Xizen Zakai by Kaigen

Species
Falleen
Career
Spy
Specializations
Sleeper Agent; Skip Tracer; (Death Watch Warrior)
System
Edge of the Empire

5
Threshold 18
Current 0
Threshold 15
Current 3
Ranged 1
Melee 1

Characteristics

2
3
2
3
2
4

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 2
Coercion (Will) X 0
Computers (Int) X 3
Cool (Pr) X 0
Coordination (Ag) X 0
Deception (Cun) X 1
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) X 0
Medicine (Int) 0
Negotiation (Pr) X 1
Perception (Cun) X 0
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) X 1
Stealth (Ag) X 1
Streetwise (Cun) X 1
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 1
Knowledge: Warfare (Int) X 2
Knowledge: Xenology (Int) 0

Attacks

DE-10 Blaster Pistol
Range
Long
Skill
Ranged: Light
Accurate 1, Stun Setting
Damage
7
Critical
2
Vambrace Tagger Launcher
Range
Short
Skill
Ranged: Light
Limited Ammo 4
Damage
-
Critical
-

0
405
95
9/13

Weapons & Armor

Mandalorian Armor
-Vambrace 1
--Slicing Gear
--Datapad
-Vambrace 2
--Tagger Launcher (w/ 3 taggers)
--Stimpack Injector

DE-10 Blaster Pistol
-Telescopic Optical Sight (standard)
-Custom Grip
-Blaster Actuating Module

Personal Gear

Backpack
Utility Belt
Load-bearing Gear

Electronic Lock Breaker
Lockpicking Tools
Security Sweeper
Stimpacks x5
Bimmisaari guide chip (Boost to find information about the city, operations, landmarks, and businesses)

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Beguiling Pheromones 1 Falleen Species Suffer 2 strain to upgrade ability of a Charm, Deception, or Negotiation check against a living sentient in short range once (no effect against breath masks or non-breathers).
Analyze Data 1 Sleeper Agent 3-1 Once per session after capturing enemy data, may take the Analyze Data action, making an Average Knowledge: Warfare check. Once during the remainder of the session, may add Successes equal to ranks in Knowledge: Warfare to one check related to that data.
Inside Person 1 Sleeper Agent 5-2 Once per session, may spend a Destiny Point to establish he has been undercover in an identified enemy base or large vehicle. For the remainder of the session, add automatic 2 Advantage to checks he or his allies make associated with the location.
Side Step 2 DWW 2-2, 3-3 Once per round, as a maneuver, suffer Strain up to ranks in Side Step to upgrade difficulty of all incoming ranged attacks by that number for the next round.
Jump Up 1 DWW 2-3 Once per round, may stand from a seated or prone position as an incidental.
Bought Info 1 Skip Tracer 2-4 Instead of making a Knowledge check, may take a Bought Info action; spend credits equal to 50 times the check's difficulty to succeed with one Success.
Good Cop 1 Skip Tracer 1-3 Spend 2 Advantage from a Charm or Negotiation check to upgrade ability of an ally's subsequent check against he same target a number of times equal to Rank in Good Cop.
Hard-boiled 1 Skip Tracer 1-2 When recovering Strain after an encounter, may spend Advantage up to ranks in Hard-boiled to recover 1 Wound per Advantage spent.
Rapid Recovery 1 Skip Tracer 1-4 When healing Strain after an encounter, recover 1 additional Strain per Rank of Rapid Recovery.
Codebreaker 1 Sleeper Agent 1-1 Remove Setback per Rank in Codebreaker from checks to break or decrypt communications. Decrease difficulty of checks to break codes or decrypt communications by 1.
Expert Tracker 1 Skip Tracer 2-2 Remove Setback per Rank of Expert Tracker from checks to find tracks or track targets. Decrease time to track a target by half.
Bypass Security 2 Sleeper Agent 4-2; Skip Tracer 1-1 Remove Setback per Rank of Bypass Security from checks to disable a security device or open a locked door.
Street Smarts 1 Skip Tracer 2-3 Remove Setback per Rank of Street Smarts from all Streetwise or Knowledge: Underworld checks.
Well-Rounded 1 Sleeper Agent 1-4 Streetwise and Melee become Career Skills.
Armor Master 1 DWW 2-1 When wearing armor, increase Soak by 1.
Dedication: Presence 1 Sleeper Agent 5-1 Increase Presence by Rank.
Grit 1 SA 4-1 Increase Strain Threshold by Rank.
Toughened 3 SA 2-1; DWW 1-1; ST 2-1 Increase Wound Threshold by 2 per Rank.

