Andu Shyr by Caibel

Species
Cerean
Career
Guardian
Specializations
Soresu Defender, Recruit, Armorer
System
Force and Destiny

6
Threshold 15
Current 0
Threshold 17
Current 0
Ranged 2
Melee 2

Placeholder Image

Characteristics

3
1
4
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) 0
Mechanics (Int) X 2
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) X 2
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Int) X 2
Melee (Br) X 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 0

Attacks

Training Lightsaber
Range
Engaged
Skill
Lightsaber
Damage
6
Critical
-
Basic Lightsaber
Range
Engaged
Skill
Lightsaber
Stun 6, Superior, Breach 1, Sunder
Damage
10
Critical
2
Stun Cloak
Range
Engaged
Skill
Brawl
Limited Ammo 3, Stun Damage, Disorient 1, Knockdown
Damage
7
Critical
3

15
475
7590
16/16

Weapons & Armor

Standard Lightsaber Hilt (Integral Attachment [Superior], Personalized Inlay, Energy Bleed, Personalized Design, Customizable, Two-handed, Lightweight x2, Ilum Crystal (1 Damage +1 Mods), Pommel Cap [2 Quality (Stun 1) Mods], Extended Hilt, Damping Emitter (2 Stun Damage +1 Mods))

Force Sword - Deals strain damage, if a poison is applied to it, it acts as an antidote.

Stun Cloak

Heavy Battle Armor

Unused:
Training Lightsaber
Jedi Training Suit (weighted)

Personal Gear

Backpack
Load Bearing Gear
Jedi Utility Belt (three day supply of food capsules, emergency medpac, jedi multitool, slim glow rod, comlink, aquata breather)
Stimpack x 3
Scanner Goggles
Stun Cuffs
Recon Remote
Jetpack
Simple Tools [Mechanics] (Supreme Craftsmanship, Safety Features, -10% resource cost)
Simple Tools [Computers] (Supreme Craftsmanship, Safety Features)
Specialist Tools [Mechanics] (Supreme craftsmanship, Safety Features, Negates 1 Uncancelled Threat)
Precision Instruments [Mechanics] (Lightweight x4, 1 Automatic Threat)
Q7 Astromech Droid
Baudo-Class Star Yacht
Meditation Focus - 2 Encum, +1 boost to Discipline while held

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Parry 3 When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Soresu Technique When making a check using the Lightsaber skill, the character may use Intellect instead of Brawn.
Toughened 1 Gain +2 wound threshold.
Defensive Stance 1 Once per round, may perform Defensive Stance maneuver and suffer a number of strain to upgrade difficulty of all incoming melee attacks by an equal number. Strain suffered this way cannot exceed ranks in Defensive Stance.
Reflect 1 When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect.
Gearhead 2 Remove ■ per rank of Gearhead from Mechanics checks. Halve the credit cost to add mods to attachments.
Inventor 2 When constructing new items or modifying attachments, add ◘ or remove ■ per rank of Inventor.
Grit 1 Gains +1 strain threshold.
Armor Master When wearing armor, increase total soak value by 1.
Armor Master (Improved) When wearing armor with soak of 2 or higher, increase defense by 1.
Confidence 1 May decrease difficulty of Discipline checks to avoid fear by 1 per rank of Confidence.
Tinkerer 1 May add 1 additional hard point to a number of items equal to ranks in Tinkerer. Each item may only be modified once.
Imbue Item Take the Imbue Item maneuver; suffer 1 strain and commit a Force Die to grant one weapon, piece of armor, or item an improvement while the Force Die remains committed. Suffer 1 strain every round a Force Die remains committed.
Force Rating Gain +1 Force Rating.

