Vanin Tarkosus, Jedi WeaponMaster by sithknightgalen

Species
Human
Career
Warrior
Specializations
Shii-Cho Knight, Niman Disciple, Makashi Duelist, Aggressor
System
Force and Destiny

6
Threshold 22
Current 22
Threshold 17
Current 17
Ranged 1
Melee 4

Placeholder Image

Characteristics

5
4
2
2
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 1
Athletics (Br) X 1
Charm (Pr) X 1
Coercion (Will) X 1
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) X 1
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) X 1
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 1
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 1
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 0
Survival (Cun) X 0
Vigilance (Will) 0
Brawl (Br) X 1
Gunnery (Ag) 0
Lightsaber (Br) X 4
Melee (Br) X 3
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 1
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Basic Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder
Damage
6
Critical
2
Electrostaff
Range
Engaged
Skill
Melee
Cortorsis, Cumbersome 3, Linked 1, Stun Setting, Unwieldy 3
Damage
Br+4
Critical
3
Unarmed Combat
Range
Engaged
Skill
Brawl
Disorient 1, Knockdown
Damage
Br+0
Critical
5

0
1000

Weapons & Armor

-Basic Lightsaber (curved hilt,dual color Ilum crystals-Green and Red-)

-Heavy Clothing

-Electrostaff

Personal Gear

-Datapad
-Medkits = 1
-Stimpack= 5
-Repair Kits= 2
-MK. III modular backpack with 6 accessory pouches (encumbrance +8)
-4x sets of robes (Green,black, white, brown)
-Book on LIghtsaber combat techniques

Assets & Resources

Small Tramp Freighter "Flirting with Disaster"

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Toughened (5 pt) FD 100 +2 Wound Threshold
Multiple Opponents (10 pt) FD 100 Add 1 Boost die to Brawl, Lightsaber, and Melee checks when engaged with multiple opponents.
Parry (5 pt) FD 100 When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Parry (5 pt) FD 100 When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Reflect (5 pt) FD 70 When hit by a ranged attack, suffer 3 train to reduce damage by 2 plus ranks in Reflect.
Grit (5 pt) FD 70 +1 Strain Threshold
Parry (5 Pt) FD 70 When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Nobody's Fool (5 pt) FD 70 May upgrade difficulty of incoming Charm, Coercion, or Deception checks once per rank of Nobody's Fool.
Durable (10 pt) FD 100 Reduce any Critical Injury suffered by 10 per rank of Durable
Parry (15 pt) FD 100 When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Defensive Training (15 pt) FD 100 When wielding a Lightsaber, Melee,or Brawl weapon, the weapon gains the Defensive Quality with a rating equal to ranks in Defensive Training.
Second Wind (5 pt) FD 100 Once per encounter, may use Second Wind Incidental to recover strain equal to ranks in Second Wind
Second wind (10 pt) FD 100 Once per encounter, may use Second Wind Incidental to recover strain equal to ranks in Second Wind
Quickdraw (15 pt) FD 100 Once per round, draw or holster a weapon or accessible item as an incidental
Natural Blademaster (20 pt) FD 100 Once per Session, may reroll 1 Lightsaber or Melee check
Grit (15 pt) FD 100 +1 Strain Threshold
Niman Technique (10 pt) FD 70 When making a lightsaber skill check, may use Willpower instead of Brawn
Defensive Training (10 pt) FD 70 When wielding a Lightsaber, Melee,or Brawl weapon, the weapon gains the Defensive Quality with a rating equal to ranks in Defensive Training.
Toughened (10 pt) FD 70 +2 Wound Threshold
Reflect (15 pt) FD 70 When hit by a ranged attack, suffer 3 train to reduce damage by 2 plus ranks in Reflect.
Center of Being (25 pt) FD 100 Take a Center of Being manuever. Until the beginning of the next turn, attacks against the character increase their crit rating by 1 per rank of Center of Being.
Durable (25 pt) FD 100 Reduce any Critical Injury suffered by 10 per rank of Durable
Dedication (25 pt) FD 100 +1 to a Single characteristic (max 6)
Parry (25 pt) FD 100 When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Defensive Training (15 pt) FD 70 When wielding a Lightsaber, Melee,or Brawl weapon, the weapon gains the Defensive Quality with a rating equal to ranks in Defensive Training.
Center of Being (20 pt) FD 70 Take a Center of Being manuever. Until the beginning of the next turn, attacks against the character increase their crit rating by 1 per rank of Center of Being.
Improved Center of Being (25 pt) FD 70 Suffer 1 Strain to perform Center of Being manuever as incidental
Force Rating (25 pt) FD 70 Gain +1 Force Rating
Parry (15 pt) FD 70 When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Sum Djem (20 pt) FD 70 May spend Triumph or 2 Advantage with successful lightsaber check to disarm opponent
Parry (10 pt) FD 70 When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Reflect (20 pt) FD 70 When hit by a ranged attack, suffer 3 train to reduce damage by 2 plus ranks in Reflect.
Resist Disarm (5 pt) FD 82 Suffer 2 Strain to avoid being disarmed or having weapon damaged or destroyed
Dedication (25 pt) FD 70 +1 to a Single characteristic (max 6)
Makashi Technique (10 pt) FD 82 When making a check using the Lightsaber skill, the character may use Presence instead of Brawn
Duelist's Training (10 pt) FD 82 Add 1 Boost to Melee and Lightsaber checks when engaged with only one opponent
Grit (5 pt) FD 82 +1 Strain Threshold
Feint (10 pt) FD 82 Spend 1 Triumph or 3 Advantages on a missed melee attack to upgrade difficulty of opponent's next attack targetting the character by ranks in Feint
Toughened (5 pt) FD 99 +2 Wound Threshold
Sense Advantage (10 Pt) FD 99 Once per session, may add 2 setback dice to 1 NPC's skill check
Toughened (15 pt) FD 99 +2 Wound Threshold
Heroic Fortitude (20 pt) FD 99 May spend 1 Destiny Point to ignore effects of Critical injuries on Brawn or Agility checks until the end of the encounter
Against All Odds (25 pt) FD 99 When Incapacitated, perform Against All Odds Action, making Hard Resillience check with Proficiency dice equal to Force Rating. Heal wounds equal to Successes. Spend Force Points to add successes.
Parry (10 pt) FD 82 When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Parry (15 pt) FD 82 When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Intense Presence (20 pt) FD 82 Spend 1 Destiny Point to recover strain equal to Presence rating
Dedication (25 pt) FD 82 +1 to a Single characteristic (max 6)
Grit (5 pt) FD 99 +1 Strain Threshold
Prey on the Weak (10 pt) FD 99 Add +1 damage to one hit of successfl combat checks against disoriented targets per rank of Prey on the Weak.

