May upgrade difficulty of incoming Charm, Coercion, or Deception checks once per rank.
When making a Lightsaber skill check, the character may use Willpower instead of Brawn.
Add □ to all Charm, Coercion, and Deception checks unless the target is immune to Force powers.
When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect.
Perform Draw Closer action: make a Lightsaber (Willpower) combat check against one silhouette 1 target within medium range adding ⬡ no greater than Force Rating to check. Spend ◑ to move target one range band closer or to add successes to check.
Center of Being
Take a Center of Being maneuver. Until the beginning of next turn, attacks against the character increase their critical rating by 1 per rank of Center of Being.
Improved Center of Being
Suffer 1 strain to perform Center of Being maneuver as an incidental.
Gain +1 Force Rating.
Defensive Training 2
When wielding a Lightsaber, Melee, or Brawn weapon, the weapon gains the Defensive quality with a rating equal to ranks in Defensive Rating.
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
The user may spend ◑ to sense all living things within short range of himself (including animals and sentient beings). The user may not activate this multiple times.
The user may spend ◑ to sense the current emotional state of one living target with whom he is engaged. The user may not activate this multiple times.
Control: Upgrade Difficulty
Commit ⬡. Once per round when an attack targets the Force user, he upgrades the difficulty of the pool once. The user may not activate this multiple times.
The user may spend ◑ to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.
Spend ◑ to increase power's range by a number of range bands equal to Range upgrades purchased.
Spend ◑ to increase silhouette able to be targeted equal to Strength upgrades purchased.
The Force user can hurl objects to damage targets by making a ranged combat check combined with a Move power check , dealing damage equal to 10 times silhouette.
The Force user can pull objects out of secure mountings or out of an opponent's grasp.