Ataru Technique |
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Use Agility instead of Brawn for Lightsaber Checks. |
Deathblow |
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After making a successful attack with a non-starship/vehicular weapon, the character may spend one Destiny Point to add damage equal to his Willpower to one hit of the successful attack. |
Force Rating |
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Gain +1 Force rating. |
Grit |
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Gain +2 Strain Threshold |
Hawk Bat Swoop |
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As an action, make a Lightsaber (Agility) attack against a target within short range, adding Force Die up to Force rating. Spend Pip to engage target and Pip to add Advantage to check. |
Hunter's Quarry |
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Take Hunter’s Quarry action; make a ◆◆◆ Survival check to upgrade the ability of all attacks made against a target at long range until the end of the character’s next turn. |
Jump Up |
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Once per round, may stand from seated or prone as an incidental. |
Lethal Blows |
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Add +20 to any Critical Injury results inflicted on opponents. |
Marked For Death |
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Take the Marked for Death maneuver, committing Force Die. Add 2 Advantages to combat checks against target while Force Die remain committed, but cannot use this talent again until the original target is incapacitated or the session ends. |
Mind Over Matter |
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The character may spend one Destiny Point to recover strain equal to his Willpower rating. |
Parry |
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When hit by a melee attack, suffer 3 strain to reduce damage by 4. |
Improved Parry |
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When parrying a hit that generated Despair or 3 Threats. may hit attacker once with Lightsaber, Brawl, or Melee weapon (dealing base damage) after original attack resolves. |
Precise Aim |
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Once per round, may perform Precise Aim maneuver. Suffer a number of strain no greater than ranks in Precise Aim, then reduce target's melee and ranged defense by that number. |
Quick Draw |
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Once per round, draw or holster a weapon or accessible item as an incidental. |
Quick Strike |
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Add 2 Boost Dice to combat checks against targets that have not acted yet this encounter. |
Reflect |
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When hit by a ranged attack, suffer 3 strain to reduce damage by 4. |
Saber Swarm |
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As a maneuver, spend 1 strain to give the next Lightsaber (Agility) combat check this turn the Linked 2 quality during the check. |
Toughened |
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Gain +2 to Wound Threshold. |
Conditioned |
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Remove 1 setback from Coordination and Athletics checks. Suffer 1 less Strain from falling |
Dodge |
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When targeted in combat, as an incidental suffer max. 1 strain and upgrade attack difficulty by 1. |