Cheevil Batt by DarthLectus

Species
Chadra-Fan
Career
Seeker
Specializations
Ataru Striker, Executioner
System
Force and Destiny

3
Threshold 12
Current 6
Threshold 14
Current 8
Ranged 1
Melee 1

Characteristics

1
4
3
2
1
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) X 1
Deception (Cun) 0
Discipline (Will) X 0
Leadership (Pr) 0
Mechanics (Int) 2
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 1
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Ag) X 2
Melee (Br) X 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 1

Attacks

Lightsaber (shoto)
Range
Engaged
Skill
Lightsaber
Accurate 1, Breach 1, Sunder, +1 Advantage while vs single opponent
Damage
6
Critical
2

5
415
1450

Weapons & Armor

Two handed Shoto (Attachments: Curved hilt, Ilum Crystal)
Armored Robes

Personal Gear

5 Stimpacks
Climbing gear
A99 Aquata Breater
Jedi Utility Belt

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Ataru Technique Use Agility instead of Brawn for Lightsaber Checks.
Deathblow After making a successful attack with a non-starship/vehicular weapon, the character may spend one Destiny Point to add damage equal to his Willpower to one hit of the successful attack.
Force Rating Gain +1 Force rating.
Grit Gain +2 Strain Threshold
Hawk Bat Swoop As an action, make a Lightsaber (Agility) attack against a target within short range, adding Force Die up to Force rating. Spend Pip to engage target and Pip to add Advantage to check.
Hunter's Quarry Take Hunter’s Quarry action; make a ◆◆◆ Survival check to upgrade the ability of all attacks made against a target at long range until the end of the character’s next turn.
Jump Up Once per round, may stand from seated or prone as an incidental.
Lethal Blows Add +20 to any Critical Injury results inflicted on opponents.
Marked For Death Take the Marked for Death maneuver, committing Force Die. Add 2 Advantages to combat checks against target while Force Die remain committed, but cannot use this talent again until the original target is incapacitated or the session ends.
Mind Over Matter The character may spend one Destiny Point to recover strain equal to his Willpower rating.
Parry When hit by a melee attack, suffer 3 strain to reduce damage by 4.
Improved Parry When parrying a hit that generated Despair or 3 Threats. may hit attacker once with Lightsaber, Brawl, or Melee weapon (dealing base damage) after original attack resolves.
Precise Aim Once per round, may perform Precise Aim maneuver. Suffer a number of strain no greater than ranks in Precise Aim, then reduce target's melee and ranged defense by that number.
Quick Draw Once per round, draw or holster a weapon or accessible item as an incidental.
Quick Strike Add 2 Boost Dice to combat checks against targets that have not acted yet this encounter.
Reflect When hit by a ranged attack, suffer 3 strain to reduce damage by 4.
Saber Swarm As a maneuver, spend 1 strain to give the next Lightsaber (Agility) combat check this turn the Linked 2 quality during the check.
Toughened Gain +2 to Wound Threshold.
Conditioned Remove 1 setback from Coordination and Athletics checks. Suffer 1 less Strain from falling
Dodge When targeted in combat, as an incidental suffer max. 1 strain and upgrade attack difficulty by 1.

Force Powers

Force Rating
2
Power
Ebb/Flow
Description
Upgrade Effect
Strength: Strain The Force user may spend Pip to increase the strain healed or inflicted by 1. (Can be activated multiple times).
Base Power The Force user's actions empower himself or sap Strength from his foes.
Ebb: When the force user makes a skill check, he may roll an Ebb power check as part of the roll. The users may spend Pip to suffer 1 strain, then inflict 1 strain on all other engaged characters. The Force user may not ativate this multiple times.
Flow: When the force user makes a skill check, he may roll an Flow power check as part of the roll. The users may spend Pip to heal 1 strain. The Force user may not activate this multiple times.

Background

Cheevil had once been a Jedi Padawan, and then a Knight for one glorious week. He was bestowed the rank in the final days of the Clone Wars and then, on his first mission leading a troop of soldiers all on his own, those under his command turned on him.

Gravely injured in the ensuing fight, he managed to cut his way free and escape the planet, and go into hiding on an Outer Rim world of remote farmlands. By the time he recovered, he had to realise that the wounds he suffered and the emotional trauma had left him mostly cut off from his connection with the Force.

He tried to train as hard as he could, to no avail. So ultimately, he resorted to the one thing he still could do: perfecting his skill with his lightsaber. Even if he could only call on the Force in brief trickles, his exceptional Agility and determination have allowed him to maintain and somewhat further his mastery of the Ataru style.

He had to scavenge food and shelter on his own, and resorted to stealing mechanical parts from farming equipment from the nearby homestead to set up basic electrical equipment in his forest hideout - also allowing him to tinker a little with his trusty weapon.

As years went by, his resolution turned into single minded obsession with reclaiming his former powers. When rumours of a martial tournament reached him, he decided to put his training to the test and hoped, that, facing mortal danger once more, he would regain some of what he had lost so long time ago.

Motivation

Morality

Independence / Obsession

Description

Other Notes

http://orokos.com/roll/536558 LS hilt crafting
http://orokos.com/roll/536563 Modding Curved Hilt (failed)
(Utility Belt containing a Jedi Multi-tool was added after these rolls, but it would not have made a difference with these results anyway).
http://orokos.com/roll/536694 Crit mod to LS crystal (failed)
http://orokos.com/roll/536695 Damage mod to LS crystal (failed)

20 exp earned from losing Heats. 1 Rank of Conditioned and Dodge learned."

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