Arthur "Ginger" Jackson by Azit12

Species
Human
Career
Colonist
Specializations
Marshal, Gunslinger, Gambler, Performer
System
Edge of the Empire

8
Threshold 18
Current 0
Threshold 19
Current 4
Ranged 4
Melee 3

Placeholder Image

Characteristics

4
5
2
3
3
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 1
Charm (Pr) X 1
Coercion (Will) X 1
Computers (Int) 0
Cool (Pr) X 0
Coordination (Ag) 0
Deception (Cun) X 1
Discipline (Will) 0
Leadership (Pr) X 1
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 1
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 3
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

DR-45 "Dragoon" Cavalry Blaster
Range
Medium
Skill
Ranged: Light
Stun Setting, Accurate 3, Pierce 2
Damage
14
Critical
3
Vibroknife
Range
Engaged
Skill
Melee
Pierce 2, Vicious 1
Damage
+1
Critical
2
Widowmaker
Range
Long
Skill
Ranged: Light
Superior, Auto-Fire, Stun Setting, Vicious 5, Pierce 6, Accurate 5
Damage
14
Critical
2
Pimp Hand
Range
Engaged
Skill
Brawl
Disorient 3, Pierce 2, Vicious 5, Accurate 3, Sunder, Concussive 1, Superior
Damage
+2
Critical
3
Rocket Pistol
Range
Long
Skill
Ranged: Light
Stun Setting, Pierce 4, Auto Fire, Accurate 3, Blast 11
Damage
10
Critical
3
Cowboy War Shield
Range
Short
Skill
Ranged: Light
Cumbersome 3, Defensive 1, Deflection 2, Disorient 1, Limited Ammo 1
Damage
+1
Critical
4

10
970
11844
19/21

Weapons & Armor

DR-45 "Dragoon" Cavalry Blaster
- Custom Grip.
Remove 1 setback from all attack checks when using this weapon
Anyone other than owner adds 2 setbacks to combat checks using this weapon.
+ add 1 Quality (Accurate 1) Mod
- Electronic Sighting System, Allows shooter to aim as an incidental once per round at short range. Decreases the difficulty of Perception checks to locate the shooter in low light conditions by 1. a
- add 1 Quality(Accurate 1) Mod
- Blaster Actuating Module.
+ 1 Damage +1 Mod
+ 1 Add a setback to all attack checks when using this weapon Mod
+ 2 Damage +1 Mods
+ 2 Quality (Pierce 1) Mods

Widowmaker(Enc 1, 5hp)
- Custom Grip(Fully Modded)
Remove 1 setback from all attack checks when using this weapon
Anyone other than owner adds 2 setbacks to combat checks using this weapon.
- Electronic Sighting System(Fully Modded)
Allows shooter to aim as an incidental once per round at short range. Decreases the difficulty of Perception checks to locate the shooter in low light conditions by 1.
- Blaster Actuating Module(Fully Modded)
- Blaster Supressor
add two setbacks to perception or vigilance checks made to locate a concealed shooter firing silenced blaster.
-Superior Quality

Rocket

Kyuzo War Shield

Vibroknife

Garrote

2 Segmented Armors(7HP)
Soak 4, Def 2
- Superior, Sealable
- Special Embellishment, add an advantage to Stealth checks

Heavy Clothing
- Armour Inserts, 1 Increases Defense value by 1 Mod
1 Increases Soak value by 1 Mod
Increase difficulty of check to notice inclusion to Hard

Personal Gear

- MK.lll Modular Backpack with 6 pouches
- Load-Bearing Gear
- Utility Belt
- Military Belt Pouch
- Lockpick Set
- Comlink(Handheld)
- Datapad
- Breath Mask
- Fusion Lantern
- Spacesuit
- Savior Anti-Grav Chute
- "Rider" Ascension Pistol
- 1 Bottle of Corellian Whiskey
- Collar Amp(Upgraded)
- Infrabinoculars
- 2 Cam Droids

Assets & Resources

Cybernetic Appendage(Agility)
Features: Unobtrusive add 4 setbacks to checks to determine that the character has the cybernetic installed
- Inbuilt Weapon Pimp Hand, add 4 setback to checks to determine that the cybernetic contains a weapon
- Integrated tools, Athletics, Computers, Mechanics, Skulduggery. At GMs discression this cybernetic counts as having the right tools for the job.
-Ion Shielded


Affide Crystal: Requires an upgraded daunting check to overcome when ingested. the poison inflicts 10 Wounds and a Critical Injury on a failed check. Each threat generated adds +40 to the roll for the Critical Injury result. GMs may spend 3 threat or a despair to kill a target instantly, leaving no opportunity for resuscitation.

Concealed Recorder: Add 2 setbacks to Perception checks to find a concealed recorder on a person's body.

Specialist Tool: Sneak in my Boots
Features: Add automatic success to Stealth checks when using this item., Safety Features: Add automatic advantage to Stealth checks made by this tool.

