For every force die committed heal 1 wound per rank
Physician
149
Heal 1 additional strain per rank
Dedication
+1 Brawn - already added in
Natural Doctor
148
Reroll one Medicine check per session
Calming Aura
When an opponent targets you with a Force power, reduce Force points generated by one
Knowledgeable Healing
When healing an ally, spend a Destiny Point to heal additional wounds equal to ranks in Xenology
Force Powers
Force Rating
2
Power
Heal/Harm
Description
Heal - spend force points to heal wounds equal to Intellect to an engaged target.
Harm - spend force points to inflict wounds equal to Intellect to an engaged target
Upgrade
Effect
Magnitude x1
Spend 2 force points to affect 1 additional target within range per rank
Power
Influence
Description
Spend light side points to create positive emotions in an engaged target. Spend dark side points to create negative emotions in an engaged target. Spend either type of points to create other emotions such as confusion
Upgrade
Effect
Control 1
Spend force points and make an opposed Willpower check - target will adopt an emotional state or believe something untrue for 5 minutes
Control 2
Spend force points to add successes or advantages to Coercion, Charm, Deception, Leadership, or Negotiation checks
Range 1
Spend force points to increase range by a number of range bands equal to upgrades purchased
Magnitude 1
Spend force points to increase number of targets affected up to upgrades purchased