Physical Training (2) |
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Age of Rebellion - Core rulebook Page 91 |
Add [Blue dice] per rank of Physical Training to Athletics and Resilience checks. |
Toughened (4) |
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Age of Rebellion - Core rulebook Page 91 |
Gain +2 wound threshold |
Durable (2) |
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Age of Rebellion - Core rulebook Page 91 |
May reduce any Critical Injury suffered by 10 per rank of Durable, to a minimum of 1. |
Grit (4) |
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Age of Rebellion - Core rulebook Page 91 |
Gain +1 strain threshold. |
Natural Outdoorsman |
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Age of Rebellion - Core rulebook Page 91 |
Once per session, may reroll any 1 Resilience or Survival check. |
Armor Master |
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Age of Rebellion - Core rulebook Page 91 |
When wearing armor, increase total soak value by 1. |
Blooded |
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Age of Rebellion - Core rulebook Page 91 |
Add [Blue dice] per rank of Blooded to all checks to resist or recover from poisons, venoms, or toxins. Reduce duration of ongoing poisons by 1 round per rank of Blooded, to a minimum of 1. |
Improved armor master |
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Age of Rebellion - Core rulebook Page 91 |
When wearing armor with a soak value of 2 or higher, increase defense by I. |
Heroic Fortitude |
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Age of Rebellion - Core rulebook Page 91 |
May spend 1 Destiny Point to ignore effects of Critical Injuries on Brawn or Agility checks until the end of the encounter. |
Dedication |
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Age of Rebellion - Core rulebook Page 91 |
Gain + 1 to a single characteristic. This cannot bring a characteristic above 6. |
Unstoppable |
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Age of Rebellion - Core rulebook Page 91 |
If a Critical Injury roll is 1 or reduced to 1. do not receive the critical injury. |
Strong Arm |
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Age of Rebellion - Core rulebook Page 91 |
Treat thrown weapons as if they had 1 greater range. |
Feral Strength (2) |
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Age of Rebellion - Core rulebook Page 91 |
Add 1 damage per rank of Feral Strength to one hit of successful attack made using Brawl or Melee skill. |
Knockdown |
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Age of Rebellion - Core rulebook Page 91 |
After hitting with a melee attack, may spend [Triump] to knock the target prone. |
Iron Body (2) |
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Edge of the Empire - No Disintegrations Page 29 |
Remove [Black dice] per rank of Iron Body from Coodination and Resilience checks. Reduce the critical rating of unarmed attacks by 1 per rank of Iron body (to a minimum of 1). |
Parry (3) |
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Edge of the Empire - No Disintegrations Page 29 |
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry. |
Precision Strike |
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Edge of the Empire - No Disintegrations Page 29 |
When this character inflicts a Critical injury with a Brawl, Melee, or Lightsaber weapon, may suffer 1 strain to change the result to any Easy (Purple dice) Critical injury. |
Unarmed Parry |
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Edge of the Empire - No Disintegrations Page 29 |
May Parry while unarmed. Reduce strain cost to Parry while unarmed by 1 (to a minimum of 1). |
Overbalance |
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Edge of the Empire - No Disintegrations Page 29 |
When a combat check made by an engaged foe generates (Despair) or 3 (threat), may stagger attacker until end of his next turn. |
Grapple |
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Edge of the Empire - No Disintegrations Page 29 |
Once per round, may perform the Grapple maneuver. Until the beginning of the character's next turn, foes must spend 2 maneuvers to move from engaged to short isntead of 1. |
Improved Precision Strike |
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Edge of the Empire - No Disintegrations Page 29 |
Once per round, when inflicting a Critical Injury with a Brawl or Melee weapon, may suffer 2 strain to change the result to nay Avarage [2 Purple] Critical injury. |
Supreme Precision Strike |
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Edge of the Empire - No Disintegrations Page 29 |
Once per session, when inflicting a Critical Injury with an unarmed attack, may suffer 3 strain to change the result to any Hard [3 purple] Critical Injury. |
Reflect |
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When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect. |
Martial Grace |
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Edge of the Empire - No Disintegrations Page 29 |
Once per round, suffer 2 strain to add damage equal to ranks in Coordination to the next Brawl check made this turn. |
Mind Over Matter |
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Edge of the Empire - No Disintegrations Page 29 |
The character may spend one Destiny Point to recover strain equal to Willpower rating. |
Natural Brawler (Not yet) |
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Edge of the Empire - No Disintegrations Page 29 |
Once per session, may re-roll any 1 Brawl or Melee check. |