Saldrrl ("Sally") by Abnormacus

Species
Wookiee
Career
Soldier
Specializations
Medic, Marauder, Commando
System
Age of Rebellion

9
Threshold 30
Current 0
Threshold 11
Current 0
Ranged 0
Melee 0

Characteristics

7
2
5
2
1
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2
Charm (Pr) 0
Coercion (Will) X 3
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) X 3
Mechanics (Int) 0
Medicine (Int) X 5
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) X 0
Brawl (Br) X 5
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 2
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) X 2
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 0
Knowledge: Xenology (Int) X 0

Attacks

Bowcaster
Range
Medium
Skill
Ranged: Heavy
Cumbersome 3, Auto-Fire, Knockdown, Accurate +1
Damage
10
Critical
3
Exoglove
Range
Engaged
Skill
Brawl
Knockdown
Damage
+2
Critical
4
Shock Gloves
Range
Engaged
Skill
Brawl
Stun 3
Damage
+0
Critical
5

0
1100
900
17/17

Weapons & Armor

> Wookiee Bowcaster (2 HP) - Automatic Re-Cocker, Custom Grip (remove 1 setback for owner, anyone other than the owner adds 2 setback when using it)
>> Armor Piercing Quarrel (Pierce 3 instead of Knockdown)
>> High Explosive Quarrel (Blast 6 instead of Knockdown)
>> Smoke Quarrel (Removes Knockdown. Next attack, if successful, deals no damage. Instead, all characters within short range are covered in smoke, adding setback to incoming attacks, but suffer two setback on any ranged attacks and Perception/Vigilance for two turns or until they spend a maneuver to step away from the smoke).

> Exoglove (As an action, a character may make an Average Ranged Light check to secure the exoglove's grappling hook to an object in medium range. If successful, as a maneuver on their next turn, reel in the cord - pulling themselves to the object or the object to them.)

> Shock Gloves.

Personal Gear

> Tracker Utility Vest (+2 Encumbrance)
> Backpack (+4 Encumbrance)
> Datapad
> Forensics Investigation Kit (Adds automatic success to all Perception checks made by the user to gather and spot evidence at a crime scene).
> Species Database (+2 boost to Knowledge Xenology)
> Military Field Manual (Once per scene, use the information found within to gain boost to any task, at GM's discretion).
> Medpac (adds boost to all Medicine checks - one stimpack per scene @ GM discretion).
> Blood Scanner (Easy Medicine check to identify foreign elements, including poisons, in a blood sample - Automatic Advantage x2 to the next Medicine check)
> Antidote Set (Reduces the difficulty of any check to resist a poison by two, to a minimum of Easy. If poison is unknown, make a Hard Knowledge Underworld check).
> Stimpacks (x10)

Assets & Resources

> Cybernetic Brain Implant (Commlink, computer access link)
> M-D20 ("EmDee") - Protocol Droid Attendant