Force Powers

Force Rating
1
Power
Sense
Description
Mentor bonus
The Force user can sense the Force interacting with the world around him.
The user may spend a ○ to sense all living things within short range (including sentient and non-sentient beings).
The user may spend a ○ to sense the current emotional state of one living target with whom he is engaged.
Upgrade Effect
Strength When using Sense's ongoing effects, upgrade the pool twice, instead of once.
Duration Sense's ongoing effect may be triggered one additional time per round.
Control: Upgrade Difficulty Ongoing effect: Commit one Force Die. Once per round, when an attack targets the Force user, he upgrades the difficulty of the pool once.
Power
Manipulate
Description
Mentor Bonus: Kirasay
The Force user shapes machine components on a molecular level, allowing him to mend damaged mechanical systems.
The Force user may spend ○ to cause one vehicle or starship he is engaged with to recover one system strain. The user may activate this multiple times.
Upgrade Effect
Control: Item Damage Ongoing Effect: Commit one Force Die. One damaged weapon or item counts as being undamaged.
Control: Mechanics When making a Mechanics skill check, the user may roll a Manipulate power check as part of the pool and may spend ○ to gain Success or Advantage (user’s choice) on the check.
Power
Enhance
Description
Mentor Bonus: Kirasay
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool.
The user may spend ○ to gain Success or Advantage (user’s choice) on the check.
Upgrade Effect
Control Enhance can be used with the Coordination skill.
Control Ongoing effect: Commit Force Dice. The user increases his Agility characteristic by 1 (to a maximum of 6).
Control Enhance can be used with the Piloting (Space) skill.
Control Enhance can be used with the Piloting (Planetary) skill.

Background

How did you discover your force sensitivity?
While meditating among my family, as is common among Cereans, I was able to reach out and feel the presence of each person in the room. When I asked my parents what this sensation was. They were knowledgeable about the Force, even though they weren't Force users, and recognized my ability and gave me the guidance I needed to improve it.

Describe a moment where you fell prey to your moral weakness or experienced a tragedy/horror that still haunts you.
During my walks through the Outsider Citadels when I was a young teen, I came across a gang of young men tormenting an even younger girl in an alleyway. My concern for the girl was overwhelmed by a desire to hurt those who were hurting her, and I threw myself at the gang. The sting of my defeat at their hands is with me to this day, but it pales in comparison to the feeling of power that hatred gave me.

How did you come to join the NJO?
After my Force sensitivity was revealed with my family, they sought elders more knowledgeable in the ways of the Force. After testing me and realizing my potential, they suggested I proceed to the NJO to further hone my abilities. While it pained me to leave my family, I promised them I would return, stronger and better able to defend the weak and bring justice to the wicked.

Name one NPC your character has a strong connection with. This could be a family member, a friend, a work contact, or a bitter rival.
My mother, Zoah, was always a role model for me growing up. She was a member of my city's Council of Elders and always had a way of finding a rational solution to help those in need. She spoiled me when she could, but always made sure to raise me into the best man she could. I would do anything for her. (Father's name is Docum)

[Optional] Describe a pivotal moment in your life where you demonstrated your moral strength despite adversity.
When I was very young, my family's home was robbed by an outsider. He must have thought I was asleep, as he chose my room to use as his escape route. Rationally, I knew I could scream and call my family to the intruder before he could escape, but something about his appearance made me bite my tongue. I could instantly tell how starved and battered he was. Instead of calling out, I reached over to my small stash of credits, everything I had saved up in my short life so far, and handed them to the thief. I'm not sure what happened after he left, but I hope he was able to make a better life for himself.

Motivation

Oath: Life Itself

Andu has come to accept the NJO Code wholeheartedly, as it promotes his leading belief; all life is sacred. He strives to protect any and all life to the best of his ability. Though he would prefer not to, he recognizes that this sometimes means he himself may need to take a life to protect many more. He is still struggling to recognize when these times are, and will err on the side of caution more often than not.

Morality

Morality: 76
Strength: Compassion
Weakness: Hatred

Andu cares deeply for those around him. He is happy to listen to any problems that are brought to him, and will offer to help in any way possible. This often leads to inconveniencing or even endangering himself, but he continues to offer aid wherever he can. Sometimes, when Andu cannot rationalize or empathize with those causing others pain, he begins to become furious at them. He can normally keep this rage and hatred in check, but it occasionally comes out in the form of violence.

