Halo Kaashrul by thecoolens

Species
Togruta
Career
Consular
Specializations
Healer
System
Force and Destiny

3
Threshold 12
Current 0
Threshold 12
Current 3
Ranged 0
Melee 0

Characteristics

2
2
3
3
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) X 0
Mechanics (Int) 0
Medicine (Int) X 2
Negotiation (Pr) X 1
Perception (Cun) 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) X 3
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 2

Attacks

Lightsaber - dark side infused Krayt Dragon Pearl
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder, Vicious 1
Damage
9
Critical
1

25
120

Weapons & Armor

Concealing robes - add setback die to notice checks

Personal Gear

Commlink
Emergency Medpack
Physician Kit
Stimpack - 4
Utility Belt
Backpack

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Surgeon x2 153 Heal 1 additional wound per rank
Healing Trance 144 For every force die committed heal 1 wound per rank
Physician 149 Heal 1 additional strain per rank
Dedication +1 Brawn - already added in
Natural Doctor 148 Reroll one Medicine check per session
Calming Aura When an opponent targets you with a Force power, reduce Force points generated by one
Knowledgeable Healing When healing an ally, spend a Destiny Point to heal additional wounds equal to ranks in Xenology

Force Powers

Force Rating
2
Power
Heal/Harm
Description
Heal - spend force points to heal wounds equal to Intellect to an engaged target.
Harm - spend force points to inflict wounds equal to Intellect to an engaged target
Upgrade Effect
Magnitude x1 Spend 2 force points to affect 1 additional target within range per rank
Power
Influence
Description
Spend light side points to create positive emotions in an engaged target. Spend dark side points to create negative emotions in an engaged target. Spend either type of points to create other emotions such as confusion
Upgrade Effect
Control 1 Spend force points and make an opposed Willpower check - target will adopt an emotional state or believe something untrue for 5 minutes
Control 2 Spend force points to add successes or advantages to Coercion, Charm, Deception, Leadership, or Negotiation checks
Range 1 Spend force points to increase range by a number of range bands equal to upgrades purchased
Magnitude 1 Spend force points to increase number of targets affected up to upgrades purchased

Background

Motivation

Ambition - to destroy the Sith

Morality

Justice/Cruelty

Morality rating = 70

Description

Other Notes

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