Stance maneuver and suffer a number of strain to upgrade difficulty of all incoming melee attacks by an equal number for the next round. Strain suffered this way cannot exceed ranks in Defensive Stance. |
Dedication |
|
EOTE 78 |
Gain +1 to a single characteristic (not to exceed 6). Brawn. |
Surgeon, Rank I |
|
AOR 92 |
When making a Medicine check to help a character heal wounds, the target heals 1 additional wound per rank of Surgeon. |
Forager |
|
AOR 92 |
Remove up to two setback die from skill checks to find food, water, or shelter. Survival checks to forage take half the time. |
Stimpack Specialization, Rank I |
|
AOR 92 |
Stimpacks heal 1 additional wound per rank of Stimpack Specialization |
Grit |
|
AOR 92 |
Gain +1 Strain threshold. |
Toughened |
|
AOR 92 |
Gain +2 Wound threshold. |
Surgeon, Rank II |
|
AOR 92 |
When making a Medicine check to help a character heal wounds, the target heals 1 additional wound per rank of Surgeon. |
Stimpack Specialization, Rank II |
|
AOR 92 |
Stimpacks heal 1 additional wound per rank of Stimpack Specialization |
Well Rounded |
|
AOR 92 |
Choose any two skills. They permanently become career skills. |
Grit |
|
AOR 92 |
Gain +1 Strain threshold. |
Stim Application |
|
AOR 92 |
Take Stim Application Action, make an Average Medicine check. If successful, one engaged ally increases 1 characteristic by 1 for the remainder of the encounter, suffers 4 strain. |
Master Doctor |
|
AOR 92 |
Once per round, suffer a strain to decrease the difficulty of a Medicine check by 1. |
Dodge |
|
AOR 92 |
When targeted by combat check, may perform Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number. |
Natural Doctor |
|
AOR 92 |
Once per session, may reroll any 1 Medicine check. |
Improved Stim Application |
|
AOR 92 |
When performing Stim Application Action, may increase difficulty of the check to Hard, target only suffers 1 strain. |
Stimpack Specialization, Rank III |
|
AOR 92 |
Stimpacks heal 1 additional wound per rank of Stimpack Specialization |
Dedication |
|
AOR 92 |
Gain +1 to a single characteristic (not to exceed 6). Brawn. |
It's Not That Bad |
|
AOR 92 |
Once per session, when an ally would suffer a Critical Injury, may take an It's Not That Bad action. Make a Hard Medicine check to stop the ally from gaining the critical injury. |
Supreme Stim Application |
|
AOR 92 |
When performing the Stim Application action, spend triumph to increase an additional characteristic by 1. |
Physical Training, Rank I |
|
AOR 91 |
Add boost per rank of Physical Training to Athletics and Resilience Checks |
Toughened |
|
AOR 91 |
Gain +2 Wound Threshold. |
Durable, Rank I |
|
AOR 91 |
May reduce any Critical Injuries Suffered by 10 per rank of Durable, to a minimum of 1. |
Armor Master |
|
AOR 91 |
When wearing armor, increase total soak value by 1. |
Heroic Fortitude |
|
AOR 91 |
May spend 1 Destiny Point to ignore effects of Critical Injuries on Brawn or Agility checks until the end of the encounter. |
Dedication |
|
AOR 91 |
Gain +1 to a single characteristic (not to exceed 6). Brawn. |
Durable |
|
AOR 91 |
May reduce Any Critical Injury suffered by 10 per rank of Durable, to a minimum of 1. |
Unstoppable |
|
AOR 91 |
If a Critical Injury roll is 1 or reduced to 1, do not receive the critical injury. |