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Toughened EOTE 78 Gain +2 Wound Threshold
Frenzied Attack, Rank I EOTE 78 When making a Melee / Brawl check, suffer a number of strain to upgrade the attack an equal number of times. The strain suffered may not exceed ranks in Frenzied Attack.
Feral Strength, Rank I EOTE 78 Add 1 damage per rank of Feral Strength to one hit of successful attacks made using Brawl / Melee.
Lethal Blows, Rank I EOTE 78 Add +10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents.
Feral Strength, Rank II EOTE 78 Add 1 damage per rank of Feral Strength to one hit of successful attacks made using Brawl / Melee.
Toughened EOTE 78 Gain +2 Wound Threshold
Heroic Fortitude EOTE 78 May spend 1 Destiny Point to ignore effects of Critical Injuries on Brawn or Agility checks until the end of the encounter.
Knockdown EOTE 78 After hitting with a melee attack, may spend Triumph to knock the target prone.
Enduring EOTE 78 Gain +1 soak value.
Lethal Blows, Rank II EOTE 78 Add +10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents.
Toughened EOTE 78 Gain +2 Wound Threshold
Frenzied Attack, Rank II EOTE 78 When making a Melee / Brawl check, suffer a number of strain to upgrade the attack an equal number of times. The strain suffered may not exceed ranks in Frenzied Attack.
Toughened EOTE 78 Gain +2 Wound Threshold
Feral Strength, Rank III EOTE 78 Add 1 damage per rank of Feral Strength to one hit of successful attacks made using Brawl / Melee.
Natural Brawler EOTE 78 Once per session, may reroll any 1 Brawl or Melee check.
Lethal Blows, Rank III EOTE 78 Add +10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents.
Frenzied Attack, Rank III EOTE 78 When making a Melee / Brawl check, suffer a number of strain to upgrade the attack an equal number of times. The strain suffered may not exceed ranks in Frenzied Attack.
Enduring EOTE 78 Gain +1 soak value.
Defensive Stance EOTE 78 Once per round, may perform Defensive Stance maneuver and suffer a number of strain to upgrade difficulty of all incoming melee attacks by an equal number for the next round. Strain suffered this way cannot exceed ranks in Defensive Stance.
Dedication EOTE 78 Gain +1 to a single characteristic (not to exceed 6). Brawn.
Surgeon, Rank I AOR 92 When making a Medicine check to help a character heal wounds, the target heals 1 additional wound per rank of Surgeon.
Forager AOR 92 Remove up to two setback die from skill checks to find food, water, or shelter. Survival checks to forage take half the time.
Stimpack Specialization, Rank I AOR 92 Stimpacks heal 1 additional wound per rank of Stimpack Specialization
Grit AOR 92 Gain +1 Strain threshold.
Toughened AOR 92 Gain +2 Wound threshold.
Surgeon, Rank II AOR 92 When making a Medicine check to help a character heal wounds, the target heals 1 additional wound per rank of Surgeon.
Stimpack Specialization, Rank II AOR 92 Stimpacks heal 1 additional wound per rank of Stimpack Specialization
Well Rounded AOR 92 Choose any two skills. They permanently become career skills.
Grit AOR 92 Gain +1 Strain threshold.
Stim Application AOR 92 Take Stim Application Action, make an Average Medicine check. If successful, one engaged ally increases 1 characteristic by 1 for the remainder of the encounter, suffers 4 strain.
Master Doctor AOR 92 Once per round, suffer a strain to decrease the difficulty of a Medicine check by 1.
Dodge AOR 92 When targeted by combat check, may perform Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number.
Natural Doctor AOR 92 Once per session, may reroll any 1 Medicine check.
Improved Stim Application AOR 92 When performing Stim Application Action, may increase difficulty of the check to Hard, target only suffers 1 strain.
Stimpack Specialization, Rank III AOR 92 Stimpacks heal 1 additional wound per rank of Stimpack Specialization
Dedication AOR 92 Gain +1 to a single characteristic (not to exceed 6). Brawn.
It's Not That Bad AOR 92 Once per session, when an ally would suffer a Critical Injury, may take an It's Not That Bad action. Make a Hard Medicine check to stop the ally from gaining the critical injury.
Supreme Stim Application AOR 92 When performing the Stim Application action, spend triumph to increase an additional characteristic by 1.
Physical Training, Rank I AOR 91 Add boost per rank of Physical Training to Athletics and Resilience Checks
Toughened AOR 91 Gain +2 Wound Threshold.
Durable, Rank I AOR 91 May reduce any Critical Injuries Suffered by 10 per rank of Durable, to a minimum of 1.
Armor Master AOR 91 When wearing armor, increase total soak value by 1.
Heroic Fortitude AOR 91 May spend 1 Destiny Point to ignore effects of Critical Injuries on Brawn or Agility checks until the end of the encounter.
Dedication AOR 91 Gain +1 to a single characteristic (not to exceed 6). Brawn.
Durable AOR 91 May reduce Any Critical Injury suffered by 10 per rank of Durable, to a minimum of 1.
Unstoppable AOR 91 If a Critical Injury roll is 1 or reduced to 1, do not receive the critical injury.

Background

Motivation

BELIEFS - HONOR

Duties

SUPPORT

PERSONNEL

Description

Female Wookiee. 99 standard years old. 2.2 meters tall. Hazel eyes. Sandy brown fur. Wears a crimson bandana, a navy vest and a heavy backpack, which houses her various medical and forensic kits.

Other Notes

WOOKIEE RAGE: When a Wookiee has suffered any wounds, deal +1 damage to Brawl & Melee attacks. When critically injured, instead deal +2 damage to Brawl and Melee attacks.

PROTOCOL DROID: Has a protocol droid attendant (see EotE 412 for statblock) named M-D20 ("EmDee"). He acts as Sally's nurse, medical assistant, and interpreter. Very stuffy and formal.

=========

"Sal - " = "Lightning," "storm," or "thunder."
" - drrl" = "Safety," "sky," or "treetop."

"Saldrrl" = roughly translated, "Protector from the elements."

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