When hit by a melee at- tack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
second wind
103
Once per encounter, may use Second Wind incidental to recover strain equal to ranks in Second Wind.
toughened
103
Cain +2 wound threshold
Force Powers
Force Rating
Power
heal/harm basic power
Description
The Force user bolsters his ally with renewed vigor or saps his foe of vital energy.
Heal (light side Force user only): Spend 3 to heal a number of wounds equal to Intellect from an engaged living creature (including user).
Harm: Spend 3 to inflict a number of wounds equal to Intellect (ignoring soak) on an engaged living target. The user gains 1 Conflict.
Upgrade
Effect
mangnitudex2
Spend 3 3 to affect I additional target within range per rank of Magnitude purchased.
Background
Motivation
Imperial Rule: Though the Empire has done some terrible things, the order it brings to galactic society is still better than
the moribund Republic that came before. The character believes that the Galactic Empire is the best thing for the galaxy.
Become A sith: The character wants nothing more than to become a sith lord, though she may not be sure how to do so.
Morality
Bravery: The character's bravery is quite remarkable.
Whether facing down a charging rancor or racing into a
burning building to save innocents, she is always willing to
take risks to help others.
Anger: Hot blood, however, can easily lead to hot
tempers. The character is quick to anger, and what she
cannot deal with face-to-face can often frustrate her to
the point of rage.