A-77 “Reaver” (3000 XP) by Jeremy5710

Species
Clone
Career
Clone Soldier
Specializations
ARC / Clone Veteran / Gunslinger / Trailblazer / Commando / Sharpshooter / Infiltrator
System
Age of Rebellion

8
Threshold 37
Current 0
Threshold 25
Current 0
Ranged 2
Melee 2

Placeholder Image

Characteristics

4
6
2
6
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 4
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 5
Coordination (Ag) X 3
Deception (Cun) X 0
Discipline (Will) X 5
Leadership (Pr) 0
Mechanics (Int) X 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) 0
Resilience (Br) X 5
Skulduggery (Cun) X 5
Stealth (Ag) X 5
Streetwise (Cun) X 0
Survival (Cun) X 5
Vigilance (Will) X 4
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 5
Ranged: Light (Ag) X 5
Ranged: Heavy (Ag) X 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

“Reavers Reapers” Custom DC-17s
Range
Medium
Skill
Ranged: Light
1 adv, Accurate 2, linked 1, paired, Stun setting, blast 9
Damage
9
Critical
3
Vibroknife
Range
Engaged
Skill
Melee
Pierce 4, Vicious 2, remove k, add a, incidental +3 vicious
Damage
+1
Critical
1
EMP grenades
Range
Medium
Skill
Ranged: Light
Blast 6, Disorient 3, Ion, Limited Ammo 1
Damage
8
Critical
4

0
3000
0
9/23

Weapons & Armor

“Reavers Reapers”
Superior Paired DC-17s w/ hair trigger, custom grip, amplifying chamber
(2 enc, 6 hp)
(inaccurate 1, accurate 2, linked 1, stun setting, remove k, +2 damage, 1 adv, blast 9)

Phase 1 ARC Trooper Armor w/
Polarized electro binoculars (w/ 1 perception mod)
Targeting System ( b at long/ext)(nat. marksman)
Integrated Holsters
Superior (1 soak)

(Bbb to perception, remove kkk)

Vibroknife Monomolecular Serrated Custom Grip Energy Overclocked Knife
(1 enc) (6 hp) (2 pierce mods)(2 accurate mods)(vicious)

3x Emp grenades

Personal Gear

Mk. III modular military backpack +6 pouches (+8 ET)

Combat webbing (+3 ET)

2x Military belt Pouch w/ 4 stimpacks inside

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Toughened (11) ARC WT + 2
Grit (12) ARC ST + 1
Physical Training (4) ARC (B) on athletics and resilience
Conditioned ARC Remove (k) on athletics and coordination, reduce fall damage by 1 per rank.
Clanker Killer (2) ARC Remove (b) add auto s/a when targeting droids
Quick Strike (3) ARC Add (b) against targets that haven’t acted this encounter.
Knockdown ARC On (t) may knockdown with melee
Point Blank (3) ARC Add 1 damage to attacks at short or engaged.
Guns Blazing ARC No (d) for twc with r/l weapons. Take a strain.
Natural Commando ARC Ranged Light / Stealth reroll
Rapid Fire ARC Give any ranger light weapon autofire then run out of ammo
Get the Drop ARC Add stealth to initiative once per session
Tactical Evasion ARC Enemy upgrades attacks equal to move maneuvers I used this round
Outdoorsman (3) Veteran / Trailblazer Remove environment setback.
Dedication ARC / Veteran Agility +2
Quick draw Veteran Weapon as incidental
Combat vet Veteran (B) on brawl and disicpline
Rapid reaction Veteran Strain = to ranks to add (s) to initiative.
Improved CK Veteran Decrease crit rating of brawl melee by 1 per rank of CK
Stalker Trailblazer (B) on stealth
Disorient (2) Trailblazer Aa to disorient rounds = ranks
Expert tracker (4) Trailblazer Remove (k) on track, half track time
Prey on weak (2) Trailblazer +1 damage on disorient rank
Dodge (4) Trailblazer Strain = to dodge upgrade that many times
Prime positions Trailblazer Soak by 1 in cover
Dedication Trailblazer +1 cunning
Cunning Snare Trailblazer OPE action, engaged with trap vig/survival to escape.
Blind spot Trailblazer A in cover
Ambush Trailblazer Damage = stealth OPR
One with nature Trailblazer Strain recovered w/ survival
Lethal Blows (3) Sharpshooter +10 crit rating rank
True aim (2) Sharpshooter OPR upgrade = to ranks and standard aim benefits
Sniper shot (2) Sharpshooter Upgrades (d) = range bands
Brace (2) Sharpshooter Remove environment (k)
Deadly Accuracy (2) Sharpshooter Light/melee
Crippling blow Sharpshooter (D) increase desk damage target suffer strain in move if successful
Targeted blow Sharpshooter DP damage = agi once
Quick Fix Sharpshooter Agi replace characteristic OPS
Dedication Sharpshooter Cunning +1
Natural marksman Sharpshooter Light/Heavy reroll
Feral Strength (2) Commando +1 dmg brawl/melee
Durable (2) Commando -10 crit
Strong Arm Commando +1 band on thrown weapons
Natural outdoorsman Commando Resilience/Survival
Armor master Commando +1 soak while wearing armor
Improved armor master Commando +1 defense
Unstoppable Commando If crit has reduced to 1 do not suffer it.
Heroic fortitude Commando DP to ignore brawn/agility crits
Dedication Commando +1 cunning
Frenzied Attack (2) Infiltrator 1 strain per upgrade = to ranks. Melee/brawl
Defensive stance (2) Infiltrator Strain = ranks melee upgrades
Soft Spot Infiltrator Damage cunning DP
Natural Brawler Infiltrator Brawl/Melee Reroll
Natural Rogue Infiltrator Stealth / Skullduggery reroll
Clever Solution Infiltrator OPS cunning instead
Master of Shadows Infiltrator 2 strain decrease diff skulduggery / stealth
Dedication Infiltrator Brawn +1
Stunning blow Infiltrator Melee to strain
Jump Up Infiltrator Stand up lay down, incidental
Improved Quickdraw Gunslinger QD 2 weps a turn
Call Em Gunslinger No k for called shot
Spitfire Gunslinger Successful Twc can hit multiple targets
Dedication Gunslinger +1
Sorry about the mess Gunslinger Crit rating decreases by 1 on first round of encounter.

Background

Motivation

Duties

Description

Other Notes

Return to Top