Jym "Buggy" Barnezz by Basseyjake

Species
Verpine
Career
Commander
Specializations
Instructor, Tactician
System
Age of Rebellion

5
Threshold 18
Current 0
Threshold 15
Current 0
Ranged 2
Melee 2

Placeholder Image

Characteristics

3
3
3
1
2
4

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0 +[b] -[ss]
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 0
Cool (Pr) X 3 2 adv on Init
Coordination (Ag) 0 -[ss]
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) X 5
Mechanics (Int) 1
Medicine (Int) X 2
Negotiation (Pr) 0
Perception (Cun) X 1 +1 Rank
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0 +[b]
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 2 +1 Rank, 2 adv on Init
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) X 3
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 2
Knowledge: Xenology (Int) 0

Attacks

DLS-12 Heavy Blaster Carbine
Range
Medium
Skill
Ranged: Heavy
Inaccurate 1, Auto-Fire, Cumbersome 2, Accurate 2
Damage
10
Critical
3
Vibroknife
Range
Engaged
Skill
Melee
Pierce 2, Vicious 1
Damage
4
Critical
2
SX-21 Pump-Action Scatter Blaster
Range
Short
Skill
Ranged: Heavy
Blast 6, Cumbersome 3, Prepare 1
Damage
10
Critical
4
Activv1 Riot Shield
Range
Engaged
Skill
Melee
Cumbersome 3, Defensive 2, Deflection 2, Disorient 1
Damage
+0
Critical
6
VES-700 Pulse Rifle
Range
Medium
Skill
Ranged: Heavy
Blast 6, Stun setting
Damage
8
Critical
3

25
515
815
15/15

Weapons & Armor

==Weapons==
VES-700 Pulse Rifle
- Custom Grip
-- Point Blank mod
-- Accurate mod
- Forearm Grip
-- Accurate mod

--OR--

SX-21 Pump-Action Scatter Blaster
- Custom Grip
-- Point Blank mod
-- Accurate mod
- Forearm Grip
-- Accurate mod

--OR--

DLS-12 Heavy Blaster Carbine
- Custom Grip
-- Point Blank mod
-- Accurate mod
- Forearm Grip
-- Accurate mod

Combat Knife

Activv1 Riot Shield w/Mag Lock

==Armour==
Verpine Fiber Ultramesh Armor
- Squad Tactical System
-- Perception skill mod
-- Vigilance skill mod
- Threat Monitor
-- Add Adv to Initiative mod (2)
-- Quick Strike talent mod

Personal Gear

3-MAL Secure Comlink
Military Modular Backpack Frame
- Oxygen Unit
- Temperature Control Unit (not installed)
- Storage Unit
Military Trauma Pack
Load-Bearing Gear
Verpine Headband
Utility Belt

Assets & Resources

**VES-700 Pulse Rifle**
> **Damage:** 8, **Crit:** 3, **Range:** Medium, **Qualities:** Blast 6, Accurate 2, Stun setting
> Custom Grip removes [s]
> Forearm Grip reduces [d] when using Ranged (Heavy) in Engaged Range
> 1 rank Point Blank
> 1 rank Quick Strike [b]
!roll [pppbb+d+s]

**SX-21 Pump-Action Scatter Blaster**
> **Damage:** 10, **Crit:** 3, **Range:** Short, **Qualities:** Blast 6, Cumbersome 3, Prepare 1
> Pierce 4 instead of Blast 6 at Engaged range
> Riot Shield adds [s]
> Custom Grip removes [s]
> Forearm Grip reduces [d] when using Ranged (Heavy) in Engaged Range
> 1 rank Point Blank
> 1 rank Quick Strike [b]
!roll [ppp+d+s]

**DLS-12 Heavy Blaster Carbine**
> **Damage:** 10, **Crit:** 3, **Range:** Medium, **Qualities:** Inaccurate 1, Auto-Fire, Cumbersome 2, Accurate 2
> Custom Grip removes [s]
> Forearm Grip reduces [d] when using Ranged (Heavy) in Engaged Range
> 1 rank Point Blank
> 1 rank Quick Strike [b]
!roll [pppbb+d+s]

Critical Injuries & Conditions

==Active==

==Healed==
Crit 64: Slightly Dazed (Operation Kamino 1)
Crit 50: Head Ringer (Operation Kamino 1)
Crit 43: Bowled Over (Operation Kamino 1)
Crit 94: At the Brink (Healed by Caracal - Operation Kamino 1)
Crit 88: Compromised (Healed by Huarra - Operation Open For Business)
Crit 69: Scattered Senses (Healed by Huarra - Operation Raging Veridium)
Crit 35: Stunned (Healed by Hugo - Operation Maximum Ambition)

