Ayn'Shran'La by Rucol

Species
Phydolon
Career
Consular
Specializations
Ascetic/Steel Hand adept
System
Force and Destiny

4
Threshold 17
Current 0
Threshold 16
Current 9
Ranged 0
Melee 0

Placeholder Image

Characteristics

4
2
2
2
3
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 0
Coordination (Ag) X 1
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) X 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 2
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) X 2
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Unarmed Strike
Range
Engaged
Skill
Brawl
Disorient 1, Knockdown, Stun Setting
Damage
4
Critical
3

20
195
540
0/7

Weapons & Armor

Catch Vest- Has a soak value of 2 against all energy based weapons.

Personal Gear

Comlink (Handheld)
Binders
Restraining Bolt
Stimpack (3)
Cold food ration (recovers 2 strain)

Assets & Resources

The Screaming Firehawk - Sector Ranger ship

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Grit 4 +1 strain threshold.
Go Without 1 Once per session, the character counts as having the right tools for the job when making a skill check.
Iron body 2 Remove setback per rank of Iron Body from Coordination and Resilience checks. Reduce the critical rating of unarmed attacks by 1 per rank of Iron Body (To a minimum of 1)
Symbiotic Resiliance 1 When recovering wounds naturally, Phydolons heal 1 extra wound per full nights rest. In addition, Phydolons may attempt to recover from a critical injury after a fulls nights rest instead of one full week.
Symbiont Isolation 1 If no other Phydolons are present when a Phydolon recovers strain at the end of an encounter they recover 1 less strain to a minmum of 1.
Physical Training 1 Add boost per rank of physical training to Athletics and Resilience Checks,
Intense Focus 1 Perform an intense focus manuvear, suffer 1 strain and upgrade the ability of the next skill check once.
Force Protection 1 Perform the Force protection manuveur, suffer 1 strain and commit force dice up to ranks in force protection. Increase soak by number of force dice comitted until beginning of next turn. Suffer 1 strain every turn force dice remains comitted.
Toughened 1 Gain +2 wound threshold.
Precision Strike 1 When this character inflicts a Critical Injury with a Brawl, Melee or Lightsaber weapon, may suffer 1 strain to change that result to any easy critical injury.
Improved Precision Strike 1 Once per round, when inflicting a critcal injury with a Brawl or Melee weapon, may suffer 2 strain to change the result to any average Critical Injury.
Meditative Trance 1 When suffocating, the character suffers 1 strain each round instead of 3. When exposed to vaccum the character suffers 1 wound each round instead of 3.

Force Powers

Force Rating
1
Power
Enhance
Description
When making an athletics check, the force user may roll an enhance power check as part of the pool.

The user may spend light/dark side force to gain success or advantage (users choice) on the check.
Upgrade Effect
Control Take a force leap action. Make an Enhance power check. The user may spend dark/light to jump horizontally to location in short range.
Control Enhance can be used with the Resilience skill.
Control Enhance can be used with the Brawl skill.
Control When performing a force leap, the user can jump vertically in addition to jumping horizontally.
Power
Suppress
Description
The user may spend (light/dark) force pips to add automatic failure to force power checks made against them or any ally at short range until the end of their next turn.
Upgrade Effect

Background

Motivation

Expertise

Morality

24 (+1 wound threshold, -1 strain threshold)

Strength- Justice

Weakness- Judging

Shran believes in the rule of law. As a result they will make sure that anyone who breaks it is hunted down and brought to justice, ideally before they can cause any damage to anyone or anything. However this can lead to Shran judging people himself, especially out on the frontier away from civilization.

Description

Other Notes

Return to Top