CC-518-6492 by Kestin

Species
Clone
Career
Clone
Specializations
Officer, Vanguard
System
Age of Rebellion

4
Threshold 13
Current 2
Threshold 14
Current 2
Ranged 0
Melee 0

Placeholder Image

Characteristics

2
3
2
2
2
4

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) X 3
Mechanics (Int) 0
Medicine (Int) X 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) X 2
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 1
Knowledge: Xenology (Int) 0

Attacks

DC-15A Blaster Carbine
Range
Medium
Skill
Ranged: Heavy
Autofire, Pierce 1, Stun Setting, Accurate 1
Damage
9
Critical
3

0
310
660
9/10

Weapons & Armor

Phase I Clone Trooper Armor (+2 Soak)
-- Enhanced Optics Suite*
-- Threat Monitor**

*Remove up to 2 Setback to Perception/Vigilance/Combat checks due to darkness, smoke, or other environmental vision obscuring effects. (Unapplied Vigilance mod.)

** Add an Advantage to Initiative checks. (Unapplied mods for Quick Strike and two add Advantage to Initiative checks.)

---------------------------------------------------

DC-15A Blaster Carbine
-- Electronic Sighting System*
-- Bantha's Eye Laser Sight**
-- Forearm Grip ***

* Can Aim as incidental at Short range. Decreases difficulty of Perception check to locate shooter in low-light conditions. Adds Accurate.

** Adds an Advantage on Successful checks.

*** Decreases difficulty for firing while Engaged to +1 instead of +2.

Personal Gear

[ROLE SPECIFIC GEAR ???]

Military Modular Backpack
-- Storage Unit (+3 Enc)
-- Senor Unit (+Advantage to Vigilance checks)

Holo-Messenger

Military Belt Pouch 1*
-- Stimpack
-- Stimpack

Military Belt Pouch 2*
-- Stimpack
-- Stimpack

Entrenching Tool

3 Stimsticks

Extra Reload

Weapon Maintenance Kit (Blaster)**

Symbol of Command (Rank paint)***

* Can store two Enc 0 items, which are drawn as incidental.

** Add 2 Boosts to repair, maintain, or modify blasters.

*** Add Boost when interacting with military characters.

Assets & Resources

Critical Injuries & Conditions

Compromised (Average) - No lasting effects beyond encounter.

Talents

Name Rank Book & Page Description
Physical Training (1) Clone Inherent Add Boost per rank (1) to Athletics and Resilience
Body Guard (1) Vanguard 1:1 Use Maneuver to guard Engaged ally; suffer Strain up to ranks (1) to upgrade attacks targeting ally by same amount until start of next turn.
Rapid Reactions (1) Vanguard 1:4 Suffer Strain up to ranks (1) to add equal number of Success to Initiative.
Grit (1) Officer 1:2 Gain +1 ST per rank (+1)
Prime Positions (2) Officer 1:1, Officer 3:1 When characters or allies w/in Short range are in cover, increase Soak versus ranged attacks by 1 per rank (+2).
Tactical Advance Officer 2:1 Suffer 2 strain to perform incidental; character and allies within Short range may leave cover and still receive benefits until end of next turn.
Command (2) Officer 1:4, Officer 2:2 Add Boost per rank (2) to Leadership. Affected targets gain Boost to Discipline for 24 hrs.
Coordinated Assault (2) Officer 3:2, Officer 3:3 Maneuver - a number of allies at (Short range) equal to Leadership add Advantage to combat checks until beginning of next turn. (Range increases with rank.)
Suppressing Fire (1) Vanguard 2:4 Character and allies in Short range can spend an Advantage on failed combat check to inflict ranks (1) as Strain. (Once per round per character.)
Point Blank (1) Vanguard 2:3 Add 1 damage per rank (1) to one hit of successful Ranged attacks made while at Short or Engaged.
Toughened (1) Vanguard 2:1 Gain +2 WT per rank (+2)
Conditioned (1) Vanguard 3:1 Remove Setback per rank (1) from Athletics and Coordination. Reduce damage and Strain from falling by 1 per rank (1).
Body Guard (Improved) Vanguard 4:1 Once per session, when ally protected by Body Guard suffers hit, may take hit, instead.
Clanker Killer (1) Officer 2:4 Before rolling a combat check that targets droid, remove Boost up to ranks (1) and add an equal number of Success or Advantage.
First Among Brothers (1) Officer 2:3 When check does not generate Threat, check gains Advantage equal to ranks (1). May only spend Advantage to affect allied clones.

Background

Motivation

Conflict (Squadmates):
In the abstraction of war, especially as a clone, it's easy to be... detached. There is a necessary and inherent distance from civilians. Even CC-518-6492's brothers are just numbers, tools, a grand machine. It's easy to forget the fraternity they were bred to possess, at his level of command. But serving alongside specific clones engenders a loyalty and connection that goes beyond a serial number. While CC-518-6492 can be appropriately pragmatic with others, to the point of discomfort in those around him, he has a certain affection for those close to him which supersedes pragmatism. He's rationalized this by developing the belief that people should take care of those around them, concluding that, should all clones do this, the necessary risks of war can be mitigated with joint selflessness.

Belief (The Jedi):
If anyone matters, it is the Jedi Generals at the helm of the GAR. Individual clones, even himself, are expendable to very real extent. The Jedi are not. Perhaps opposite the clones in every way, they are highly individual, unique creatures. Beyond serving as a symbol of the Republic they fight for, CC-518-6492 understands that everything falls apart without them. He will preserve them at all costs.

Duties

Duty: 0
Contribution: 0

Combat Victory:
As a ranking officer of the Grand Army of the Republic, CC-518-6492's primary duty - his ONLY duty - is to ensure the success of military operations against the CIS. While he understands that objectives can be non-standard, and might include everything from delivering relief and aide to establishing clear lines of communication, he was born to win battles against the enemy. The mission comes first - he is not cold or uncaring about the deaths of his brothers, nor unnecessarily wasteful as a commander, but he understands the place of clones in the Republic: tools, weapons, to safeguard the system.

Description

Other Notes

Acquire Motivation Conflict (Life Debt) after promotion/healed?

Return to Top