Duty: Support
Size: 6
CR: 1

Andu has learned that putting himself in harm's way to protect others isn't always the best option. He now seeks how to aid in other ways. Whether it's jury rigging a mechanical solution or pouring over datapads to learn something useful, Andu looks to use his brains to aid his allies.

Obligation: Family
Size: 5

After visiting his family for the first time since joining the Order, Andu has brought some of the duties of his species to the surface. As a Cerean male, it is Andu's duty to take multiple Cerean wives to procreate with. One such prospect, Kis Cannad, is particularly interested in him and will likely not give up her pursuit. His mother on the Council of Elders also expects him to use what he learns at the Praxeum to help his people.

Description

Andu is a young, Cerean male, about 18. He wears a topknot and is not yet old enough to truly grow a beard. His body is more trained than most Cereans due to his combat instruction, and he certainly has more scars than an average Cerean from brawls in his youth.

Contacts:
Zoah Shyr - Mother
Dotac Shyr - Father
Kith - Suitor
Talek Var - Quarren, New Sun Bounty Hunter

Other Notes

Knowledge: Warfare (Int) X 0 AAAA

[Nov 18] +20 XP, +1 Morality, +300 CR
"Praxeum Anniversary Tournament" - Stew
MINOR BREAKTHROUGH: Andu impressed Ossa with his restraint against Kryll.
Reward: +1 rank of Parry for 10 XP.
Ludd, Kryll, Ru, Mia, Ohta, Rakand, Kirasay, Orem
I was able to beat my fellow new arrival Kryll, but it would seem I am no match for a trained acolyte. I was landed a quick hit against Rak, but he turned the rest of my strikes aside while landing light blows of his own against me. The final duel between Rak and Ohta was truly a sight to behold, coming down to a single definitive blow at the end. I hope to be as proficient with my blade as they are some day. The celebration afterwards was quite enjoyable. Everyone seemed to enjoy the highlight reel Four Eyes had put together. I think I made the right choice coming here.

[Nov 21] +15 XP, +1 Morality, +300 CR
"Acolyte Orientation" - Stew
Reward: +1 rank of Athletics
Ludd, Chardo, Ezethyan, Ohta
My first real days of training were instructed primarily by Master Ossa. She started by answering questions, but then just left us in the workshop to create things. I crafted a fine set of tools after her own and was able to improve upon the design of my training saber to better fit my needs. We were then instructed to complete the obstacle course on its easiest difficulty setting. My lack of coordination cost me on some obstacles, but calming myself and allowing the Force to flow through me helped me to avoid others. When I fell on the balance beams, Ludd helped me back on track. He later completed the course first, keeping pace with the hologram recording. It was strange to see the Gran move so fast, but it gladened me that he was rewarded for his aid. The last day included time to spar against each other in one on two drills. While my defenses were as solid as ever, I still find attacking difficult. This problem was even more clearly exemplified when Ohta and I attempted to strike Master Ossa and only ended up hitting each other. I see I still have much to learn. Hopefully Master Ossa will be willing to teach me.

[Nov 29] +15 XP, +2 Morality, +1400 CR
"Open Palm, Closed Fist" - Kane
Ludd, Kirasay, Qiric, Rakand
I cannot say this was what I imagined my first real assignment would be like. Ord Mantell seemed a lawless and crude place, starkly contrasting my experiences on Cerea and Yavin 4. I am unsure if I truly contributed much to the mission besides trying to convince the others not to interrogate a gang member. It seems our part of the plan was wholly unnecessary, though that is not to say it wasn't enjoyable. Ludd managed to purchase a cheap swoop so Kira could enter a race put on by the gang in an effort to get on their good side. I did the best I could on the repairs and added some modifications of my own. It did seem as though she wanted me to sabotage the competition, but despite being presented a perfect opportunity, I could not bring myself to do it. How is a race supposed to be competitive and show the skill of the riders when one is at such a disadvantage. Instead I gave Kira some tips on her competition and Four Eyes scouted the track for her. Ludd had taken some of my money to generate some excitement among the crowd by placing a bet on Kira, and while I don't think he succeeded, we made a decent return. Kira has promised to, or more accurately declared she would, keep me as part of her pit crew. By the time the race had finished, Rak and Kas had completed the mission and told us to make a quick escape on the ship. Hopefully the next mission I'm assigned allows me to do more for my team.

