Rogu Othim by TheShyIon

Species
Neimoidian
Career
Sentinel
Specializations
Artisan
System
Force and Destiny

1
Threshold 12
Current 0
Threshold 10
Current 0
Ranged 0
Melee 0

Characteristics

1
2
4
3
1
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 1
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) X 1
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) X 3
Medicine (Int) 0
Negotiation (Pr) 1
Perception (Cun) X 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) X 1
Stealth (Ag) X 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Unarmed
Range
Engaged
Skill
Brawl
Disorient 1; Knockdown
Damage
1
Critical
5
DDC-MR6 Modular Rifle
Range
Long
Skill
Ranged: Heavy
Cumbersome 1; Stun Setting
Damage
7
Critical
3

0
250
0
2/6

Weapons & Armor

DDC-MR6 Modular Rifle:
Ranged - Heavy; Damage 7; Crit 3; Long range; 6 HP; Cumbersome 1; Stun Setting
6/6 HP filled
Marksman Barrel: increases weapon's range by one range band, gives weapon Cumbersome 2 (2 uninstalled Weapon Quality - Accurate +1 mods, 1 uninstalled Innate Talent - Sniper Shot mod)
Telescopic Optical Sight: reduces difficulty of ranged combat checks at long and extreme range by one
Weapon Sling: Decreases weapon's Cumbersome rating by one (1 uninstalled Innate Talent - Quick Draw mod)
Custom Grip: Remove one Setback die from all checks Rogu makes to use this weapon, add two Setback dice to anyone else's (1 uninstalled Weapon Quality - Accurate +1 mod)
Sorosuub "Bantha's Eye" Laser Sight: Gain an automatic advantage on all successful combat checks using this weapon.
3550 credits, Encumbrance 3

Personal Gear

Tool Kit (350 credits, Encumbrance 4)
Utility Belt (25 credits, Encumbrance -1)
Backpack (50 credits, Encumbrance -4)

Assets & Resources

"Besh," DUM-series droid (Minion):
WT: 2
Soak: 3
Characteristics:
Brawn 1; Agility 1; Intellect 0; Cunning 0; Willpower 1; Presence 1
Skills (group only):
Computers; Mechanics; Perception
Talents:
Fine Tuning 2 (repair an additional 2 system strain when repairing ships or vehicles)
Equipment:
Built-in comms suite
Backpack
Utility belt
Cost:
450 credits (+75 more for backpack and utility belt)

1000 credits' worth of parts

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Solid Repairs [Artisan 1h-1v] FaD93
Grit [Artisan 1h-2v] FaD93 Gain +1 strain threshold.
Inventor [Artisan 1h-3v] FaD93 When constructing new items or modifying attachments, add one Boost die or remove one Setback die per rank of Inventor.
Solid Repairs [Artisan 1h-4v] FaD93
Force Rating [Artisan 2h-4v] FaD93 Gain +1 Force rating.

Force Powers

Force Rating
2
Power
Manipulate
Description
The Force-user shapes machine components on a molecular level, allowing her to mend damaged mechanical systems.
Upgrade Effect
Basic Power The Force-user may spend one Force pip to cause one vehicle or starship she is engaged with to recover one system strain. The user may activate this multiple times.
Control Ongoing effect: commit one Force die. One damaged weapon or item counts as being undamaged.
Control When making a Mechanics skill check, the user may roll a Manipulate power check as part of the pool. Spend Force pips to gain success or advantage (user's choice) on the check.
Control Ongoing effect: commit one or more Force dice. Increase the hull trauma threshold of one vehicle or starship at engaged range by 3 per Force die committed.
Range Spend one Force pip to increase the power's range by a number of range bands equal to Range upgrades purchased.
Mastery When performing a Manipulate power check as part of a Mechanics skill check, the user may spend two Force pips to gain Triumph on the check.

Background

What prompts a Nemoidian weapons developer to defect to the Republic? All Rogu will say about it is that she "grew a conscience."

A few months later, the Republic became the Empire, and Rogu walked out of her laboratory in disgust. Her newfound principles would not stand for what the new regime was asking her to do. This was not what she had defected for—and, if there was no "better side" to defect to this time, she would just have to make one.

After about a month of "attempting to agitate the scientific community" (read: throwing a fit), all she's managed to do is get herself arrested. She didn't expect it to be for Force use, though—her, a Force-user? The very idea is ridiculous! Those tests were obviously faked!

Discovery of her Force abilities was not what motivated Rogu to change. She's still blissfully unaware of her Force-sensitivity. No, that event she mentions to no one begins with her capture by a group of clone troopers.

After her surrender, the sharp-tongued Nemoidian could not resist needling her captors. Why would they fight for the pittance the Republic was surely paying them? Most clone troopers would have responded with a speech about honor and patriotism, or perhaps not responded at all. The unit's commander, however, was a bit of a snarker himself.

His response: "Says the woman whose research just goes to fatten somebody else's wallet."

At the time, she was outraged. She was being paid quite well for her work, she insisted. Her laboratory was the best-funded in three systems!

All that, and the Seperatists weren't even trying to get her released. Neither was the Trade Federation—it would break their precious false neutrality to demand the release of a Seperatist weapons researcher.

Somewhere in there, Rogu realized that she didn't want to work for anyone who was willing to throw her away. From there... well, perhaps she was never as amoral as she'd convinced herself she was. Most would have carried on in hypocrisy, willing to exploit and abandon others even as they were outraged when it happened to them. Rogu instead found herself developing principles.

Eventually, she managed to convince the Republic that she was sincere in her desire to defect. Under heavy supervision, she went to work... until she again found herself betrayed.

But she'll find some way out. She's sure of it.

Motivation

Finding a New Cause:

After the Galactic Republic became the Galactic Empire, Rogu started looking for a new cause to lend her skills to. As her attempts at a scientific rebellion failed miserably, she's decided that finding one is probably a better idea than making one.

Morality

Morality 50

Emotional Strength - Conviction:
Rogu's principles may not be the strictest in the galaxy, but, to everyone's surprise, she really does stick to them.

Emotional Weakness - Arrogance:
Of course, newfound righteousness often leads to /self/-righteousness, and Rogu always did have a tendency towards ego. Her self-image as a "brilliant inventor" and sense of moral superiority over most of her species... can make her quite insufferable, not to mention overconfident.

Description

Other Notes

40 XP - Intellect
30 XP - Presence
80 XP - Talents
75 XP - Manipulate Power
25 XP - Mechanics

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