Talents

Name Rank Book & Page Description
Microvision 1 Verpine
Radio-wave Communication 1 Verpine
Body Guard 3 Instructor Once per round, perform the Body Guard maneuver to guard an engaged character. Suffer a number of strain no greater than ranks of Body Guard, then until the beginning of the next turn upgrade the difficulty of combat checks targeting the protected character by that number.
Conditioned 2 Instructor Remove [SE] per rank of Conditioned from Athletics and Coordination check. Reduce the damage and strain suffered from falling by 1 per rank of Conditioned.
Quick Strike 1 Threat Monitor Add [BO] per rank of Quick Strike to combat checks against targets that have not acted yet this encounter.
Physical Training 1 Instructor Add [BO] per rank of Physical Training to Athletics and Resilience checks.
Field Commander Instructor Take the Field Commander action; make an Average (dd) Leadership check. A number of allies equal to Presence may immediately suffer 1 strain to perform 1 free maneuver. This does not count towards their two maneuvers this round. If there are any questions as to the order in which allies act, the character using Field Commander is the final arbiter.
Field Commander (Improved) Instructor Field Commander action affects allies equal to double Presence, and may spend [TR] to allow one ally to suffer 1 strain to perform 1 free action instead of a maneuver.
Toughened 3 Instructor Gain +2 wound threshold.
Side Step 1 Tactician Once per round, may perform Side Step maneuver and suffer a number of strain to upgrade difficulty of all incoming ranged attacks by an equal number for the next round. Strain suffered this way cannot exceed ranks in Side Step.
Swift Tactician Do not suffer usual penalties for moving through difficult terrain (he moves through it at normal speed, without spending additional maneuvers).
Point Blank 1 Forearm Grip Add 1 damage per rank of Point Blank to damage of one hit of a successful attack while using Ranged (Heavy) or Ranged (Light) skills at short range or engaged.
Quick Draw Tactician Once per round, draw or holster a weapon or accessible item as an incidental.
Grit 1 Instructor Gain +1 strain threshold.
Body Guard (Improved) Instructor Once per session, when an ally protected by the Body Guard maneuver suffers a hit, suffer the hit instead.
Dedication 1
Stimpack Sepcialization 1

Background

Jym Barnezz served as security on Research Station Shantipole in the Roche Asteroid belt.

When the Empire became aware of Project Shanitpole, they blockaded the system. However, the Rebels broke the blockade with the B-wing prototypes and blew up Research Station Shantipole, leaving many Verpine homes destroyed.

Jym, found asylum with the Rebellion in the Taldot sector where he was informally referred to as Buggy.

His battle acumen was quickly nourished and his familiarity aboard space faring vessels gave him an edge, he was eventually recruited into the 1st SpecForce Regiment, or the SpaceOps Marines to lead a squad tasked with providing cover to the engineering and scientists of the Alliance tasked with recovering any valuable tech.

However, a boarding mission gone wrong left his whole team killed or MIA and himself captured. Separated from the Alliance, Buggy had resolved himself for a lifetime working the Spice mines, that is until he was given a second chance.

Rescued during Operation Close Vassal, he was taken back to Sector Force Lantillies where he will begin a new to right his wrongs.

Motivation

**Motivation:** Drive to Redemption
> Buggy has done something terrible in the line of duty and feels that he must somehow redeem himself. Whatever it is he thinks he’s done—sending troops to their deaths, giving an order that resulted in civilian casualties, or failing to accomplish an objective—influences every order he gives and every decision he makes.

Duties

**Duty:** Tech Procurement
> Buggy asks for ingenuity and innovation from his troops. Even if his unit isn’t gifted with state-of-the-art weapons, he expect them to use what they have to the best of their ability, and to make improvements where they can in order to improve their situation. Buggy is often more concerned with subordinates who are technologically or mechanically inclined, leaning on them to provide an extra edge for the rest of their unit.

**Motivation:** Drive to Redemption
> Buggy has done something terrible in the line of duty and feels that he must somehow redeem himself. Whatever it is he thinks he’s done—sending troops to their deaths, giving an order that resulted in civilian casualties, or failing to accomplish an objective—influences every order he gives and every decision he makes.

Description

Tall, green Verpine.
Battle-scarred face, missing half an antenna.

Common Actions
==============
**Cool Init.** !init pc [pppa][aa]
**Vigilance Init.** !init pc [ppa][aa]

**Leadership check.** *Presence 4, Leadership 5 !roll[ppppa+d]

==MOVE PEOPLE!==
**Field Commander (Action).** *Presence 4, Leadership 5. Allies equal to 2xPresence may suffer one strain to perform one maneuver. :Triumph: = an ally may perform an action.* !roll[ppppadd]

Other Notes

Total downtime earned: 180hrs
Total downtime spent: 10hrs
Downtime remaining: 170hrs

Creation
=======
Creation: 80xp, 20duty, 500cr
Bonus duty credits: +2500cr, -10duty
Bonus duty credits: +1000cr, -5duty
Bonus duty xp: +5xp, -5duty
Free Career Skills: Cool, Discipline, Leadership, Knowledge (Warfare)
Free Specialization Skills: Discipline, Ranged (Heavy)
Free Verpine Skill: Mechanics
Brawn 3
Presence 2+3
SFL Recruitment Bonus: +15xp
AoR Career Bonus: +10xp

Instructor Talent Tree ( 110 XP spent)
· 5: ■ □ ■ ■ Conditioned / Body Guard / Grit
10: ■ □ ■ □ Toughened / Conditioned
15: ■ □ ■ ■ Physical Training / Body Guard / Body Guard (Improved)
20: ■ □ □ ■ Field Commander / Toughened
25: ■ □ □ □ Field Commander (Improved)

Tactician Talent Tree ( 30 XP spent)
· 5: □ □ ■ ■ Toughened / Side Step
10: □ □ ■ ■ Quick Draw / Swift
15: □ □ □ ■ Body Guard
20: □ □ □ □
25: □ □ □ □

Missions
=======
1 Operation Maximum Ambition 25xp 10duty 300cr 24hrs
2 Operation Tundra Troopers 25xp 10duty 300cr 24hrs
GM Operation Hell's Herald 20xp 15duty 300cr 12hrs
3 Operation White Redemption 25xp 15duty 300cr 24hrs
4 Operation Surprise Party 25xp 10duty 300cr 24hrs
5 Operation White Noise 20xp 10duty 300cr 24hrs
6 Operation Open For Business 20xp 20duty 300cr 24hrs
7 Operation Raging Veridium 25xp 15duty 400cr 24hrs
GM Operation Dorothy 10xp 250cr 12hrs
GM Operation Two Little Boys 15xp 250cr 12hrs

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