Backpack (+4 to Enc.)
Utility Belt (+1 to Enc.)
Comlink (Long Range, 2 Enc.)
Datapad (1 Enc.)
Canteen (1 Enc.)
Respirator (1Enc.)
Stimpack (6)
Field Ration Pack (6)
Hand Scanner
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Nobody's Fool
FAD 70
May upgrade difficulty of incoming Charm, Coercion, and Deception checks once per rank of Nobody's Fool.
Niman Technique
FAD 70
When making a Lightsaber skill check, the character may use Willpower instead of Brawn.
Parry
FAD 70
The hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Defensive Training
FAD 70
When wielding a Lightsaber, Melee, or Brawn weapon, the weapon gains the Defensive Quality with a rating equal to ranks in Defensive Training.
Center of Being
FAD 70
Take a Center of Being Maneuver. Until the beginning of next turn, attacks against character increase their critical multiplier by 1 per rank in Center of Being.
Improved Center of Being
FAD 70
Suffer 1 strain to perform Center of Being as an incidental.
Force Rating (x2)
FAD 70
Gain +1 Force Rating
Kill with Kindness
FAD 71
Remove 1 Setback die per rank of Kill with Kindness from all Charm and Leadership checks.
Researcher
FAD 71
Remove 1 Setback die per rank of Researcher from all Knowledge Checks. Researching subjects takes half the time.
Smooth Talker
FAD 71
When making Leadership checks, spend 1 Triumph to gain additional Success equal to ranks in Smooth Talker.
Grit (x1)
FAD 71
+1 Strain Threshold
Force Powers
Force Rating
3
Power
Bind
Description
The Force user restrains an enemy, preventing the target from acting. The user may spend 1 FP to immobilize a target within short range until the end of the user’s next turn. If the user used and DSFP to generate FP, the target also suffers 1 wound per FP spent in the check (ignoring Soak).
Upgrade
Effect
Magnitude
Spend 2 FP to affect 1 additional target within range per rank of Magnitude purchased.
Range
Spend 1 FP to increase the power's range by a number of range bands equal to Range upgrades purchased.
Strength
Spenf 1 FP to disorient the target for a number of rounds equal to the Strength upgrades purchased.
Power
Move
Description
The Force user can move small objects via the power of the Force.
The user may spend FP to move one object of silhoutte 0 that is within short range up to his maximum range. The default maximum range is short range.
Upgrade
Effect
Range
Spend 1 FP to increase the power’s range by a number of range bands equal the number of Range upgrades purchased.
Control
The Force user can hurl objects to damage targets, by making a ranged combat check combined with a Move power check, dealing damage equal to 10 times the silhouette.
Strength (x2)
Spend 1 FP to increase silhouette able to be targeted equal to to Strength upgrades purchased.
Power
Sense
Description
The Force user can sense the Force interaction with the world around him.
The user may spend 1 FP to sense all living things within short range (including sentient and non-sentient.
The user may spend 1 FP to sense the current emotional state of one living target with whom he is engaged.
Upgrade
Effect
Power
Protect/Unleash
Description
The Force user guides the flow of energy, protecting himself and others or unleashing blasts of power upon his foes.
Protect: the user makes a Protect power check and rolls an Average Discipline check as part of the pool. Spend 2 FP to reduce damage from and energy based weapon that hits himself or an engaged character by an amount equal to Willpower plus 1 per Success. Dark side Force users may only protect themselves.
Unleash: The user makes an Unleash power check and rolls an Average Discipline check for difficulty. If the check succeeds and spends 2 FP, the attack hits. It has a range of short, a base damage equal to Willpower, and a critical painting of 4. The user gains 1 Conflict.
Upgrade
Effect
Range
Spend 2 FP to increase the power's range by a number of range bands equal to Range upgrades purchased.
Control
Protect: Spend 1 Advantage to gain defense equal to the the Advantage spent.
Strength
Spend 1 FP to decrease the damage equal to the number of Strength ranks purchased.
Background
My people have always reverence for the Force. When one of us proves worthy of undertaking training as a Jedi, it is a great cause for celebration; my selection was no exception, though, to be honest, there were a few tears that were shed when my Master and I departed Mirial. My father was a renowned ambassador and had always hoped that I would one day follow in his footsteps; though it took a turn that none of us could have predicted, I certainly became that and more. After attaining my Knighthood, I sought to undertake only the most challenging of negotiations because I knew my skills would be of most value there. Though negotiations didn't always go smoothly or ended they way I would have liked, I find myself succeeding more than failing. It is for this reason that the Jedi Masters have been sending me all across this war torn galaxy, to help bring about peace, and finally end this conflict.
Motivation
I seek to help heal divides and bring peace. While I am a pragmatist, I am also a realist. I understand that not everything can be solved with words. There are times when the lightsabers must be drawn and the Force must be made a weapon, or more often in my case, a shield.
Morality
My heart has ever been one of compassion; it is what makes me a good negotiator, being able to hear both sides of an argument and make whole that which has been broken. But I find that when there are those who refuse to be helped or those who will not listen to reason or sense, that the compassion can turn toward hatred. Those who love well can easily turn into those who hate passionately. It is a line I struggle to walk daily.
Morality: 71
Description
Other Notes
- As a Mirialan, I receive one free rank in Cool and one free Rank in Discipline.