Eos, Red Dawn 1st by Fleeemo

Species
Human
Career
Emperor’s Hand
Specializations
System
Force and Destiny

5
Threshold 24
Current 0
Threshold 20
Current 7
Ranged 1
Melee 2

Placeholder Image

Characteristics

3
3
4
5
4
5

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 3
Coercion (Will) 3
Computers (Int) 0
Cool (Pr) 4
Coordination (Ag) 0
Deception (Cun) 4
Discipline (Will) 5
Leadership (Pr) 4
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 2
Perception (Cun) 2
Piloting: Planetary (Ag) 2
Piloting: Space (Ag) 2
Resilience (Br) 2
Skulduggery (Cun) 1
Stealth (Ag) 2
Streetwise (Cun) 0
Survival (Cun) 3
Vigilance (Will) 4
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Pr) 3
Melee (Br) 2
Ranged: Light (Ag) 2
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 3
Knowledge: Education (Int) 3
Knowledge: Lore (Int) 3
Knowledge: Outer Rim (Int) 2
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 2

Attacks

Eos’ Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder, Vicious 3.
Damage
10
Critical
1
Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun setting, Accurate 1.
Damage
6
Critical
3

Weapons & Armor

Eos’ Lightsaber, Blaster Pistol, Red Dawn Armor (+2 soak, Cortosis (Immune to Pierce and Breach)).

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Adversary 4 Upgrade the difficulty of all combat checks targeting this character 4 times.
Parry 4 (Improved) F&D 149 When the character suffers a hit from a Brawl, Melee, or Lightsaber combat check, after damage is calculated (but before soak is applied, so immediately after step 3 of Perform a Combat Check, page 210), the character may take a Parry incidental. He suffers 3 strain and reduces the damage dealt by that hit by a number equal to 2 plus his ranks in Parry (reduce by 6). This talent may only be used once per hit and when the character is wielding a Lightsaber or Melee weapon. after the attack is resolved, the character may spend Despair or 3 Threat to automatically hit the attacker once with a wielded Brawl, Melee, or Lightsaber weapon. This hit deals the weapon’s base damage plus any damage from applicable talents or abilities.
Reflect 4 (Improved) When the character suffers a hit from a Ranged (Light), Ranged (Heavy), or Gunnery combat check, and after damage is calculated (but before soak is applied, so immediately after step 3 of Perform a Combat Check, page 210), he may take the Reflect incidental. Fie suffers 3 strain and reduces the damage dealt by that hit by a number equal to 2 plus his ranks in Reflect. This talent may only be used once per hit and when the character is wielding a Lightsaber weapon. When the character suffers a hit from a Ranged (Light), Ranged (Heavy), or Gunnery combat check and uses the Reflect incidental to reduce the damage from that hit, after the attack is resolved, the character may spend Despair or 3 Threat to automatically hit one target within medium range, dealing the same damage as the hit from the initial ranged attack.
Summon Item CotR Pg44 As a manoeuvre summon a ritually prepared item to of from their hand.

Force Powers

Force Rating
4
Power
Suppress
Description
The user may spend 1 force point to extend a dampening field around himself and allies within short range. Until the end of the users next turn, any hostile Force user who uses a skill check as part of a Force power check against the user or any affected ally adds automatic 1 failure to the results. The user may not activate this more than once.
Upgrade Effect
Control Commit one or more Force Die. When an opponent targets the user with a Force power, after the opponent generates Force Points, reduce the total generated Force Points by 1 per committed Force Die, to a minimum of 0.
Control Whenever a Force user targets a character affected by Suppress with a hostile Force power, if that opponent used a Dark pip to generate Force Points on the check, he suffers strain equal to the user’s ranks in Discipline.
Range 3 Spend Force Point to increase power’s range by a number of range bands equal to Range upgrades purchased.
Strength 2 Spend Force Point to add additional automatic Failure equal to Strength upgrades purchased to hostile Force power checks.
Duration Ongoing effect: commit Force Die to sustain ongoing effects of the power on each affected target while within range.
Control Spend 1 Destiny Point to use Suppress as an out of turn incidental once per session.
Mastery The user may make a Suppress power check along with an opposed Discipline vs. Discipline check targeting another Force user within short range. If the user spends 2 Force Points and succeeds on the check, the target Force user immediately uncommits all Force Die and ends all ongoing effects of Force powers and Force talents that required committed Force Die.
Power
Influence
Description
Upgrade Effect
Power
Misdirect
Description
Upgrade Effect
Power
Bind
Description
Upgrade Effect
Power
Sense
Description
Upgrade Effect
Power
Move
Description
Upgrade Effect
Power
Endure
Description
Upgrade Effect
Power
Alter
Description
Upgrade Effect
Power
Enhance
Description
Upgrade Effect

Background

Motivation

Morality

Description

Other Notes

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