Tylon Honall by Sytic

Species
Human
Career
Diplomat
Specializations
Ambassador, Force-Sensitive Outcast, Padawan
System
Force and Destiny

8
Threshold 14
Current 0
Threshold 16
Current 0
Ranged 3
Melee 2

Placeholder Image

Characteristics

4
2
3
2
3
6

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) X 5
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 0
Coordination (Ag) X 0
Deception (Cun) X 0
Discipline (Will) X 5
Leadership (Pr) X 4
Mechanics (Int) X 0
Medicine (Int) 0
Negotiation (Pr) X 4
Perception (Cun) X 1
Piloting: Planetary (Ag) X 3
Piloting: Space (Ag) 0
Resilience (Br) X 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 0
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Pr) X 5
Melee (Br) X 0
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 0
Knowledge: Xenology (Int) X 0

Attacks

Training Baton
Range
Engaged
Skill
Lightsaber
Accurate 1, Disorient 1, Stun
Damage
+1
Critical
Peacemaker's Sabers
Range
Engaged
Skill
Lightsaber
HP (0/5), Fine-Tuned Emitter, Cumbersome 3, Encumb 2, Linked 1, Sunder, Concussive, Knockdown, Pierce 1, Stun Setting, Paired, Force-Attuned Resonator (Requires Force Sensitive), Focusing Lens (Accurate 1)
Damage
10
Critical
1

0
1020
1500
7/12

Weapons & Armor

Exoglove

Armor: Armored Insert, fully Modded (Deprecated)

New Armor: Integrated Superior, Extra Soak, Extra Ranged Defence, Extra Melee Defence, Extra Hard Points

Strength Enhancing System, Low-Friction Coating, Kiirium Coating, Energy Dispersion System

Stats: +4 Soak, +2 Defence, 6 Encumberance, 0 Hard Points Remaining, +1 Melee Defence, +1 Soak vs. Heat-Based Weapons, +2 Soak vs. Strain Damage, Difficult to Customize (+1 Difficulty)

Personal Gear

Backpack (Satchel)

R82 Jump Boots

3 Stims

Voodoo Gear (4000 cR Worth)

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Kill with Kindness (1)
Grit (1)
Inspiring Rhetoric
Kill with Kindness (2)
Improved Inspiring Rhetoric
Supreme Inspiring Rhetoric
Intense Presence
Natural Charmer
Dedication +1 to Presence.
Sense Emotions (1)
Uncanny Senses (1)
Confidence (1)
Secrets of the Force
Parry (1)
Renegade Form Use Presence for the Lightsaber characteristic.
Reflect (1)
Force Rating (1)
Dodge (1)
Confidence (2)
Dodge (2)
Sixth Sense 1 +1 to Ranged Defense.
Quick Draw 1 Once per round, draw or holster item as an incidental.
Well Rounded 1 Pick two skills. They permanently become Career Skills.
Valuable Facts 1 Once per encounter, perform a Valuable Facts action. Make a 2 difficulty Knowledge check. On a success, add a Triumph to one other person's skill check made in the same encounter.
Force Rating (2) 1
Adaptable 1 When resolving a check where they roll with a skill with which they have no ranks, they can spend a Destiny Point to cancel a Despair or to remove Threat equal to ranks in Cool.
Dedication 1 +1 to Intellect.
Reflect (2) 1
Parry (2) 1
The Mark of the Wild 1 Once per session, spend a destiny point to activate as a manoeuvre. While active, when rolling a skill check, may choose to upgrade the difficulty of the check once. If the check is successful, add a triumph to the results. Alternatively, may choose to downgrade the difficulty of a check once. If the check fails, add a despair to the results. Each turn the mark is active, add a difficulty die to a seperate pool. At the end of the encounter, when rolling to recover strain, add the pool to the cool or discipline check. Take strain for each uncanceled failure. May be deactivated as an incidental.
Something to Prove 1

Force Powers

Force Rating
3
Power
Diplomatic Solution
Description
Upgrade Effect
Once per game session, when a combat encounter against one or more sentient creatures is about to begin, the character may spend two destiny points and make a 4 Difficulty Charm check to turn the encounter into a social encounter instead.
Power
Influence
Description
Upgrade Effect
Range (1) Control (1) The Force user may attempt to guide the thoughts, feelings, and emotions of others. The user may spend a pip (dark or light) to deal 1 strain to someone he is engaged with, and can spend it to increase the Range by the number of Range upgrades purchased. The character may also make an Influence power check as part of a Coercion, Charm, Deception, Leadership or Negotiation skill check.
Power
Enhance
Description
Upgrade Effect
Coordination, Piloting (Planetary), Piloting (Space), Agility, Resillience, Brawl, Brawn When making an Athletics, Coordination, Piloting (Planetary), Piloting (Space), Resillience or Brawn check, the force user may attempt to roll an Enhance power check as part of the pool. The user may spend force pips to add success or advantages to the check.

Additionally, Tylon may commit force dice to increase his Agility or Brawn characteristic by an equal amount for as long as they remain committed (to the usual max of 6).
Power
Protect/Unleash
Description
Upgrade Effect
Control
Power
Battle Meditation
Description
Upgrade Effect
Range, Control, Strength, Duration, Range, Control

Background

Tylon was born on Corellia in 17 BBY, to wealthy business owners of a credit transferring company that specialized in transfers and deposits between other banking companies. His mother and father did particularly well under the Empire, being suitably motivated to commit harsh actions in their name through a blind eye to scrupulous transactions.

Despite all of this, Tylon was not good with finances, nor with rules. He believed it to be far better to put a smile on someone's face than put money in his own pocket, and was often sheltered from the truth of life under the Empire's heel. When he had escaped their grip, taking with him what little he had, he had done so with very little- Besides his aunt's seemingly broken and archaic tools in a small bag, he set out to find a truth away from his family and to understand who he was.

As the crew of the Eidolon have found, there is more to his history than he knows...

Motivation

Cause: Help the Helpless: In a galaxy full of momentous events and desperate struggle, it is all too easy to forget the poor, the weak, and the downtrodden. Tylon seeks to give voice to the voiceless, and help those who cannot help themselves.

Morality

Mercy/Weakness: While Tylon is incredibly empathetic towards all walks of life, he finds difficulty in tense situations and difficult moments that require an appropriate, if harsh, resolution. He is often too quick to trust.

Mercy: The character shows mercy toward his foes,
dealing with them fairly and honorably. He can spare the
defenseless, will help a helpless enemy, and generally
does not abuse a position of strength.

Weakness: There is a fine line between showing mercy
to one’s foes and letting evil fester because one does not
want to engage with it. The character may let bad things
happen simply because it is too hard to deal with them.

Morality Rating: 98

Obligation: Bounty. His parents have sent several bounty hunters after him, to take him in alive... but not necessarily anybody else.

Magnitude: 10

Description

Tylon is young and spry, a little young to be travelling the galaxy. He wears a nice black suit wherever he goes, and attempts to always be as comforting as possible to those around him.

Other Notes

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