Medic by Damonator

Species
Trandoshan
Career
Soldier
Specializations
Medic
System
Age of Rebellion

7
Threshold 19
Current 0
Threshold 15
Current 0
Ranged 0
Melee 0

Characteristics

5
2
3
2
4
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) X 1
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 5
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 1
Vigilance (Will) X 0
Brawl (Br) X 1
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 1
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) X 1
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 0
Knowledge: Xenology (Int) X 0

Attacks

DH-17 Blaster Carbine
Range
Medium
Skill
Ranged: Heavy
Auto-fire, Inaccurate 2, and Stun Setting.
Damage
8
Critical
3
Vibro Saw
Range
Engaged
Skill
Melee
Cumbersome 5, Pierce 2, Sunder, and Vicious 2.
Damage
+4
Critical
2
Frag Grenade
Range
Short
Skill
Ranged: Light
Blast 6 and Limited Ammo 2.
Damage
8
Critical
4
Concussion Grenade
Range
Short
Skill
Ranged: Light
Blast 8, Concussive 2, Disorient 5, and Limited Ammo 2.
Damage
10
Critical
5

Weapons & Armor

Padded Armor: +2 Soak Value.

Personal Gear

Medpac: Cannot gain Setback dice and add a Boost die to all Medicine checks.

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Forager Remove up to two setbacks from skill checks to find food, water, or shelter. Survival checks to forage take half the time.
Stimpack Specialization 3 Stimpacks heal 1 additional wound per rank of Stimpack Specialization.
Grit 2 Gain +1 strain threshold.
Surgeon 3 When making a Medicine check to help a character heal wounds, the target heals 1 additional wound per rank of Surgeon.
Toughened Gain +2 wound threshold.
Well Rounded Perception and Coercion both become career skills.
Stim Application Take the Stim Application action; make an Average Medicine check. If success- ful, 1 engaged ally increa- ses 1 characteristic by 1 for the encounter and suffers 4 strain.
Master Doctor Once per round, suffer 2 strain to decrease the difficulty of a Medicine check by 1.
Dodge When targeted in combat, may perform a Dodge incidental. Suffer strain no greater than ranks in Dodge to upgrade the difficulty of the attack by that number.
Natural Doctor Once per session, may re- roll any 1 Medicine check.
Improved Stim Application When performing a Stim Application action, may increase the difficulty to Hard, and target only suffers 1 strain.
Anatomy Lessons After making a successful attack, may spend 1 Destiny Point to add damage equal to Intellect to one hit.
Dedication +1 Brawn.
Its Not that Bad Once per session when an ally would suffer a Critical Injury, may take an It’s Not That Bad action; make a Hard Medicine check to stop the ally from gaining the Critical Injury.
Supreme Stim Application When performing the Stim Application action, spend Triumph to increase an additional Characteristic by 1.

Background

Motivation

Duties

Description

Other Notes

Regeneration: When recovering 1 or more wounds through natural rest or a bacta tank, recover 1 additional wound. May also regrow lost limbs after a few months.

Claws: When a Trandoshan makes Brawl checks to deal damage to an opponent, he deals +1 damage and has a Critical Rating of 3.

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