Character Name

Kaiten'airel'athor by MegaGeek2468

Edge of the Empire

Threshold 13
Current 0
Threshold 12
Current 0
Ranged 0
Melee 0

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Skill Career? Rank Roll
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 1
Coercion (Will) X 0
Computers (Int) 0
Cool (Pr) 1
Coordination (Ag) 0
Deception (Cun) X 1
Discipline (Will) 0
Leadership (Pr) X 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 1
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 1
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Melee (Br) 0
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 0
Knowledge: Xenology (Int) 0


Blaster Pistol
Ranged: Light
Stun Setting


Weapons & Armor

Blaster Pistol
Heavy Clothing

Personal Gear

Handheld Comlink
Extra Reload

Assets & Resources

Critical Injuries & Conditions


Name Book & Page Description
Infravision EtU p.21 Remove S added to checks by lighting


Kaiten'airel'athor was raised from youth to serve the Chiss Ascendancy's Bureau of Internal Security. Her mother had served proudly all his life, and was eager for any of her children to take on the burden of serving their people. She ensured that Kaiten and her siblings had the best education possible, nurtured and encouraged a sense of public spirit and duty, and when the time came proudly saluted at her daughter's graduation from the Bureau's boot camp. For a time, Kaiten was happy with her work, and she progressed quickly, advancing from an initial posting in the Special Assault Team (SAT) to support and then independent postings in the Department of Anti-Dissidence Operations. At the DADO she became a feared agent, responsible for relentlessly pursuing and capturing more than a dozen 'dissidents', individuals accused of plotting against the Ascendancy. She never questioned the fate of those she arrested, and never cared for those she was forced to kill - in her eyes, they had made their choice to turn away from the species and the Ascendancy long before, and nothing was left to them.

But as she progressed through the Bureau, she began to become disillusioned with its systems, with the inefficiences and hypocrisies she observed. The Bureau was obsessed with maintaining the Ascendancy's isolation, to the exclusion of all other interests. It insisted on rigidly observing the borders of the Ascendancy, refused to involve other agencies, and strictly limited Kaiten's power to act. In her eyes, every effort should be made to bring criminals to justice, and attempts to limit her power to do so were ridiculous and laughable to the extreme. The final straw came when she was ordered to turn back from pursuing a man who had stolen government files, taken an official courier vessel and fled the Csilla system. Tracking his hyper-trajectory, she was preparing to jump to lightspeed when orders came not to pursue. She argued against them, raged against the voice on the comm, for she had pursued this target for months. Finally, she simply killed the channel, and made the jump into the galaxy at large.

Disowned by her family, declared a criminal by her people, Kaiten robotically follows her final duty. She hopes one day to return to the Ascendancy, her prey in tow, and claim what she sees as her just dues, but for now she is content simply to survive and employ her skills in the pursuit of any justice going.


Restoration - Kaiten's first loyalty is to the Chiss Ascendancy, to guarding Csilla and ensuring the long-term stability of its government. Though she has taken a leave of absence from the planet, she remains a loyal servant, and looks forward to her eventual return with her prey in tow


Vigilante (10) - Kaiten has forsaken her responsibilities and her people to pursue one man, Sanar'tavak'zann, to the ends of the galaxy if needs be. Her responsibilities and her people, however, are not entirely content with this arrangement


Other Notes

Starting XP - 100
Obligation XP - 10

Presence 2 - 20 XP
Agility 3 - 30 XP
Cunning 3 - 30 XP
Brawn 3 - 30 XP

Cool 1 - Chiss

Charm 1 - Colonist
Deception 1 - Colonist
Negotiation 1 - Colonist
Streetwise 1 - Colonist

Ranged (Light) 1 - Marshal
Vigilance 1 - Marshal

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