Zaman Bahl by Ravenswick

Species
Mirialan
Career
Consular
Specializations
Sage/Niman Disciple
System
Force and Destiny

2
Threshold 13
Current 0
Threshold 15
Current 0
Ranged 1
Melee 3

Placeholder Image

Characteristics

2
3
2
1
4
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 0
Athletics (Br) 0
Charm (Pr) X 1
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 3
Leadership (Pr) X 1
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 1
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Will) X 2
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Zaman's Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder (1 Advantage), Parry (3 Strain), Defensive Training, Curved Hilt (+1 Advantage on succesful Lightsaber check v. a single opponent, Defensive +1),
Damage
6
Critical
2
Vibroknife
Range
Engaged
Skill
Melee
Pierce 2, Vicious 1, Defensive Training
Damage
+1
Critical
2

400
2970
11/12

Weapons & Armor

Lightsaber 1/5 (Curved Hilt), 1 Enc.
Vibroknife 0/2
Armored Robes 0/2, 5 Enc.

Personal Gear

Backpack (+4 to Enc.)
Utility Belt (+1 to Enc.)
Comlink (Long Range, 2 Enc.)
Datapad (1 Enc.)
Canteen (1 Enc.)
Respirator (1Enc.)
Stimpack (6)
Field Ration Pack (6)
Hand Scanner

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Nobody's Fool FAD 70 May upgrade difficulty of incoming Charm, Coercion, and Deception checks once per rank of Nobody's Fool.
Niman Technique FAD 70 When making a Lightsaber skill check, the character may use Willpower instead of Brawn.
Parry FAD 70 The hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Defensive Training FAD 70 When wielding a Lightsaber, Melee, or Brawn weapon, the weapon gains the Defensive Quality with a rating equal to ranks in Defensive Training.
Center of Being FAD 70 Take a Center of Being Maneuver. Until the beginning of next turn, attacks against character increase their critical multiplier by 1 per rank in Center of Being.
Improved Center of Being FAD 70 Suffer 1 strain to perform Center of Being as an incidental.
Force Rating (x2) FAD 70 Gain +1 Force Rating
Kill with Kindness FAD 71 Remove 1 Setback die per rank of Kill with Kindness from all Charm and Leadership checks.
Researcher FAD 71 Remove 1 Setback die per rank of Researcher from all Knowledge Checks. Researching subjects takes half the time.
Smooth Talker FAD 71 When making Leadership checks, spend 1 Triumph to gain additional Success equal to ranks in Smooth Talker.
Grit (x1) FAD 71 +1 Strain Threshold

Force Powers

Force Rating
3
Power
Bind
Description
The Force user restrains an enemy, preventing the target from acting. The user may spend 1 FP to immobilize a target within short range until the end of the user’s next turn. If the user used and DSFP to generate FP, the target also suffers 1 wound per FP spent in the check (ignoring Soak).
Upgrade Effect
Magnitude Spend 2 FP to affect 1 additional target within range per rank of Magnitude purchased.
Range Spend 1 FP to increase the power's range by a number of range bands equal to Range upgrades purchased.
Strength Spenf 1 FP to disorient the target for a number of rounds equal to the Strength upgrades purchased.
Power
Move
Description
The Force user can move small objects via the power of the Force.

The user may spend FP to move one object of silhoutte 0 that is within short range up to his maximum range. The default maximum range is short range.
Upgrade Effect
Range Spend 1 FP to increase the power’s range by a number of range bands equal the number of Range upgrades purchased.
Control The Force user can hurl objects to damage targets, by making a ranged combat check combined with a Move power check, dealing damage equal to 10 times the silhouette.
Strength (x2) Spend 1 FP to increase silhouette able to be targeted equal to to Strength upgrades purchased.
Power
Sense
Description
The Force user can sense the Force interaction with the world around him.

The user may spend 1 FP to sense all living things within short range (including sentient and non-sentient.

The user may spend 1 FP to sense the current emotional state of one living target with whom he is engaged.
Upgrade Effect
Power
Protect/Unleash
Description
The Force user guides the flow of energy, protecting himself and others or unleashing blasts of power upon his foes.

Protect: the user makes a Protect power check and rolls an Average Discipline check as part of the pool. Spend 2 FP to reduce damage from and energy based weapon that hits himself or an engaged character by an amount equal to Willpower plus 1 per Success. Dark side Force users may only protect themselves.

Unleash: The user makes an Unleash power check and rolls an Average Discipline check for difficulty. If the check succeeds and spends 2 FP, the attack hits. It has a range of short, a base damage equal to Willpower, and a critical painting of 4. The user gains 1 Conflict.
Upgrade Effect
Range Spend 2 FP to increase the power's range by a number of range bands equal to Range upgrades purchased.
Control Protect: Spend 1 Advantage to gain defense equal to the the Advantage spent.
Strength Spend 1 FP to decrease the damage equal to the number of Strength ranks purchased.

Background

My people have always reverence for the Force. When one of us proves worthy of undertaking training as a Jedi, it is a great cause for celebration; my selection was no exception, though, to be honest, there were a few tears that were shed when my Master and I departed Mirial. My father was a renowned ambassador and had always hoped that I would one day follow in his footsteps; though it took a turn that none of us could have predicted, I certainly became that and more. After attaining my Knighthood, I sought to undertake only the most challenging of negotiations because I knew my skills would be of most value there. Though negotiations didn't always go smoothly or ended they way I would have liked, I find myself succeeding more than failing. It is for this reason that the Jedi Masters have been sending me all across this war torn galaxy, to help bring about peace, and finally end this conflict.

Motivation

I seek to help heal divides and bring peace. While I am a pragmatist, I am also a realist. I understand that not everything can be solved with words. There are times when the lightsabers must be drawn and the Force must be made a weapon, or more often in my case, a shield.

Morality

My heart has ever been one of compassion; it is what makes me a good negotiator, being able to hear both sides of an argument and make whole that which has been broken. But I find that when there are those who refuse to be helped or those who will not listen to reason or sense, that the compassion can turn toward hatred. Those who love well can easily turn into those who hate passionately. It is a line I struggle to walk daily.

Morality: 71

Description

Other Notes

- As a Mirialan, I receive one free rank in Cool and one free Rank in Discipline.

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