[Nov 30] +25 XP, +4 Morality, +3 Duty, +300 CR
"War Zone" - Luz
MAJOR BREAKTHROUGH: Andu realized he is capable of protecting and helping his allies by more than just shielding them with his body.
Reward: Recruit spec
Mia, Kirasay, Ohta, Rak
It would seem the Order either views its acolytes highly, or is truly desperate. To send untrained, untested students into a full blown war zone seems reckless at best, though it is hard to argue with results. So much happened in such a short amount of time. It seems impossible we accomplished so much. Training and research en route to Pho Ph'ea was grueling. Trying to train to the level of a soldier while having to decipher cryptic messages and strange military jargon left me with little time to rest or gather my thoughts. The moment we landed, an explosion annihilated a squad right in front of us and it seems the bloodshed would not rest from then on out. Kira took a swoop squadron out to flank the droids while Rak and Ohta leapt into the fray and Mia provided covering fire. Despite my training with the saber, all I could think about was trying to save the injured soldiers before me. By the time I finished patching up the men I could, Rak had fallen under torrents of blaster fire. After defeating the swathes of droids in front of us and most hidden in the woods, some unusual rolling droids appeared and unleashed automatic fire from behind a deflection field. Not all of us withstood the blaster bolts, but we were able to escape on the remaining swoops. The wounds on the soldiers had been bad, but having to bind and treat the woulds of my fellow students was immeasurably worse. I could see Mia fighting to hold back bile at the wounds, and Ohta was incoherent throughout the entire process. Once everyone had been attended to, we set out to find a nearby signal from the lost scouts. It turned out to be a dead member of the scouting party with a datapad looping a recording. Apparently the droids planned to use some seed to wipe out all life on the planet to take it over for themselves. With only an hour to find and deactivate the device, we rushed to the coordinates with almost no plan. Ohta, Kira, and Mia scouted the site with Four Eyes overhead while I tinkered with one of the anti-vehicle mines. That's when the fighting began. Ohta leaped into a blind the droids were hiding in and took out a squad, but a missile impacted right on him and he tumbled from the tree. Mia and Kira took out two more while Rak engaged more hidden droids. I didn't know what to do besides throw the mine and hope for the best. Luckily, something I did while messing with it allowed it to go off as it crashed against the outside of the bunker. The subsequent explosion was enough to tear a whole in the building, kill a menacing droid inside, and cause the seed to fail. As it started releasing a localized cloud of death, I hopped on Kira's swoop with the incapacitated Ohta behind me. Before we could turn to leave, a missile hit Kira square in the torso. I deflected some of the shrapnel, but Kira was not so lucky. The Force must have been with me that day as I reached over Kira's limp form and steered the swoop away from the wreckage and towards safety. The ride home felt even longer than the ride out. Everyone needed intensive medical treatment and we struggled to look at each other as we dealt with the severity of what had just happened. I'm left with many questions after the mission. Why did the Order see fit to send acolytes in to deal with the job of a Knight or Master? Is the fact that we succeeded enough proof that it was the right decision? Not to mention all the questions the droids and their actions raised. What I am sure of thou is, Karish Squad, my friends, survived and even succeeded at an almost impossible task. That is a bond that cannot be broken, no matter what they throw at us.

