Maneuver: Once per round, may choose an engaged character and suffer a number of Strain no greater than ranks in Body Guard. Until the beginning of the next turn, upgrade incoming combat checks against the character that many times
Physician 1
When making a Medicine check to heal wounds, heal 1 additional wound per rank in Physician.
Stimpack Specialization 1
Stimpack heal 1 additional wound per rank of Stimpack Specialization.
Force Protection 1
Force Talent: Maneuver: Suffer 1 Strain and commit Force rating up to ranks in Force Protection. Increase Soak by 1 per Force rating committed until the beginning of the next turn. Suffer 1 Strain each turn Force rating remains committed to this power.
Force Rating 1
Gain +1 Force Rating per rank.
Parry 1
Incidental: When hit by a melee attack, may suffer 3 Strain to reduce the damage by 2 plus ranks in Parry.
Reflect 1
Incidental: When hit by a ranged attack, may suffer 3 Strain to reduce the damage by 2 plus ranks in Parry.
Force Powers
Force Rating
2
Power
Move
Description
May spend O to move one object of Silhouette 0 that is within short range up to the maximum range. The default maximum range is short range.
Upgrade
Effect
Range 1
May spend O to increase power's range by a number of range bands equal to Range upgrades purchased.
Control: Hurl
The Force user may hurl objects to damage targets, by making a Discipline ranged check combined with a Move power check, dealing damage equal to ten times silhouette.
Power
Sense
Description
The user may spend O to sense all living things within short range. (including sentient and non-sentient beings)
The user may spend O to sense the current emotional state of one living target with whom he is engaged.
Upgrade
Effect
Control: Defense
Ongoing effect: Commit 1 Force Rating. Once per round, when an attack targets the Force user, he may upgrade the difficulty once.