Arissa by SithArissa

Species
Twi'lek
Career
Mystic
Specializations
Makashi Deulist, Niman Disciple, Sentry, Juyo Berserker
System
Force and Destiny

3
Threshold 18
Current 0
Threshold 18
Current 2
Ranged 0
Melee 3

Placeholder Image

Characteristics

1
3
2
3
3
5

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 1
Charm (Pr) X 1
Coercion (Will) X 1
Computers (Int) 0
Cool (Pr) X 3
Coordination (Ag) X 2
Deception (Cun) 1
Discipline (Will) X 1
Leadership (Pr) X 1
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 1
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 1
Stealth (Ag) X 2
Streetwise (Cun) 1
Survival (Cun) 0
Vigilance (Will) X 2
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Pr) X 4
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 2
Knowledge: Outer Rim (Int) X 2
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Precision Saber
Range
Engaged
Skill
Lightsaber
Accurate 1, Breach 1, Sunder, Defensive 3
Damage
5
Critical
2
Standard Saber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder, Defensive 3
Damage
6
Critical
2
Model 38 Sharpshooter
Range
Extreme
Skill
Ranged: Heavy
Accurate 2, Pierce 3
Damage
8
Critical
3

0
1500
450
9/11

Weapons & Armor

PRECISION LIGHTSABER HILT
Encumbrance: 1
Hard Points: 3
Rarity: 5
Price: 9,165
Type: Lightsaber
Categories: Lightsaber, Lightsaber Hilt
Damage: 5
Range: Engaged
Critical: ωω
Skill: Lightsaber
Hands: One-Handed
Qualities: Accurate 1, Breach 1, Sunder, Defensive 3
Features: 1 Damage -1 Mod, Attachments: Ilum Crystal (Changes Base Damage to 6 Mod, Changes Base Critical Rating to 2 Mod, 1 Grant Quality (Breach 1) Mod, Quality (Sunder) Mod)

STANDARD LIGHTSABER HILT
Encumbrance: 1
Hard Points: 5
Rarity: 4
Price: 9,110
Type: Lightsaber
Categories: Lightsaber, Lightsaber Hilt
Damage: 6
Range: Engaged
Critical: ωω
Skill: Lightsaber
Hands: One-Handed
Qualities: Breach 1, Sunder, Defensive 3
Attachments: Ilum Crystal (Changes Base Damage to 6 Mod, Changes Base Critical Rating to 2 Mod, 1 Grant Quality (Breach 1) Mod, Quality (Sunder) Mod)

MODEL 38 SHARPSHOOTER'S RIFLE
Encumbrance: 5
Hard Points: 4
Rarity: 6
Price: 3,250
Type: Slugthrower
Categories: Ranged, Rifle
Damage: 8
Range: Extreme
Critical: ωωω
Skill: Ranged - Heavy
Qualities: Accurate 2, Pierce 3
Attachments: Telescopic Optical Sight (1 Decrease the difficulty of combat checks at long and extreme range by 1 Mod)

PADDED ARMOUR
Rarity: 1
Price: 500
Categories: Resistant
Soak:2

NOBLE REGALIA
Encumbrance: 1
Hard Points: 3
Rarity: 7
Price: 750
Categories: Half Body
Features: Downgrade difficulty of social checks to interact with nobility or subordinates once.

