Perform a maneuver to cause all ranged attacks to target one helpless enemy or ally until the beginning of her next turn.
Adversary 3
Upgrade combat checks 3 times against her.
Force Powers
Force Rating
3
Power
Move
Description
Force Power. The Inquisitor may spend a force pip to
move one silhouette 0 object within short range to
another location within short range. He may spend
a force pip to increase the range of the power by one band,
spend a force pip to increase the silhouette of the object he
can move by 1, and spend a force pip to increase the number of objects he moves at one time by 2 (he may
activate all of these upgrades multiple times). Finally, he may hurl objects at opponents by making
a Force power check and rolling a ranged attack as
part of the pool. The attackās difficulty is equal to
the silhouette of the object being thrown instead
of the normal difficulty for ranged attacks, and
only succeeds if the user can also spend enough
force pips to move the object. The attack deals damage
equal to the silhouette of the object times ten (silhouette 0 objects deal 5 damage) plus one per & .
If the Inquisitor wants to throw multiple objects,
he must generate enough force pips to move multiple
objects, and must use the rules for Auto-fire to
determine difficulty and targeting.
Upgrade
Effect
Power
Forsee
Description
The user may spend a force pip to gain vague hints about the future. She may also roll a forsee power in an initiative roll and spend force pips as successes. She may spend force pips to pick out specific details equal to Strength upgrades purchased in a Forsee roll. Spend a force pip to increase days into the future they can see into per Duration upgrades purchased.