Thanus Clutch by DeuteriumIce

Species
Harch
Career
Colonist
Specializations
Marshal
System
Edge of the Empire

3
Threshold 11
Current 0
Threshold 11
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

2
3
2
3
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 1
Coercion (Will) X 1
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) X 1
Discipline (Will) 0
Leadership (Pr) X 1
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 0
Perception (Cun) 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 2
Survival (Cun) 0
Vigilance (Will) X 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 3
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Heavy Blaster Pistol (x4)
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
7
Critical
3
Brawl
Range
Engaged
Skill
Brawl
Stun 3
Damage
2
Critical
5

Weapons & Armor

Nomad Greatcoat
wide brimmed hat
Heavy Blaster Pistol x 4

Personal Gear

Binders x2
comlink
stimpack x2
utility belt
Scanner Goggles
Bandolier

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Aditional Limbs 1 CotR 15 Having multiple sets of limbs Harche's gain an aditional free maneuver per turn, though they can't go above two maneuvers per turn
Venomus Fangs 1 CotR 15 When a Harch makes a Brawl check to deal damage, the attack gains the Stun 3 quality
Street Smarts 1 Remove Setback per rank of Street Smarts from Streetwise or Knowledge (Underworld) check
Bad Cop 2 May spend Two Advantage from a Deception or Coercion check to upgrade ability of a single ally’s subsequent Social Interaction check against the target a number of times equal to ranks in Bad Cop.
Good Cop 2 May spend Two Advantage from Charm or Negotiation check to upgrade ability of a single ally’s subsequent Social Interaction check against the target a number of times equal to ranks in Good Cop
Quick Draw 1 Once per round, draw or holster a weapon or accessible item as an incidental
Point Blank 2 Add 2 damage per rank of Point Blank to damage of one hit of successful attack while using Ranged (Heavy) or Ranged (Light) skills at close range or engaged
Natural Marksman Once per session, may reroll any Ranged (light) or Ranged (heavy) check

Background

Motivation

Obligations

10 to our Chevin friend
10 for a bounty that got away

Description

Other Notes

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