Force Powers

Force Rating
2
Power
Enhance
Description
Physical Enhancement through attunement with the Force and the Body
Upgrade Effect
Basic Power (10 Pt) When making an Athletics Skill Check, the Force User can make an Enhance Power check as part of the pool.
Control (5 pt) Can be used with Resilience Skill Checks
Control (5 pt) Can be used with Brawl Skill Checks
Control (10 pt) Ongoing Effect; Can be used to enhance Brawn Characteristic by 1 (Max 6)
Control (10 pt) Force Leap Action. spend 1 Force Point to Move Horizontal to any location in short range
Control (10 pt) Can move Vertical with Force Leap Action
Range (10 pt) Spend 1 Force Point to increase range of Jump action by ranks of range purchased.
Control (10 pt) Can Perform Force Leap as a Maneuver instead of an Action
Power
Sense
Description
Using the Force to sense the world around the Jedi.
Upgrade Effect
Basic Power (10 pt) Sense the world around the Force User by spending Force Points.
Control (10 pt) Spend Force Point to sense the current thoughts of one living target with whom he is engaged with.
Control (10 pt) Ongoing Effect: Once per round, when an attack targets the Force user, he upgrades the difficulty of the pool once.
Duration (10 pt) Sense ongoing effects may be triggered one additional time per round
Power
Battle Meditation
Description
The ability allowing the Jedi to use the Force to coordinate the actions of a group of people to act as a single cohesive unit.
Upgrade Effect
Basic Power (15 pt) The Force user directs allies in battle, making them more effective as a coordinated unit.

The Force user may spend a Force Point to add one automatic success to all chcks made by a number of engaged friendly targets up to his Presence before the end of the next turn. If the user used any Dark Side points to generate Force Points, reduce each target's Willpower by 1 (to a minimum of 1) until the end of the encounter.
Magnitude (5 pt) Spend Force Point to affect a number of additional targets equal to Presence rating per rank of Magnitude purchased
Range (5 pt) Spend Force Point to increase power's range by a number of range bands equal to Range upgrades purchased.
Range (10 pt) Spend Force Point to increase power's range by a number of range bands equal to Range upgrades purchased.

Background

Motivation

Ambition= Destroy the Sith

Morality

Emotional Strength: Bravery and Discipline

Emotional Weakness: Anger

Force Morality Rating: 84

Description

A dark complected human from Corellia with reddish black hair and dark brown eyes who is in his late 20's. Of average height and slightly stockier/muscular than average build.

Other Notes

Niman Disciple Specialization (30 pts)
Makashi Duelist Specialization (40 pts)
Aggressor Specialization (40 pts)
Ranks in Parry: 9
Ranks in Reflect: 3
Ranks in Defensive Training: 3
Ranks in Center of Being: 2

traveling to Rendak at the orders of JM Vendar

looking to eliminate Lord Azazael

Alias of Vanin the Merciless, Marauder

Return to Top