Threshold | 19 |
Current | 0 |
Threshold | 15 |
Current | 0 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 1 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | X | 1 | ||
Computers (Int) | 0 | |||
Cool (Pr) | 0 | |||
Coordination (Ag) | 0 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | 0 | |||
Leadership (Pr) | 0 | |||
Mechanics (Int) | 0 | |||
Medicine (Int) | X | 5 | ||
Negotiation (Pr) | 0 | |||
Perception (Cun) | X | 2 | ||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | X | 0 | ||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | X | 1 | ||
Vigilance (Will) | X | 0 | ||
Brawl (Br) | X | 1 | ||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | X | 1 | ||
Ranged: Light (Ag) | X | 2 | ||
Ranged: Heavy (Ag) | X | 1 | ||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | X | 0 | ||
Knowledge: Xenology (Int) | X | 0 |
DH-17 Blaster Carbine |
RangeMedium |
SkillRanged: Heavy |
|
Auto-fire, Inaccurate 2, and Stun Setting. |
Damage8 |
Critical3 |
|
Vibro Saw |
RangeEngaged |
SkillMelee |
|
Cumbersome 5, Pierce 2, Sunder, and Vicious 2. |
Damage+4 |
Critical2 |
|
Frag Grenade |
RangeShort |
SkillRanged: Light |
|
Blast 6 and Limited Ammo 2. |
Damage8 |
Critical4 |
|
Concussion Grenade |
RangeShort |
SkillRanged: Light |
|
Blast 8, Concussive 2, Disorient 5, and Limited Ammo 2. |
Damage10 |
Critical5 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Forager | Remove up to two setbacks from skill checks to find food, water, or shelter. Survival checks to forage take half the time. | ||
Stimpack Specialization 3 | Stimpacks heal 1 additional wound per rank of Stimpack Specialization. | ||
Grit 2 | Gain +1 strain threshold. | ||
Surgeon 3 | When making a Medicine check to help a character heal wounds, the target heals 1 additional wound per rank of Surgeon. | ||
Toughened | Gain +2 wound threshold. | ||
Well Rounded | Perception and Coercion both become career skills. | ||
Stim Application | Take the Stim Application action; make an Average Medicine check. If success- ful, 1 engaged ally increa- ses 1 characteristic by 1 for the encounter and suffers 4 strain. | ||
Master Doctor | Once per round, suffer 2 strain to decrease the difficulty of a Medicine check by 1. | ||
Dodge | When targeted in combat, may perform a Dodge incidental. Suffer strain no greater than ranks in Dodge to upgrade the difficulty of the attack by that number. | ||
Natural Doctor | Once per session, may re- roll any 1 Medicine check. | ||
Improved Stim Application | When performing a Stim Application action, may increase the difficulty to Hard, and target only suffers 1 strain. | ||
Anatomy Lessons | After making a successful attack, may spend 1 Destiny Point to add damage equal to Intellect to one hit. | ||
Dedication | +1 Brawn. | ||
Its Not that Bad | Once per session when an ally would suffer a Critical Injury, may take an It’s Not That Bad action; make a Hard Medicine check to stop the ally from gaining the Critical Injury. | ||
Supreme Stim Application | When performing the Stim Application action, spend Triumph to increase an additional Characteristic by 1. |