Hector Placeholder by Jawdins

Species
Human
Career
Guardian
Specializations
Protector, Sentry
System
Force and Destiny

4
Threshold 13
Current 0
Threshold 13
Current 0
Ranged 1
Melee 1

Characteristics

3
2
3
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 1
Cool (Pr) X 0
Coordination (Ag) X 0
Deception (Cun) 0
Discipline (Will) X 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 1
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 1
Skulduggery (Cun) 0
Stealth (Ag) X 1
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) X 1
Gunnery (Ag) 0
Lightsaber (Br) X 2
Melee (Br) X 0
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

2000

Weapons & Armor

Basic Lightsaber
-Balanced hilt
Armored Robes

Personal Gear

Backpack
Comlink (handheld)
Jedi utility belt
Stimpack x4
Datapad
Infrabinoculars (long range)
Microdroid listener
Palm stunner
Electronic lock breaker

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Body Guard 1 Maneuver: Once per round, may choose an engaged character and suffer a number of Strain no greater than ranks in Body Guard. Until the beginning of the next turn, upgrade incoming combat checks against the character that many times
Physician 1 When making a Medicine check to heal wounds, heal 1 additional wound per rank in Physician.
Stimpack Specialization 1 Stimpack heal 1 additional wound per rank of Stimpack Specialization.
Force Protection 1 Force Talent: Maneuver: Suffer 1 Strain and commit Force rating up to ranks in Force Protection. Increase Soak by 1 per Force rating committed until the beginning of the next turn. Suffer 1 Strain each turn Force rating remains committed to this power.
Force Rating 1 Gain +1 Force Rating per rank.
Parry 1 Incidental: When hit by a melee attack, may suffer 3 Strain to reduce the damage by 2 plus ranks in Parry.
Reflect 1 Incidental: When hit by a ranged attack, may suffer 3 Strain to reduce the damage by 2 plus ranks in Parry.

Force Powers

Force Rating
2
Power
Move
Description
May spend O to move one object of Silhouette 0 that is within short range up to the maximum range. The default maximum range is short range.
Upgrade Effect
Range 1 May spend O to increase power's range by a number of range bands equal to Range upgrades purchased.
Control: Hurl The Force user may hurl objects to damage targets, by making a Discipline ranged check combined with a Move power check, dealing damage equal to ten times silhouette.
Power
Sense
Description
The user may spend O to sense all living things within short range. (including sentient and non-sentient beings)
The user may spend O to sense the current emotional state of one living target with whom he is engaged.
Upgrade Effect
Control: Defense Ongoing effect: Commit 1 Force Rating. Once per round, when an attack targets the Force user, he may upgrade the difficulty once.

Background

Motivation

Morality

Description

Other Notes

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