Doon Gola by jmg

Species
Aqualish (Quara)
Career
Colonist
Specializations
Politico, Scoundrel
System
Edge of the Empire

0
Threshold 14
Current 0
Threshold 10
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

3
2
2
3
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 2
Coercion (Will) X 1
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) 0
Deception (Cun) X 3
Discipline (Will) 0
Leadership (Pr) X 2
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 2
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 1
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 1
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

0
200
500
0/8

Weapons & Armor

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Aquala, Quara Traits Dangerous Convenants (DC), 20 +1 Brawl rank, +1 Coercion or Athletics rank (Coercion), capable of breathing under water, remove 1 Setback when attempting to track anything through a natural environment.
Plausible Deniability EoE, 66 Remove 1 Setback per rank from all Coercion and Deception checks.
Scathing Tirade EoE, 66 Take the Scathing Tirade action; make a Average Coercion check; Each success causes 1 enemy in close range to suffer 1 strain. Spend Advantage to cause 1 affected enemy to suffer 1 additional strain.
Inspiring Rhetoric EoE, 66 Take the Inspiring Rhetoric action; make an Average Leadership check; each success causes 1 ally in close range to recover 1 strain. Spend advantage to cause 1 affected ally to recover 1 additional strain.

Background

Motivation

Obligations

Obligation (30):
Responsibility (5): Doon is the "leader" of Station 7. He and Dr. Wolu helped re-open the station. He feels an obligation to protect the refugees there.
Oath (15): Doon's true loyalty is to the Red Hand, not the station. The latter is a means to an end. That end? To make Doon rich.
Criminal (10): Doon allowed it when The Red Hand has begun dabbling in slavery, prostitution, and animal fights.

Description

Other Notes

Colonist Skills: Charm, Deception, Leadership, Streetwise
Politico Skills: Charm, Deception
Intellect 2, Cunning 3, Presence 3 (80), Leadership 2 (10), Negotiation (5), Plausible Deniability (5).
Scoundrel (30), Cool 1, 2 (15), Deception 3 (15), Negotiation (10), Scathing Tirade (10), Ranged Light (5), Kill with Kindness (5), Inspiring Rhetoric (10).

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