Bibulus by jmg

Species
Human
Career
Warrior
Specializations
Aggressor, Hunter, Shii-Cho Knight, Shien Expert
System
Force and Destiny

3
Threshold 19
Current 0
Threshold 15
Current 0
Ranged 0
Melee 0

Characteristics

3
2
3
4
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2
Charm (Pr) 0
Coercion (Will) X 2
Computers (Int) 0
Cool (Pr) X 3
Coordination (Ag) X 2
Deception (Cun) X 1
Discipline (Will) 1
Leadership (Pr) 1
Mechanics (Int) 1
Medicine (Int) 2
Negotiation (Pr) 1
Perception (Cun) X 3
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 2
Skulduggery (Cun) 1
Stealth (Ag) X 3
Streetwise (Cun) X 2
Survival (Cun) X 3
Vigilance (Will) X 3
Brawl (Br) X 3
Gunnery (Ag) 0
Lightsaber (Cun) X 5
Melee (Br) X 2
Ranged: Light (Ag) X 3
Ranged: Heavy (Ag) X 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 1
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 2
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Brawl
Range
Engaged
Skill
Brawl
Damage
Critical
Lightsaber
Range
Engaged
Skill
Lightsaber
Damage
Critical

120
1400

Weapons & Armor

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Toughened (Rank 4) F&D, 88; F&D, 99; F&D, 100 +2 Wound Threshold
Intimidating (Rank 2) F&D, 99 Suffer strain up to ranks in Intimidating to downgrade the difficulty of Coercion checks or upgrade those against you by an equal number.
Fearsome (Rank 3) F&D, 99 When engaging an enemy, may force a fear check, difficulty equal to ranks in Fearsome.
Grit F&D, 99 +1 Strain Threshold
Force Rating (Rank 2) F&D, 88; F&D, 99 +1 Force Rating
Terrify F&D, 99 Take the Terrify action; make a Hard Coercion check adding Force dice. Disorient one target within medium range per success. Spend two advantages to extend duration. Spend LSP or DSP to immobilize affected target.
Improved Terrify F&D, 99 Reduce the difficulty for Terrify to Average; may spend Triumphs to stagger an affected target.
Dedication F&D, 99 +1 Characteristic (Intellect)
Prey on the Weak F&D, 99 +1 damage per rank against disoriented opponents.
Expert Tracker F&D, 88 Remove setback per rank of Expert Tracker from checks to find tracks or track targets. Decrease tracking time by half.
Hunter F&D, 88 Add bonus die per rank of Hunter to all beasts or animal checks. +10 to Critical Injury results against beasts and animals.
Natural Hunter F&D, 88 Once per session, may re-roll any Vigilance or Perception check.
Keen Eyed F&D, 88 Remove Setback per rank from Perception and Vigilance checks. Decrease time to search a specific area by half.
Soft Spot F&D, 88 After a successful attack, spend a Destiny point to add damage equal to Cunning to one hit.
Dedication F&D, 88 +1 Characteristic (Cunning)
Rapid Recovery (Rank 3) F&D, 88 When healing strain post-encounter, heal one additional strain per rank.
Side Step (Rank 2) F&D, 88 Once per round, perform Side Step maneuver; suffer strain up to ranks in Side Step; increase difficulty of all incoming ranged attacks this round by an equal number.
Uncanny Reactions F&D, 88 Add bonus die per rank to all Vigilance rolls.
Street Smarts F&D, 95 Remove Setback per rank from Streetwise and Knowledge (Underworld) rolls.
Parry (Rank 3) F&D, 100 When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Shien Technique F&D, 95 Use Cunning instead of Brawn for Lightsaber rolls.
Multiple Opponents F&D, 100 Add bonus die to Lightsaber, Brawl and Melee checks when engaged with multiple opponents.
Reflect (Rank 2) F&D, 95 When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect.
Improved Parry F&D, 100 When parrying a hit that generated Despair or 3 Threat, hit attacker once with Lightsaber, Brawl, or Melee weapon (dealing base damage) after original attack resolves.