Background

Born -14 GRS on Falleen, joined up with the Black Sun with his brother Onen in 3 GRS in order to get off-world.

While undercover infiltrating one Vigo on behalf of another in 10 GRS, picked up signs of a Mandalorian strike team from Clan Zakai en route to recover a stolen shipment of beskar. Xizen broke into their comms to offer to help them in exchange for evac, and impressed them well enough to be adopted into Clan Zakai.

Since then, he has been working to build his reputation and resources by putting his skills to use tracking down bounties.

Narrative version: https://www.evernote.com/shard/s310/sh/39455dcc-f7f4-dc70-cfcf-9f10f82e76e2/efd19b91c070927bf55da7e630fad8c9

Motivation

Code: Reputation

Having been adopted into the Mandalorians as an adult and coming from a background in espionage, Xizen feels like he needs to prove his worthiness at every step so that no one has reason to question his right to be there.

Cause: True Mandalorian Alliances

The Mandalorian diaspora holds the potential to splinter the clans further, and Xizen saw enough in-fighting in the Black Sun to know how bad things can get. He wants to foster and build connections between clans to keep them from losing sight of their common identity.

Obligations

Betrayal 5: Xizen betrayed the Black Sun. Granted, he did it while infiltrating one Vigo on behalf of another, which complicates the question of who's entitled to payback, but payback's coming sooner or later.

Description

Age: 29
Height: 5'8"
Build: Lean
Hair: Brown
Eyes: Red
Skin: Green (usually)
Armor: Brown and Gray

Other Notes

Starting XP: 90+5 Obligation
Brawn -> 2: 20
Agility ->3: 30
Cunning ->3: 30

15 left over + 270 extra = 285

Sleeper Agent talents:
Well Rounded (Streetwise, Melee) - 5
Codebreaker -> Toughened -> Analyze Data - 30
Grit-> Bypass Security -> Inside Person -> Dedication - 90
125 XP

DWW Talents:
Toughened -> Armor Master -> Side Step -> Jump Up -> Side Step - 50
50 XP

Skip Tracer (30) Talents:
First two rows - 60
90 XP

Skill ranks:
Negotiation 1 - 5
Streetwise 1 - 5
Ranged Light 1 - 5
Knowledge Warfare 1 - 5
20 XP

Spending Log:
Mandalorian Armor - 2500 (3 enc)
Vambrace 1 - 500 (1 enc)
@@Vambrace Slicing Gear - 500
@Vambrace Datapad - 75
Vambrace 2 - 500 (1 enc)
@Tagger Launcher - 400
--4 Surveillance taggers - 700
@Stimpack Injector - 100

DE-10 Blaster Pistol - 1400 (1 enc)
@Custom Grip - 500
@Blaster Actuating Module - 500

Electronic Lock Breaker - 1000 (R) (1 enc)
Lockpicking Tools - 50 (R) (1 enc)
Security Sweeper - 400 (1 enc)
Stimpacks x5 - 125

Backpack - 50
Utility Belt - 25
Load-bearing Gear - 100

75 credits left over

Session XP:
Session 9, 20 XP — Rank 2 Computers, Warfare
Session 10, 20 XP - Rank 3 Computers, Rank 1 Underworld

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