Toughened (5 pt) |
|
FD 100 |
+2 Wound Threshold |
Multiple Opponents (10 pt) |
|
FD 100 |
Add 1 Boost die to Brawl, Lightsaber, and Melee checks when engaged with multiple opponents. |
Parry (5 pt) |
|
FD 100 |
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry. |
Parry (5 pt) |
|
FD 100 |
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry. |
Reflect (5 pt) |
|
FD 70 |
When hit by a ranged attack, suffer 3 train to reduce damage by 2 plus ranks in Reflect. |
Grit (5 pt) |
|
FD 70 |
+1 Strain Threshold |
Parry (5 Pt) |
|
FD 70 |
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry. |
Nobody's Fool (5 pt) |
|
FD 70 |
May upgrade difficulty of incoming Charm, Coercion, or Deception checks once per rank of Nobody's Fool. |
Durable (10 pt) |
|
FD 100 |
Reduce any Critical Injury suffered by 10 per rank of Durable |
Parry (15 pt) |
|
FD 100 |
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry. |
Defensive Training (15 pt) |
|
FD 100 |
When wielding a Lightsaber, Melee,or Brawl weapon, the weapon gains the Defensive Quality with a rating equal to ranks in Defensive Training. |
Second Wind (5 pt) |
|
FD 100 |
Once per encounter, may use Second Wind Incidental to recover strain equal to ranks in Second Wind |
Second wind (10 pt) |
|
FD 100 |
Once per encounter, may use Second Wind Incidental to recover strain equal to ranks in Second Wind |
Quickdraw (15 pt) |
|
FD 100 |
Once per round, draw or holster a weapon or accessible item as an incidental |
Natural Blademaster (20 pt) |
|
FD 100 |
Once per Session, may reroll 1 Lightsaber or Melee check |
Grit (15 pt) |
|
FD 100 |
+1 Strain Threshold |
Niman Technique (10 pt) |
|
FD 70 |
When making a lightsaber skill check, may use Willpower instead of Brawn |
Defensive Training (10 pt) |
|
FD 70 |
When wielding a Lightsaber, Melee,or Brawl weapon, the weapon gains the Defensive Quality with a rating equal to ranks in Defensive Training. |
Toughened (10 pt) |
|
FD 70 |
+2 Wound Threshold |
Reflect (15 pt) |
|
FD 70 |
When hit by a ranged attack, suffer 3 train to reduce damage by 2 plus ranks in Reflect. |
Center of Being (25 pt) |
|
FD 100 |
Take a Center of Being manuever. Until the beginning of the next turn, attacks against the character increase their crit rating by 1 per rank of Center of Being. |
Durable (25 pt) |
|
FD 100 |
Reduce any Critical Injury suffered by 10 per rank of Durable |
Dedication (25 pt) |
|
FD 100 |
+1 to a Single characteristic (max 6) |
Parry (25 pt) |
|
FD 100 |
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry. |
Defensive Training (15 pt) |
|
FD 70 |
When wielding a Lightsaber, Melee,or Brawl weapon, the weapon gains the Defensive Quality with a rating equal to ranks in Defensive Training. |
Center of Being (20 pt) |
|
FD 70 |
Take a Center of Being manuever. Until the beginning of the next turn, attacks against the character increase their crit rating by 1 per rank of Center of Being. |
Improved Center of Being (25 pt) |
|
FD 70 |
Suffer 1 Strain to perform Center of Being manuever as incidental |
Force Rating (25 pt) |
|
FD 70 |
Gain +1 Force Rating |
Parry (15 pt) |
|
FD 70 |
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry. |
Sum Djem (20 pt) |
|
FD 70 |
May spend Triumph or 2 Advantage with successful lightsaber check to disarm opponent |
Parry (10 pt) |
|
FD 70 |
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry. |
Reflect (20 pt) |
|
FD 70 |
When hit by a ranged attack, suffer 3 train to reduce damage by 2 plus ranks in Reflect. |
Resist Disarm (5 pt) |
|
FD 82 |
Suffer 2 Strain to avoid being disarmed or having weapon damaged or destroyed |
Dedication (25 pt) |
|
FD 70 |
+1 to a Single characteristic (max 6) |
Makashi Technique (10 pt) |
|
FD 82 |
When making a check using the Lightsaber skill, the character may use Presence instead of Brawn |
Duelist's Training (10 pt) |
|
FD 82 |
Add 1 Boost to Melee and Lightsaber checks when engaged with only one opponent |
Grit (5 pt) |
|
FD 82 |
+1 Strain Threshold |
Feint (10 pt) |
|
FD 82 |
Spend 1 Triumph or 3 Advantages on a missed melee attack to upgrade difficulty of opponent's next attack targetting the character by ranks in Feint |
Toughened (5 pt) |
|
FD 99 |
+2 Wound Threshold |
Sense Advantage (10 Pt) |
|
FD 99 |
Once per session, may add 2 setback dice to 1 NPC's skill check |
Toughened (15 pt) |
|
FD 99 |
+2 Wound Threshold |
Heroic Fortitude (20 pt) |
|
FD 99 |
May spend 1 Destiny Point to ignore effects of Critical injuries on Brawn or Agility checks until the end of the encounter |
Against All Odds (25 pt) |
|
FD 99 |
When Incapacitated, perform Against All Odds Action, making Hard Resillience check with Proficiency dice equal to Force Rating. Heal wounds equal to Successes. Spend Force Points to add successes. |
Parry (10 pt) |
|
FD 82 |
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry. |
Parry (15 pt) |
|
FD 82 |
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry. |
Intense Presence (20 pt) |
|
FD 82 |
Spend 1 Destiny Point to recover strain equal to Presence rating |
Dedication (25 pt) |
|
FD 82 |
+1 to a Single characteristic (max 6) |
Grit (5 pt) |
|
FD 99 |
+1 Strain Threshold |
Prey on the Weak (10 pt) |
|
FD 99 |
Add +1 damage to one hit of successfl combat checks against disoriented targets per rank of Prey on the Weak. |