Threshold | 18 |
Current | 0 |
Threshold | 13 |
Current | 0 |
Ranged | 1 |
Melee | 1 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 2 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | 0 | |||
Cool (Pr) | 0 | |||
Coordination (Ag) | 0 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | X | 1 | ||
Leadership (Pr) | X | 2 | ||
Mechanics (Int) | 0 | |||
Medicine (Int) | 0 | |||
Negotiation (Pr) | 0 | |||
Perception (Cun) | 0 | |||
Piloting: Planetary (Ag) | X | 1 | ||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | X | 1 | ||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | 0 | |||
Vigilance (Will) | X | 1 | ||
Brawl (Br) | X | 1 | ||
Gunnery (Ag) | X | 1 | ||
Lightsaber (Br) | 0 | |||
Melee (Br) | X | 1 | ||
Ranged: Light (Ag) | X | 4 | ||
Ranged: Heavy (Ag) | X | 3 | ||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
Missile Tube |
RangeExtreme |
SkillGunnery |
|
Blast 10, Cumbersome 3, Guided 3, Breach 1, Prepare 1, Limited Ammo 4. |
Damage20 |
Critical2 |
|
Thunderbird Scattergun |
RangeShort |
SkillRanged: Heavy |
|
Blast 5, Knockdown, and Vicious 1. |
Damage7 |
Critical4 |
|
Shovel |
RangeEngaged |
SkillMelee |
|
Cumbersome 4 and Improvised Weapon. |
Damage+3 |
Critical5 |
|
Frag Grenade |
RangeShort |
SkillRanged: Light |
|
Blast 6 and Limited Ammo 2. |
Damage8 |
Critical4 |
|
Armor Piercing Grenade |
RangeShort |
SkillRanged: Light |
|
Blast 4, Limited Ammo 2, and Pierce 3. |
Damage16 |
Critical3 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Command 2 | Add a boost per rank of Command to Leadership checks. Affected targets add a boost to Discipline checks for the next 24 hours. | ||
Second Wind 2 | Once per encounter, may use Second Wind incidental to heal strain equal to ranks in Second Wind. | ||
Point Blank 2 | Add 1 damage per rank of Point Blank to damage of one hit of successful Ranged (Heavy) or (Light) attacks made while at short range or engaged. | ||
Side Step | Once per round, as a man- euver suffer a number of strain up to ranks in Side Step to upgrade difficulty of all incoming ranged attacks by an equal number for the next round. | ||
Confidence | May decrease the difficulty of Discipline checks to avoid fear by 1 per rank of Confidence. | ||
Strong Arm | Treat thrown weapons as if they had 1 greater range. | ||
Field Commander | Take the Field Commander action; make an Average Leadership check. A number of allies equal to Presence may immediately suffer 1 strain to perform 1 free maneuver. | ||
Natural Marksman | Once per session, may re- roll any 1 Ranged (Light) or Ranged (Heavy) check. | ||
Sniper Shot | Before making a non- thrown ranged attack, as a maneuver increase the weapon’s range by up to 1 band per rank. Upgrade the attack’s difficulty by 1 per range increase. | ||
Improved Field Commander | Field Commander action affects allies equal to double Presence, and may spend triumph to allow allies to suffer 1 strain to perform 1 action instead. | ||
Grit | Gain +1 strain threshold. | ||
Toughened | Gain +2 wound threshold. | ||
Lethal Blows | Add +10 per rank of Lethal Blows to any Critical Injury result inflicted on opponents. | ||
Deadly Accuracy (Ranged Light) | When acquired, choose 1 combat skill. Add damage equal to ranks in that skill to one hit of a successful attack made using that skill. | ||
True Aim 2 | Once per round, may perform a True Aim maneuver to gain benefits of aiming and upgrade combat check once per rank of True Aim. | ||
Dedication | +1 Brawn. |