2 Extra Reloads
6 Field Rations(Apples)

Narrative Items:
Mandalorian helmet with blaster holes marking a smiley face

The Millenium Yeehaw: http://swsheets.com/v/7nydfb10u-the-millenium-y

Less Than Twelve Parsects(LTTP):
http://swsheets.com/c/tabfplpfv-less-than-twelv

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Toughened(x3) Gain +2 wound threshold
Grit(x6) Gain +1 Strain Threshold
Good Cop Spend 2 advantages from a Charm or Negotiation check to upgrade ability of an ally’s subsequent social check against the same target a number of times equal to ranks in Good Cop.
Unrelenting Skeptic When targeted by a Deception check, the character automatically adds failiures to the check equal to ranks in Vigilance.
Unrelenting Skeptic(Improved) When targeted by a Deception check that fails, may spend 1 Destiny Point to add a despair to results.
Quick Draw Once per round, draw or holster a weapon or item as an incidental.
Quick Strike(x2) Add a boost per rank of Quick Strike to combat checks against targets that have not acted yet this encounter
Call 'em Do not add setback to combat checks due to the use of the Aim maneuver.
Rapid Reaction(x2) The character may suffer a number of strain to add an equal number of Successes to any Vigilance or Cool check to determine initiative order. The number may not exceed his ranks in Rapid Reaction.
Dedication(Agility) You all already know, i'm too lazy to add a description
Quick Draw(Improved) May use Quick Draw twice per round.
Lethal Blows(x2) LETHAL BLOWS Add +10 per rank of Lethal Blows to any Critical Injury result inflicted on opponents.
Sorry About The Mess Decrease the Critical Rating of a weapon by 1 (minimum 1) against targets that have not yet acted this encounter.
Bad Cop Spend 2 advantages from a Deception or Coercion check to upgrade ability of an ally’s subsequent social check against the same target a number of times equal to ranks in Bad Cop
Point Blank(x2) Add 1 damage per rank of Point Blank to damage of one hit of successful Ranged (Heavy) or (Light) attacks made while at short range or engaged.
Natural Marksman Once per session, may reroll any 1 Ranged(Light) or Ranged(Heavy) check.
Spitfire After a succesful combined check with two Ranged(Light) weapons, additional hits can be allocated to other targets within range of the weapon.
Dedication(Brawn) You all already know, i'm too lazy to add a description
Guns Blazing As an incidental, suffer 2 strain to avoid increasing the difficulty of a Ranged(Light) check to attack with two weapons.
Deadly Accuracy(Ranged-Light) When aquired, choose 1 combat skill. Add damage equal to ranks in that skill to one hit of successful attack made using that skill.
Second Chance(x3) Once per encounter choose a number of positive dice equal to ranks in Second Changes and reroll them.
Convincing Demeanor Remove a setback per rank of Convincing Demeanor from any Deception or Skulduggery checks.
Up The Ante When gambling win 10% more credits per rank of Up the Ante
Double or Nothing Suffer 2 strain to perform the Double or Nothing incidental to increase the difficulty of the next check by one. Then, after cancelling opposing symbols, double the remaining advantages.
Smooth Talker(Charm) When making checks with Charm skill spend triumph to gain additional successe equal to ranks in Smooth Talker
Natural Negotiator Once per session, may reroll any 1 Cool or Negotiation check.
Double Or Nothing(Improved) When performing the Double or Nothing incidental, after cancelling opposing symbols, also double the amount of remaining Successes.
Natural Rogue Once per session, may reroll any 1 Skulduggery or Stealth check.
Double Or Nothing (Supreme) When performing the Double or Nothing incidental, also double the number of Triumphs and Despairs.
Dedication(Brawn)
Distracting Behaviour As a maneuver, suffer strain up to ranks in Cunning. Until start of next turn, equal number of engaged NPCs suffer t on checks. Ranks increase range.
Dodge(x2) When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number.
Jump Up Once per round, may stand from seated or prone as an incidental.
Natural Athlete Once per session, reroll any 1 Athletic or Coordination check.
Second Wind Once per encounter, may use Second Wind incidental to heal strain equal to ranks in Second Wind

Background

Stories of Draco Jackson of the Old Republic, the most famous Cowboy of The Jackson 5 inspired Arthur Kieffer to take on the last name of Jackson and Arthur named himself as a decendant of Draco. The young man from Jakku trained to the best of his ability through living as a smuggling gunslinger until he was ready to join the Republic at age 27. Arthur Jackson shortly after joining the Republic got enlisted into the Republic Intelligence but that might have been a mistake on their part as Arthur or now assigned as Ginger does not have the qualities that most people in the intelligence has, Arthur is known to be rebellious and manage to always seek trouble. One valuable thing he has learned from the Intelligence though is a lesser known offworld language that the Separatist do not know.

Motivation

Fame: Arthur is after fame and for his name to be remembered after he passes, that is why he tries to be the best of the best by doing feat worthy things.

Obligations

CR 5. Duty: 50 Total Duty 550

Loss Prevention: Arthur tries his best to protect his team and keep them alive even if that means doing things that is not approved by his own teammates.

Description

185 cm, 75 kilogram,long red hair color, blue eyes, light skin color, scruffy beard, cowboy outfit with a hat. 28 years old.

Other Notes

Arthur Jackson XP and Credits:
https://docs.google.com/spreadsheets/d/13DSFi0TXyNt7HfKw2ZFcOzIUrKLx5Ye2Kc38aZ-Y4NA/edit?usp=sharing

Avaliable Hours: 221

Weapon Expert Acommodations: 10% Discount on weapons and attachments.
POW Medal: Add a boost on all skulduggery/survival

The Millenium Yeehaw: http://swsheets.com/v/7nydfb10u-the-millenium-y

Less Than Twelve Parsects(LTTP) http://swsheets.com/c/tabfplpfv-less-than-twelv

CR 4: Rewards unspent.
CR 5: Rewards unspent.

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