Cass Viro by APersonOnAComp

Species
Human
Career
Spy
Specializations
Sleeper Agent/Assassin
System
Age of Rebellion

3
Threshold 12
Current 5
Threshold 13
Current 0
Ranged 1
Melee 1

Placeholder Image

Characteristics

2
4
2
4
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 1
Coercion (Will) 0
Computers (Int) X 0
Cool (Pr) X 1
Coordination (Ag) X 0
Deception (Cun) X 2
Discipline (Will) X 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) X 2
Stealth (Ag) X 2
Streetwise (Cun) X 1
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) X 1
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) 1
Ranged: Heavy (Ag) X 3
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 0
Knowledge: Xenology (Int) 0

Attacks

Model 38 Sharpshooter Rifle
Range
Extreme
Skill
Ranged: Heavy
Accurate 3, Pierce 3 (+5 Blast, +Knockdown, -Pierce when using Detonation Ammo)
Damage
8
Critical
3
Security S-5 Heavy Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting, Accurate 1
Damage
7
Critical
3
Disruptor Rifle
Range
Long
Skill
Ranged: Heavy
Cumbersome 2, Vicious 5
Damage
10
Critical
2

15
455
410
8/11

Weapons & Armor

Zephyr Stealth Suit

Both Rifle and Pistol have upgraded Custom Grips. Rifle also has Telescopic Sight.

Disruptor Rifle, Telescopic Sight.

Personal Gear

Load-Bearing Gear
Utility Belt
Datapad
Model 38 (1 Pack of Detonation Ammo)
Stimpack x2
Comlink

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Well-Rounded Gunnery and Streetwise become permanent career skills.
Cunning Persona The character may suffer two strain to make a Charm check using Cunning instead of Presence.
Lethal Blows (3) Add +10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents.
Dodge (2) When targeted by a combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number.
Precise Aim Once per round, may perform Precise Aim maneuver. Suffer a number of strain no greater than ranks in Precise Aim, then reduce target's melee and ranged defense by that number.
Jump Up Once per round, may stand from seated or prone as an incidental.
Quick Strike Add a Boost per rank of Quick Strike to combat checks against targets that have not acted yet this encounter.
Quick Draw Once per round, draw or holster an easily accessible weapon or item as an incidental instead of a maneuver. Reduce the amount of time to draw or stow a weapon that usually requires more than one maneuver to properly prepare or stow, by one maneuver.
Dedication Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
A Step Ahead Once per session, the character may suffer two strain in order to count his Cunning as one higher than normal for the remainder of the encounter.
Durable May reduce a Critical Injury suffered by 10 per rank of Durable to a minimum of 1.
Natural Charm Once per session, may reroll 1 Charm or Deception check.
Inside Knowledge Once per session, the character may perform the Inside Knowledge action to make a Hard (3D) Skullduggery check while within an enemy facility or vessel. He can then find a single personal scale weapon or device he previously stashed there with a rarity no greater than his Cunning plus 2. Alternatively, he can gain a narrative benefit such as knowing the codes to open sealed doors, the location of the commander's office, personality quirks or weaknesses among the personnel, which security cameras have been deactivated or broken, secret or concealed rooms, or some other equivalent type of information.

Background

Motivation

Duties

Wetwork
Counter Intelligence

Description

Other Notes

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