Character Name

Wen Yanbo by heyvince

Kel Dor
Hermit, Sage, Niman Disciple
Force and Destiny

Threshold 13
Current 4
Threshold 18
Current 0
Ranged 0
Melee 0

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Skill Career? Rank Roll
Astrogation (Int) X 0
Athletics (Br) 0
Charm (Pr) X 1
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 3
Leadership (Pr) X 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 0
Perception (Cun) 0
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 2
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Will) X 2
Melee (Br) 0
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 1
Knowledge: Lore (Int) X 3
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Xenology (Int) X 1


Personalized Lightsaber
Breach 1, Defensive 2, Deflection 2, Sunder, 1 Auto Success


Weapons & Armor

Robes (+1 Soak)

Personal Gear

Walking Stick/Meditation Focus

Assets & Resources

Critical Injuries & Conditions


Name Book & Page Description
Researcher 1 F-CRB:150 Remove [S] per rank of Researcher from all Knowledge checks. Researching a subject takes half the time.
Confidence 1 F-CRB:141 May decrease the difficulty of Discipline checks to avoid fear by 1 per rank of Confidence.
Knowledge Specialization 2 F-CRB:146 When making Knowledge (Lore) checks may spend {Tri} to gain additional successes equal to ranks in Knowledge Specialization.
Preemptive Avoidence F-CRB:149 May spend 1 Destiny Point to disengage from an engaged enemy as an out-of turn incidental.
Grit 4 F-CRB:144 Gain +1 Strain Threshold
Force Rating 4 F-CRB:143 Gain +1 Force Rating
Dark Vision F-CRB:58 When making skill checks, Kel Dors remove up to [S][S] imposed due to darkness.
Soothing Tone SaSp:31 Once per encounter when riding a beast perform a Soothing Tone action, attempting an Average Knowledge (Xenology) check. If successful, the beast recovers strain equal to [*] on the check.
Conditioned F-CRB:141 Remove [S] per rank of Conditioned from Athletics and Coordination checks. Reduce the damage and strain suffered from falling by 1 per rank.
Improved Animal Bond SaSp:30 When spending a maneuver to direct a bonded animal, the character may suffer one strain to add [B] tot the animal's next check.
Natural Outdoorsman F-CRB:148 Once per game session, the character may reroll any one resilience or survival check.
Nobody's Fool 1 F-CRB:148 May upgrade difficulty of incoming Charm, Coercion, or Deception checks once per rank of Nobody’s Fool.
Niman Technique F-CRB:148 When making a Lightsaber skill check, the character may use Willpower instead of Brawn.
Sense Emotions F-CRB:151 Add [Boost] to all Charm, Coercion, and Deception checks unless the target is immune to Force powers.
Reflect 3 F-CRB:150 When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect.
Sum Djem F-CRB:143 Spend Triumph or 3 Adv with a successful Lightsaber attack to disarm opponent.
Dedication F-CRB:141 Gain +1 to a single characteristic.
Parry 2
Draw Closer As an action, make a Lightsaber (Willpower) attack against a silhouette 1 target in medium range. Add FD up to Force rating. Spend F to move target one range band closer or to add Success to check
Enduring 1 Soak +1
Toughened 1 Wound Threshold +2

Force Powers

Force Rating
The Force user can move small objects via the power of the Force.
The user may spend [O] to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.
Upgrade Effect
Control The Force user can pull objects out secure mountings, or out of an opponent's grasp.
Range 1 Spend [O] to increase power’s range by a number of range bands equal to Range upgrades purchased.
Magnitude 3 Spend [O] to increase the number of targets affected equal to Magnitude upgrades purchased.
Strength 2 Spend [O] to increase silhouette able to be targeted equal to Strength upgrades purchased.
Control The Force user can hurl objects to damage targets, by making a Discipline ranged combat check combined with a Move Power check, dealing damage equal to 10 times silhouette.
The Force user can feel the Force flowing around everything, seeing what is and what will be.

The user may spend [O] to gain vague hints of events to come up to a day into his future.
Upgrade Effect
Control When making a skill check to determine initiative, the Force user may roll a Foresee power check as part of the pool. He may spend [O] to gain Success per point on the check.
TheThe character ay attempt to guide, shape, and even twist te thoughts and feelings of others.
Upgrade Effect
Control The Force user may make an opposed Discipline vs Discipline check combined with an Influence Power check. If the user spends [O] and succeeds on the check, he can force the target to adopt an emotional state or believe something untrue, lasting for 1 round or 5 minutes.
Magnitude 1 Spend [O] to increase targets affected equal to Magnitude upgrades purchased.
Control When making a Coercion, Charm, Deception, Leadership, or Negotiation check, the Force user may roll an Influence Power check as part of his dice pool. He may spend [O] to gain successes or advantage (user's choice on the check.
Protect: The user makes a Protect power check and rolls an Average Discipline heck as part of the pool. Spend 2 FPs to reduce damage from an energy based weapon that hits himself or an engaged character by an amount equal to Willpower plus 1 per success.
Upgrade Effect
Control Spend Advantage to gain defense equal to Advantage spent.
Control Spend FP to allow power to protect against all types of attacks.
Duration If no DS points were used the power reduces damage of all attacks hitting the target before the start of the user's next turn.
Mastery Light side Force users may spend 2 FPs to reflect all attacks they reduce to 0 damage, dealing damage equal to the initial attack to attacker.
Strength 3 Spend FP to decrease/increase damage per Rank.
Magnitude 1 Spend FP increase number of affected targets by 1.


Obligation: Dutybound (+10)



Caution/Fear 67


Other Notes

50s and WYB reduce all attacks by 15, gain def 3, upgrade 50s next attack.

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