[Dec 7] +10 XP, +0 Morality, +1 Duty, +300 CR
"Ansion" - Tyrant
Ludd, Chardo
It seems the missions required and skills expected of Jedi are as varied as the individuals the Order takes in. Knight Nas called Ludd and I to join him on a mission to Ansion to protect the natives' traditions against the industrialization of the Empire. On the way, we found Chardo curled up on the ship we had taken and asked him to accompany us on our mission. I know little of farming and even less about political lobbying, but it seems sometimes a shield to defend others is sometimes less literal and more figurative. The main city of Ansion seemed strangely devoid of locals, who we found were all relegated to the fields and country side. Upon arriving at the villa where we were to meet Selma, we were able to hear the workers in the field as they sang to the plants. As I was caught up in their melody, the Force seemed to flow through me more easily than normal and I was able to sense it far beyond my normal grasp. I believe this planet or these people are some vergence in the Force, producing unusually high quality produce while leaving no damage where they harvest. In stark contrast, the Empire's proposed crawlers leave treadmarks the size of roads through the crops and the harvesting yields.... off-putting results. Knight Nas agrees that if these people truly do wield the Force, we must do all we can to protect them. The issue now is that we are not here to throw the weight of the Order around, so we must be careful in how we approach the Empire. All I can do is try to prepare Ludd for the upcoming talks.

[Dec 13] +15 XP, +1 Morality, +1 Duty, +400 CR
"Death Droids" - Cookie
Ludd, Kirasay, Rak
Journal to come.

[Dec 15] +15 XP, +2 Morality, +3 Duty, +300 CR
"Caamasi Healing" - Stew
Kirasay, Rak
I'm not entirely sure what Rak hoped to gain by inviting me along on this mission, but I'm glad he did. Perhaps he just wanted a friendly face and some friends he could rely on. Dealing with Master Kellias is certainly not easy, so perhaps he just needed some extra sets of hands. Arda was quite an unexpected sanctuary for the Caamasi people. Only having known Rak and Kellias, it was intriguing to see an entire colony of his people, young and old, going about their normal lives. Rak having a loved one here also was unexpected, though I can see why he would be cautious to bring it up much in the Praxeum. The hike into the mountains to find the mystic took much longer than it should have. I'm not sure if Rak was truly lost, or just concerned about Master Kellias keeping pace. After one cold night in the mountains, we were able to make it to the mystic's home, though there was no answer when we knocked. Upon entering, I could sense some terrible... presence coming from the upper floor. I suspect Kira sensed it too, as we guarded the entrance while Rak and Kellias pushed on. Four Eyes's feed cut out only a few minutes after setting him out to patrol and then shadows started pacing past the windows. Two packs of wolves jumped through the windows and rushed Kira and I, but we quickly put them down after only suffering minor wounds. No sooner had the last wolf fled before the door opened, revealing a cloaked figure. A voice issued from the shadows of the hood commanding us to sleep, but I was able to forces myself awake despite the strong powers pressing my mind. The hood was lowered revealing a female Togruta who instructed me on where I could find food and where to let Kira rest. While talking to this mystic, I noticed that the wounds I had felt at the claws and fangs of the wolves had disappeared. A while later, Rak appeared kneeling in front of Kellias before me. He seemed somber, but did not offer details on what happened to him. Whatever it was, even if it did not help Kellias, I think it helped Rak.

[Dec 21] +15 XP, +300 CR
"Rotunda at Risk" - Chim
Ludd, Myri, Ohta, Ursanje
Journal to come.

[Jan 03] +15 XP, +2 Duty, +300 CR
"Rotunda at Risk Pt 2" - Chim
Ludd, Myri, Ohta, Ursanje
Journal to come.

[Jan 14] +10 XP, +2 Morality, +1 Duty, +300 CR
"To Dungeons Deep" - Luz
Ludd, Myri, Kryll
Journal to come. Fuck the Force.

[Jan 15]
"The Problem with Pirates" - Stew
Ludd
Journal to come. Talek Var

[Jan 16] +10 XP, +300 CR
"Wily Wilken" - Chimaera
Ludd, Kas, Myri
Journal to come.

[Jan 18] +15 XP, +2 Morality, +2 Duty, +300 CR
"Ansion Pt 2" - Tyrant
Ludd, Chardo
Journal to come.

