Toughened (11) |
|
ARC |
WT + 2 |
Grit (12) |
|
ARC |
ST + 1 |
Physical Training (4) |
|
ARC |
(B) on athletics and resilience |
Conditioned |
|
ARC |
Remove (k) on athletics and coordination, reduce fall damage by 1 per rank. |
Clanker Killer (2) |
|
ARC |
Remove (b) add auto s/a when targeting droids |
Quick Strike (3) |
|
ARC |
Add (b) against targets that haven’t acted this encounter. |
Knockdown |
|
ARC |
On (t) may knockdown with melee |
Point Blank (3) |
|
ARC |
Add 1 damage to attacks at short or engaged. |
Guns Blazing |
|
ARC |
No (d) for twc with r/l weapons. Take a strain. |
Natural Commando |
|
ARC |
Ranged Light / Stealth reroll |
Rapid Fire |
|
ARC |
Give any ranger light weapon autofire then run out of ammo |
Get the Drop |
|
ARC |
Add stealth to initiative once per session |
Tactical Evasion |
|
ARC |
Enemy upgrades attacks equal to move maneuvers I used this round |
Outdoorsman (3) |
|
Veteran / Trailblazer |
Remove environment setback. |
Dedication |
|
ARC / Veteran |
Agility +2 |
Quick draw |
|
Veteran |
Weapon as incidental |
Combat vet |
|
Veteran |
(B) on brawl and disicpline |
Rapid reaction |
|
Veteran |
Strain = to ranks to add (s) to initiative. |
Improved CK |
|
Veteran |
Decrease crit rating of brawl melee by 1 per rank of CK |
Stalker |
|
Trailblazer |
(B) on stealth |
Disorient (2) |
|
Trailblazer |
Aa to disorient rounds = ranks |
Expert tracker (4) |
|
Trailblazer |
Remove (k) on track, half track time |
Prey on weak (2) |
|
Trailblazer |
+1 damage on disorient rank |
Dodge (4) |
|
Trailblazer |
Strain = to dodge upgrade that many times |
Prime positions |
|
Trailblazer |
Soak by 1 in cover |
Dedication |
|
Trailblazer |
+1 cunning |
Cunning Snare |
|
Trailblazer |
OPE action, engaged with trap vig/survival to escape. |
Blind spot |
|
Trailblazer |
A in cover |
Ambush |
|
Trailblazer |
Damage = stealth OPR |
One with nature |
|
Trailblazer |
Strain recovered w/ survival |
Lethal Blows (3) |
|
Sharpshooter |
+10 crit rating rank |
True aim (2) |
|
Sharpshooter |
OPR upgrade = to ranks and standard aim benefits |
Sniper shot (2) |
|
Sharpshooter |
Upgrades (d) = range bands |
Brace (2) |
|
Sharpshooter |
Remove environment (k) |
Deadly Accuracy (2) |
|
Sharpshooter |
Light/melee |
Crippling blow |
|
Sharpshooter |
(D) increase desk damage target suffer strain in move if successful |
Targeted blow |
|
Sharpshooter |
DP damage = agi once |
Quick Fix |
|
Sharpshooter |
Agi replace characteristic OPS |
Dedication |
|
Sharpshooter |
Cunning +1 |
Natural marksman |
|
Sharpshooter |
Light/Heavy reroll |
Feral Strength (2) |
|
Commando |
+1 dmg brawl/melee |
Durable (2) |
|
Commando |
-10 crit |
Strong Arm |
|
Commando |
+1 band on thrown weapons |
Natural outdoorsman |
|
Commando |
Resilience/Survival |
Armor master |
|
Commando |
+1 soak while wearing armor |
Improved armor master |
|
Commando |
+1 defense |
Unstoppable |
|
Commando |
If crit has reduced to 1 do not suffer it. |
Heroic fortitude |
|
Commando |
DP to ignore brawn/agility crits |
Dedication |
|
Commando |
+1 cunning |
Frenzied Attack (2) |
|
Infiltrator |
1 strain per upgrade = to ranks. Melee/brawl |
Defensive stance (2) |
|
Infiltrator |
Strain = ranks melee upgrades |
Soft Spot |
|
Infiltrator |
Damage cunning DP |
Natural Brawler |
|
Infiltrator |
Brawl/Melee Reroll |
Natural Rogue |
|
Infiltrator |
Stealth / Skullduggery reroll |
Clever Solution |
|
Infiltrator |
OPS cunning instead |
Master of Shadows |
|
Infiltrator |
2 strain decrease diff skulduggery / stealth |
Dedication |
|
Infiltrator |
Brawn +1 |
Stunning blow |
|
Infiltrator |
Melee to strain |
Jump Up |
|
Infiltrator |
Stand up lay down, incidental |
Improved Quickdraw |
|
Gunslinger |
QD 2 weps a turn |
Call Em |
|
Gunslinger |
No k for called shot |
Spitfire |
|
Gunslinger |
Successful Twc can hit multiple targets |
Dedication |
|
Gunslinger |
+1 |
Sorry about the mess |
|
Gunslinger |
Crit rating decreases by 1 on first round of encounter. |