Personal Gear

BACKPACK
UTILITY BELT
STIMPACK x5
BREATH MASK

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Parry (11 Ranks) 149 Force & Destiny When hit by a melee attack suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Nobody's Fool (2 Ranks) 148 Force & Destiny May upgrade difficulty of incoming Charm, Coercion, or Deception checks once per rank.
Reflect (5 Ranks) 150 Force & Destiny When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect.
Niman Technique 148 Force & Destiny When making a check using the Lightsaber skill, the character may use Willpower instead of Brawn.
Toughened (3 Ranks) 153 Force & Destiny Gain +2 wound threshold.
Defensive Training (3 Ranks) 141 Force & Destiny Weapon gains the Defensive quality with a rating equal to ranks in Defensive Training.
Sense Emotions 151 Force & Destiny Add 1 Blue to all Charm, Coercion, and Deception checks unless the target is immune to Force Powers.
Resist Disarm 151 Force & Destiny Suffer 2 strain to avoid being disarmed or having the character’s weapon be damaged or destroyed.
Makashi Technique 146 Force & Destiny When making a check using the Lightsaber skill, the character may use Presence instead of Brawn.
Duellist's Training 142 Force & Destiny Add B to Melee and Lightsaber checks when engaged with only one opponent.
Intense Presence 145 Force & Destiny Spend 1 Destiny Point to recover strain equal to Presence rating.
Parry (Improved) 149 Force & Destiny When parrying pay Despair or 3 Threat, may hit attacker once with dealing base damage.
Dedication (4 Ranks) 141 Force & Destiny Gain +1 Presence +1 Cunning +1 Willpower +1 Agility
Grit (6 Ranks) 144 Force & Destiny +1 Strain
Center of Being 140 Force & Destiny Take a Center of Being maneuver. Until the start of next turn, attacks against the character increase their crit rating by 1 per rank of Center of Being.
Center of Being (Improved) 140 Force & Destiny Suffer 1 strain to perform Center of Being as an incidental.
Constant Vigilance 30 Endless Vigil The character may always choose to use the Vigilance skill when making checks to determine Initiative
Dodge (2 Ranks) 142 Force & Destiny When targeted in combat, may perform a Dodge incidental. Suffer strain no greater than ranks in Dodge to upgrade the difficulty of the attack by that number
Fear the Shadows 30 Endless Vigil Force Talent; Conflict Talent: The character may perfom the Fear the Shadows action. He makes a Hard Deception check, targetting a single minion group or rival, within long range. If he succeeds, that minion group or rival flees the encounter. At GM discretion, these NPCs may not flee due to extenuating circumstances. The character automatically earns one Conflict at the beginning of each game session.
Force Rating (2 Ranks) 143 Force & Destiny Gain +1 Force rating
Makashi Finnish 146 Force & Destiny As an action, make a Lightsaber (Presence) attack against engaged target, adding C up to Force rating. Spend F to add +10 to any resulting Critical Injury rolls.
Makashi Flourish 146 Force & Destiny Once per encounter, as an action make a dd Lightsaber (Presence) check. 1 engaged opponent suffers strain equal to s, and heal an equal amount of strain.
Niman Technique 148 Force & Destiny When making a check using the Lightsaber skill, the character may use Willpower instead of Brawn.
Sleight of Mind (2 Ranks) 152 Force & Destiny Add b to all Stealth checks unless the opposition is immune to Force powers.
Sum Djem 152 Force & Destiny May spend x or aa with a successful Lightsaber attack to disarm opponent.
Intimidating (2 Ranks) Suffer strain equal to ranks to upgrade/downgrade Coercion checks
Lethal Blows (2 Ranks) Add +10 to crit rolls
Embrace Your Hate (2 Ranks) Spend 1 Destiny, Suffer Conflict equal to DSDP to add same amount of damage to attack.
Quick Strike (2 Ranks) Add B per rank to attacks on targets yet to take a turn.
Multiple Opponents Add B to attacks when facing multiple opponents
Juyo Savagery +5 to crits from lightsabers for each Darkside Point
Inner Peace (2 ranks) Once per session convert DSDP to LSDP equal to ranks
Balance When rcovering strain at end of session recover strain equal to force

Force Powers

Force Rating
3
Power
Sense
Description
User may spend F to sense all living things within short range
The user may spend F to sense the current emotional state of one living target.
Upgrade Effect
Control : Upgrade Dificulty Ongoing: Commit C. 1 time per round, when an attack targets user upgrade the difficulty once
Duration Sense’s ongoing effects may be triggered one additional time per round.
Strength When using Sense’s ongoing effects, upgrade the pool twice, instead of once.
Control Ongoing effect: Commit C. Once per round, when making a combat check, he upgrades the ability of that check once.
Power
Influence
Description
The character may attempt to guide, shape, and even twist the thoughts and feelings of others. The character may spend F to stress the mind of one living target he is engaged with, inflicting 1 strain.
Upgrade Effect
Control When making a Coercion, Charm, Deception, Leadership, or Negotiation check, the Force user may roll an Influence Power check as part of his dice pool. He may spend F to gain s or a (user’s choice) on the check.
Range Spend F to increase power’s range by a number of Range bands equal to range upgrades purchased.

Background

Former Slave who was marooned on Koriban at a young age. Found relics of ancient Sith civilisation and has become obsessed with a now long dead Sith Lord who she took her name from.

Motivation

Ultimate power - Wants to attain the power of her namesake.

Morality

Leans heavily Dark Side. At 17 Morality. Gains 3 Conflict at the start of each session.
Strength - Independence
Weakness - Anger

Description

A slight built Twi'lek who's skin is a pale white apart from the black stripes running down her leku.

Other Notes

Return to Top