[Jan 20] +30 XP, +1 Morality, +1 Duty, +600 CR
"The Problem with Pirates Pt 2" - Stew
Ludd
Journal to come.

[Jan 24] +20 XP, +2 Morality, +2 Duty, +300 CR
"Lost Holocrons" - Kane
Ludd, Rak, Qiric
Journal to come.

[Jan 30] +15 XP, -3 Morality, +3 Duty, +300 CR
"Wily Wilken, Pt 2" - Chim
Ludd, Kas, Myri
Journal to come.

[Feb 7] +30 XP, +1 Morality, +5 Obligation, +300 CR
"Cerean Nights" - Stew
MAJOR BREAKTHROUGH: Andu put into words exactly what it meant to be a Jedi to him; that it meant not just protecting others, but being a voice for those who did not have one.
Ludd, Rak, Kira
Journal to come.

[Feb 21] +15 XP, +1 Morality, +2,000 CR
"Tatooine Take" - Stew
Kira, Gyrr
Journal to come.

[Mar 4] +15 XP, +5 Morality, +300 CR
"Twin Temples" - Kane
Lienic, Koro, Ludd, Kira
Journal to come.

[Mar 10] +15 XP, +2 Morality, +2 Duty, +300 CR
"Tour of Duty" - Chim
Koro, Epp, Gregor, Kira
Journal to come.

[Mar 25] +20 XP, +5 Morality, +300 CR
"The Sacred Texts" - Kane
Koro, Clio, Ursa
Journal to come.

[Mar 28] +15 XP, -3 Morality, +2,000 CR
"Defending Champion" - Stew
Gyrr, Kira
Journal to come.
Comm from his mother to visit Cerea again as the council has come to a decision.

Crafting:
11/18 - Simple Tools [Mechanics] (Supreme Craftsmanship, Safety Features, -10% resource cost) - Free during Orientation
11/18 - Basic Lightsaber Hilt (Integral Attachment [Superior], Two-handed, Lightweight x2) - Free during Orientation
11/18 - Pommel Cap - Free during Orientation
11/18 - Extended Hilt - Free during Orientation
12/6 - Specialist Tools [Computers] (Supreme Craftsmanship, Safety Features, Lightweight x5) -360 CR FAILED
12/9 - Simple Tools [Computers] (Supreme Craftsmanship, Safety Features) - 45 CR FAILED
12/13 - Simple Tools [Computers] (Supreme Craftsmanship, Safety Features) - 45 CR
12/15 - Augmented Buffer for Kira - 750 CR paid by Kira
12/17 - Segmented Armor (Special Embellishment, Extra Soak, Extra Melee Defense, Extra Ranged Defense) for Rak - 2,500 CR paid by Rak
12/20 - Swoop Speed Modification for Kira - 1,200 CR paid by Kira
12/21 - Maneuvering Thrusters for Kira - 500 CR paid by Kira FAILED
12/23 - Specialist Tools [Mechanics] (Supreme craftsmanship, Safety Features, Negates 1 Threat) - 360 CR
12/29 - Maneuvering Thrusters for Kira - 250 CR paid by Kira
1/20 - Damping Emitter - 2,000 CR
1/20 - Basic Lightsaber Hilt (Integral Attachment [Superior], Personalized Inlay, Energy Bleed, Personalized Design, Customizable, Two-handed, Lightweight x2) - 100 CR
3/3 - Precision Instrument [Mechanics] - Lightweight x4, 1 Automatic Threat - 50 CR
3/4 - Deflective Armor - Special Embellishment [Negotiation], Extra Melee Defense, Extra Range Defense, Extra Soak, Integrated Attachment [Superior], 6 adv - 500 CR paid by Gregor (500 CR commission)
3/5 - Specialist Tools [Medicine] - Supreme Craftsmanship, Safety Features, Lightweight x6, 2 adv - 400 CR paid by Koro
3/6 - Nightshadow Coating - 3,150 CR paid by Kira
3/7 - Security Measures - Ray shields activate on failure and ping Kira, Additional Setback on break in attempts - 2,000 CR paid by Kira

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