Threshold | 13 |
Current | 2 |
Threshold | 14 |
Current | 2 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 |
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Athletics (Br) | X | 0 |
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|
Charm (Pr) | 0 |
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Coercion (Will) | 0 |
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Computers (Int) | 0 |
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Cool (Pr) | X | 2 |
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|
Coordination (Ag) | 0 |
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Deception (Cun) | 0 |
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Discipline (Will) | X | 1 |
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|
Leadership (Pr) | X | 3 |
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|
Mechanics (Int) | 0 |
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Medicine (Int) | X | 0 |
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|
Negotiation (Pr) | 0 |
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||
Perception (Cun) | 0 |
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Piloting: Planetary (Ag) | 0 |
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Piloting: Space (Ag) | 0 |
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||
Resilience (Br) | 1 |
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Skulduggery (Cun) | 0 |
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Stealth (Ag) | 0 |
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||
Streetwise (Cun) | 0 |
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Survival (Cun) | 0 |
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Vigilance (Will) | X | 1 |
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|
Brawl (Br) | X | 0 |
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|
Gunnery (Ag) | 0 |
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||
Lightsaber (Br) | 0 |
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Melee (Br) | 0 |
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Ranged: Light (Ag) | X | 0 |
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|
Ranged: Heavy (Ag) | X | 2 |
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|
Knowledge: Core Worlds (Int) | 0 |
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Knowledge: Education (Int) | 0 |
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Knowledge: Lore (Int) | 0 |
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Knowledge: Outer Rim (Int) | X | 0 |
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|
Knowledge: Underworld (Int) | 0 |
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Knowledge: Warfare (Int) | X | 1 |
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|
Knowledge: Xenology (Int) | 0 |
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DC-15A Blaster Carbine |
RangeMedium |
SkillRanged: Heavy |
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Autofire, Pierce 1, Stun Setting, Accurate 1 |
Damage9 |
Critical3 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Physical Training (1) | Clone Inherent | Add Boost per rank (1) to Athletics and Resilience | |
Body Guard (1) | Vanguard 1:1 | Use Maneuver to guard Engaged ally; suffer Strain up to ranks (1) to upgrade attacks targeting ally by same amount until start of next turn. | |
Rapid Reactions (1) | Vanguard 1:4 | Suffer Strain up to ranks (1) to add equal number of Success to Initiative. | |
Grit (1) | Officer 1:2 | Gain +1 ST per rank (+1) | |
Prime Positions (2) | Officer 1:1, Officer 3:1 | When characters or allies w/in Short range are in cover, increase Soak versus ranged attacks by 1 per rank (+2). | |
Tactical Advance | Officer 2:1 | Suffer 2 strain to perform incidental; character and allies within Short range may leave cover and still receive benefits until end of next turn. | |
Command (2) | Officer 1:4, Officer 2:2 | Add Boost per rank (2) to Leadership. Affected targets gain Boost to Discipline for 24 hrs. | |
Coordinated Assault (2) | Officer 3:2, Officer 3:3 | Maneuver - a number of allies at (Short range) equal to Leadership add Advantage to combat checks until beginning of next turn. (Range increases with rank.) | |
Suppressing Fire (1) | Vanguard 2:4 | Character and allies in Short range can spend an Advantage on failed combat check to inflict ranks (1) as Strain. (Once per round per character.) | |
Point Blank (1) | Vanguard 2:3 | Add 1 damage per rank (1) to one hit of successful Ranged attacks made while at Short or Engaged. | |
Toughened (1) | Vanguard 2:1 | Gain +2 WT per rank (+2) | |
Conditioned (1) | Vanguard 3:1 | Remove Setback per rank (1) from Athletics and Coordination. Reduce damage and Strain from falling by 1 per rank (1). | |
Body Guard (Improved) | Vanguard 4:1 | Once per session, when ally protected by Body Guard suffers hit, may take hit, instead. | |
Clanker Killer (1) | Officer 2:4 | Before rolling a combat check that targets droid, remove Boost up to ranks (1) and add an equal number of Success or Advantage. | |
First Among Brothers (1) | Officer 2:3 | When check does not generate Threat, check gains Advantage equal to ranks (1). May only spend Advantage to affect allied clones. |