Threshold | 17 |
Current | 3 |
Threshold | 11 |
Current | 5 |
Ranged | 1 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 2 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | 0 | |||
Cool (Pr) | X | 2 | ||
Coordination (Ag) | 0 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | 0 | |||
Leadership (Pr) | 0 | |||
Mechanics (Int) | 0 | |||
Medicine (Int) | X | 0 | ||
Negotiation (Pr) | 0 | |||
Perception (Cun) | 0 | |||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | X | 1 | ||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | X | 0 | ||
Vigilance (Will) | X | 2 | ||
Brawl (Br) | X | 2 | ||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | X | 2 | ||
Ranged: Light (Ag) | X | 0 | ||
Ranged: Heavy (Ag) | X | 3 | ||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | X | 1 | ||
Knowledge: Xenology (Int) | 0 |
Electrostaff |
RangeEngaged |
SkillMelee |
|
Cortosis, Cumbersome 3, Linked 1, Stun Setting, Unwieldy. |
Damage+4 |
Critical3 |
|
Vibroknucles |
RangeEngaged |
SkillBrawl |
|
vicious 1, pierce 1 |
Damage+1 |
Critical2 |
|
Blaster Carbine |
RangeMedium |
SkillRanged: Heavy |
|
Damage+9 |
Critical3 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Body Guard | 1 | FIB33 | Once per round, perform the Body Guard maneuver to guard an engaged character. Suffer a number of strain no greater than ranks of Body Guard, then until the beginning of the next turn upgrade the difficulty of combat checks targeting the character by that number. |
Toughened | 1 | FIB33 | Gain +2 wound threshold. |
Moving Target | 2 | FIB33 | If the character has already acted this round increase ranged defense by 1 for each rank in Moving Target |
Rapid Reaction | 2 | Suffer a number of strain up to ranks in Rapid Reaction to add equal number of successes to an initiative roll | |
Suppressing Fire | 1 | Characters and allies in short range may spend advantage on failed combat checks once per round to inflict 1 strain per rank of Suppressing Fire | |
Conditioned | 1 | Remove a setback per rank of Conditioned from all Atheletics and Coordination checks. Reduce the damage and Strain suffered from falling by 1 per rank of Conditioned. | |
Improved BodyGuard | 1 | Once per session, when an ally protected by the Body Guard maneuver suffers a hit, you may take the hit instead | |
Dedication | 1 | Gain +1 to a single stat score | |
Seize the Initiative | 1 | Once per session as a maneuver, you may make a Hard Athletics check. On Success, other PCs may take their turns immediately. |