Fennous Aaldspar by fallenfig

Species
Zabrak
Career
Jedi
Specializations
Padawan
System
Force and Destiny

4
Threshold 14
Current 0
Threshold 13
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

4
2
2
2
4
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0 adv x
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) X 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 0
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0 x
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) X 0
Lightsaber (Br) X 1
Melee (Br) 0
Ranged: Light (Ag) 0 x
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0 x
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Range
Engaged
Skill
Melee
Damage
Critical

30

Weapons & Armor

jedi utility belt 800
energy buckler 1000
ancient sword 350
Beast-hide armor 300
2 stimpacks 50
=2500 cr

Personal Gear

padded armor
backpack
2 stimpacks
jedi utility belt
vibrosword
electrobinoculars

Assets & Resources

10 xp from something metacampaignish
30 xp for post start xp, force powers and talents

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Fearsome Countenance 1 Zabrak Add 1 advantage to all Cohersion rolls
Parry 1 Padawan Suffer 3 strain to reduce damage from a melee attack by 3
Quick Draw 1 Padawan Once per round, draw or stow a weapon, or access an item, as an incidental.
Well Rounded 1 Padawan Two skills become career skills. Perception and Gunnery.

Force Powers

Force Rating
1
Power
Supress (Mentor)
Description
May spend FP to add 1 failure to force checks made against them or allies within short range until the end of their next turn. Cannot be activated multiple times.
Upgrade Effect
Power
Enhance (mentor)
Description
When making an Athletics check, may roll FD and add pips as successes or advantages.
Upgrade Effect

Background

Fennous is part of a religious order called Mother's Sorrow, part of the Church of Her Children. They serve their god, whom they call the First Mother, in an attempt to reclaim the paradise they lost millennia ago; Korriban. Before the Sith species had even risen to sentience, Korriban was the home of their religion, a paradise that was the birthplace of the galaxy. But the Lords of Beyond, who exist past the edges of the universe, hated everything the Mother had made, and set out to destroy her paradise. For over 30,000 years, Mother's Sorrow has fought to remove the Sith stain on Korriban, but that goal cannot be accomplished until every every Sith, be it the species or the faction, is dead and every bit of their knowledge wiped from history.

The Church had a long standing friendship with the Jedi order that evaporated at some point as they became more dogmatic in their beliefs. They never became enemies but their ideals were too different to continue diplomatic relations.

Motivation

Orders goal is to rid the galaxy of sith and all their teachings.

More immediate goal is to see if the New Jedi Order's goals and beliefs are compatible with the Church so that exchange of ideas can be made again.

Fennous is a devoted follower of the Church, though he is no minister and will generally shy from preaching its message. He would instead try turning you to a more learned elder.
He believes in the general good, and fighting for it, but he does is not afraid of aggression and would not back down from a fight. And why should he not, his goal is pure and Mother will accept their souls into her womb. A warrior in a time of peace, Fennous grew a bit stir crazy at home, but it made him a good fit to travel to Yavin and join the new order as a recruit. He enjoys living and experiencing the emotions life has to offer, but has a deep understanding that it must be taken in moderation and excess can lead down a twisted and selfish path.

Morality

Description

Tall, about 6'3". Tanned skin with a hint of red, very simple facial tattoos that are more an homage to the tradition than taking part in it. He has five horns, three in a line down the middle of his head and two slightly above and forward of his temples. He wears red and bronze armor is a style reminiscent of centurions and carries a longsword with a slivered blade and golden wings as a crossguard. One his left wrist is a bracelet with an hollow eye against an obsidian background. Seven small gems ring the eye

Other Notes

https://i.imgur.com/05yF2ns.jpg

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