Force Powers

Force Rating
3
Power
Foresee (10)
Description
The user may spend LSP or DSP to gain vague hints of events to come, up to a day into his own personal future.
Upgrade Effect
Control (Initiative) When rolling initiative, include a Foresee roll. Spend LSP or DSP to gain successes.
Power
Influence (10)
Description
The character may spend LSP or DSP to stress the mind of one living target he is engaged with, inflicting 1 strain.
Upgrade Effect
Control (Mind Trick) Make an opposed discipline plus influence power check. If successful, spend LSP or DSP to adopt an emotional state or believe something untrue. Lasts 1 round or 5 minutes.
Power
Enhance
Description
When making Athletics checks, include an Enhance power check. Spend LSP or DSP for successes or advantages.
Upgrade Effect
Control (Horizontal Force Leap) Take Force Leap action; Make Enhance power check. Spend LSP or DSP to jump horizontally to any location in short range.
Control (Resilience) Enhance can be used with Resilience.
Control (Coordination) Enhance can be used with Coordination.
Control (Vertical Leap) Force leap vertically or horizontally.
Control (Brawn) Commit Force Dice; increase Brawn by one per die (up to 6).
Control (Brawl) Enhance can be used with Brawl.
Power
Sense
Description
The Force user can sense the Force interacting with the world around him.
Spend FP to sense all living things within short range (sentient or non-sentient).
Spend FP to sense the current emotional state of one living, engaged target.
Upgrade Effect
Range (Rank 3) Spend LSP or DSP to increase power's range by bands equal to range upgrades purchased.
Control Ongoing effect: Commit Force Dice; once per round, when attacked, upgrade difficulty once.
Duration Upgrades ongoing effect to happen twice per round.
Control (Sense Thoughts) Spend LSP or DSP to sense current thoughts of engaged target.

Background

Motivation

Morality

50

Description

Other Notes

Brawn 3 (30)
Cunning 3 (30)
Willpower (30)
Foresee Basic Power (10)
Influence Basic Power (10)
Coercion 1 (5)
Brawl 1 (5)
Toughened 1 (5)
Intimidating 1 (5)
Coercion 2 (10)
Athletics 1 (5)
Athletics 2 (10)
Fearsome 1 (10)
Streetwise 1 (5)
Streetwise 2 (10)
Survival 1 (5)
Fearsome 2 (15)
Grit (20)
Force Rating (25)
Intimidating (10)
Terrify (15)
Brawl (10)
Enhance (10)
-Control (Resilience) (5)
-Control (Brawl) (5)
-Control (Brawn) (10)
Fearsome 3 (25)
Improved Terrify (20)
Knowledge Underworld (5)
Perception 1 (5)
Perception 2 (10)
Melee 1 (5)
Ranged Light 1 (5)
Deception 1 (10)
Knowledge Underworld 2 (10)
Cool 1 (5)
Cool 2 (10)
Skulduggery 1 (10)
Resilience 1 (10)
Dedication (25)
Grit (5)
Ranged Light 2 (10)
Prey on the Weak 1 (10)
Stealth 1 (10)
Medicine 1 (10)
Leadership 1 (10)
Negotiation 1 (10)
Coordination 1 (10)
Influence Control Upgrade (10)
Hunter Career (30)
Expert Tracker (5)
Toughened (Hunter) (5)
Survival 2 (10)
Survival 3 (15)
Stealth 2 (10)
Vigilance 2 (10)
Sense Basic Power (10)
Sense (Control - Sense Thoughts) (10)
Sense (Range) (5)
Sense (Range) (10)
Sense (Range) (10)
Discipline 1 (10)
Resilience 2 (15)
Coordination 2 (10)
Perception 3 (15)
Ranged Light 3 (15)
Knowledge Education 1 (10)
Sense (Control) (10)
Sense (Duration) (10)
Foresee (Control) (10)
Enhance (Coordination) (5)
Melee 2 (10)
Stealth 3 (15)
Hunter (10)
Natural Hunter (15)
Vigilance 3 (15)
Keen Eyed (15)
Soft Spot (20)
Medicine 2 (15)
Dedication (25)
Rapid Recovery (20)
Side Step 1 (15)
Side Step 2 (25)
Uncanny Reactions (15)
Rapid Recovery 2 (20)
Force Rating (25)
Cool 3 (15)
Brawl 3 (15)
Rapid Recovery (5)
Toughened (10)
Shii-Cho Knight (30)
Toughened (5)
Parry (5)
Parry (5)
Multiple Opponents (10)
Lightsaber 1 (5)
Lightsaber 2 (10)
Lightsaber 3 (15)
Lightsaber 4 (20)
Lightsaber 5 (25)
Parry (15)
Improved Parry (20)
Enhance (Horizontal leap) (10)
Enhance (Vertical leap) (10)
Shien Expert (50)
Street Smarts (5)
Shien Technique (10)
Reflect (5)
Reflect (10)

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