Dedication II |
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+1 Agility; +1 Presence |
Toughened V |
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+10 Wounds |
Grit I |
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+1 Strain |
Durable II |
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May reduce any Critical Injury suffered by 10 per rank of Durable. |
Feral Strength I |
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Add 1 damage per rank of Feral Strength to one hit of a successful Melee or Brawl attack. |
Physical Training II |
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Add □ per rank of Physical Training to Athletics and Resilience checks. |
Point Blank I |
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Add 1 damage per rank of Point Blank to damage of one hit of successful Ranged (Heavy) or (Light) attacks made while at short range or engaged. |
Strong Arm |
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Treat thrown weapons as if they had 1 greater range. |
Armor Master I |
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When wearing armor, increase total soak value by 1. |
Armor Master Improved |
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When wearing armor with a soak value of 2 or higher, increase defense by 1. |
Heroic Fortitude |
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May spend 1 Destiny Point to ignore effects of Critical Injuries on Brawn or Agility checks until the end of the encounter. |
Commanding Presence II |
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Remove ■ per rank of Commanding Presence from Leadership and Cool checks. |
Quick Draw |
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Once per round, draw or holster a weapon or item as an incidental. |
Swift |
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Do not suffer usual penalties for moving through difficult terrain. |
Side Step II |
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Once per round, as a maneuver suffer a number of strain up to ranks in Side Step to upgrade difficulty of all incoming ranged attacks by an equal number for the next round. |
Confidence II |
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May decrease difficulty of Discipline checks to avoid fear by 1 per rank of Confidence. |
Field Commander |
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Take the Field Commander action; make a ◆◆ Leadership check. A number of allies equal to Presence may immediately suffer 1 strain to perform 1 free maneuver. |
Field Commander Improved |
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Field Commander action affects allies equal to double Presence, and may spend Triumph to allow allies to suffer 1 strain to perform 1 action instea |
Body Guard I |
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Once per round, perform a maneuver to guard an engaged ally. Suffer strain up to ranks to upgrade difficulty of attack against them by that number until the start of next turn. |
**DEATH TROOPER ARMOR BONUSES** |
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Low-Friction Coating |
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+1 Coordination (Already added) |
Threat Monitor |
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+3 Advantage to initiative checks;Quick Strike I (Add □ per rank of Quick Strike to combat checks against targets that have not acted yet this encounter.) |
Energy Dispersion System |
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When reducing strain damage by soak, count soak as two higher |
"Accu-Strike" Integrated Targeting Computer |
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Add □ to all Ranged attacks at long or extreme range; Natural Marksman I (Once per session, may reroll any 1 Ranged (Light) or Ranged (Heavy) check.) |