Character Name

Six'troo “Six” by Roderz

Species
Verpine
Career
Technician
Specializations
Modder
System
Edge of the Empire

3
Threshold 11
Current 0
Threshold 14
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

2
3
4
1
2
1

Skills

Skill Career? Rank Roll
Astrogation (Int) X 1
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 1
Cool (Pr) 0
Coordination (Ag) X 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) X 2
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) X 1
Melee (Br) 0
Ranged: Light (Ag) 1
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 1
Knowledge: Underworld (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Unarmed
Range
Engaged
Skill
Brawl
Disorient 1, Knockdown
Damage
2
Critical
5
.45 Automatic Slugthrower
Range
Short
Skill
Ranged: Light
Damage
4
Critical
5

0
80
0
0/7

Weapons & Armor

.45 Automatic Slugthrower (100cr, Enc 1)
Heavy Clothing (50cr, Enc 1)

Personal Gear

Toolkit (350cr, Enc 4)

Assets & Resources

Critical Injuries & Conditions

Talents

Name Book & Page Description
Microvision Strongholds of Resistance p103 +1 Boost to Perception to see tiny details up close
Radio Communication Strongholds of Resistance p103 Can Communicate with technology or other Verpine through radio waves up to 100km
Signature Vehicle Special Modifications p35 A vehicle of silhouette 3 or less becomes the signature vehicle, all Mechanics checks
Larger Project Special Modifications p34 +1 to silhouette limit of Signature Vehicle per rank.
Tinkerer EotE Core p145 Can add 1 hard point to a number of pieces equal to ranks in Tinkerer.
Gearhead EotE Core p136 Remove 1 setback per rank of Gearhead from all Mechanics checks. Cost to add mods to attachments decreased by 50% (doesn’t stack).

Background

Six's clan are heavily involved in the Slayn Collective, a manufacturer of starships. Specifically, Six's clan are involved in the weapon and defensive systems aboard manufactured craft. Six's duties involved maximising the capacity and utilisation of specific components. He was part of a work crew, taking a prototype ship on a shake-down flight. While out, the rest of the clan elected to have the prototype "disappear", and instructed the crew to deliver it to the Alliance to Restore the Republic. Upon completion of the delivery, each of the crew decided it would be best if they all split up, maybe making their way back to the clan if they individually felt it was safe to do so.

Improving tech, refitting and refurbishing tech, these are the things Six loves. For a while he found a place in the workshops of the military, though never as an enlisted recruit. Mostly what he did was take things, and tinker with them, improve them beyond their initial capabilities. Soldiers firing over-cooked rifles, or with unexpected auto-fire functions, soon became something of a liability. Dorian’s call to come and serve on a freighter came in at just the right time. He wasn’t there long before working out Klyf wasn’t really up to scratch when it came to flying the ship, and so Six introduced to Snoopy, recently departed from a small bounty hunting crew.

Motivation

Relationship - Extended Family/Clan
While Six is far away from his clan, he still cares deeply for his clan and desires to see success and good fortune befall it.

Obligations

Criminal (5) - Six is mildly wanted in relation to the disappearance of the prototype ship.

Description

Other Notes

40xp Intellect (4)
10xp Ranged (Light) (1)
5xp Signature Vehicle (1)
10xp Larger Project (1)
5xp Gearhead (1)
10xp Tinkerer (1)

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