Teria Eldon (Sector Force Lantilles) by TakeshiYamato

Species
Human
Career
Ace
Specializations
Pilot (Starting), Hotshot (Career), Gunner (Career)
System
Age of Rebellion

3
Threshold 14
Current 0
Threshold 15
Current 13
Ranged 1
Melee 1

Placeholder Image

Characteristics

2
6
2
2
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 1
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) X 1
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) X 1
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 5
Resilience (Br) X 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) X 4
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) X 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 1
Knowledge: Xenology (Int) 0

Attacks

Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
6
Critical
3
Unarmed
Range
Engaged
Skill
Brawl
Stun Setting
Damage
2
Critical
5

25
605
1335
3/19

Weapons & Armor

Blaster Pistol
* 3 Hard Points

A/KT Wing Commander Armored Flight Suit (Primary Flight Suit)
* Helmet Comlink
* Amphibious Modification (9 Hours of Air, removes 1 Setback from physical checks due to underwater conditions)

Alliance Military Uniform (Reskinned Heavy Clothing)

A/KT Shockrider Crash Suit (Backup Flight Suit)

Personal Gear

AG/L Mk. III Targeting Goggles
Dress Uniform
Mk. III Modular Backpack
Mk. III Modular Backpack Add. Pouches (x6)
Utility Belt
Load-Bearing Gear
Handheld Comlink
Datapad

Assets & Resources

Cybernetic Arm (Mod VI) (+1 Agility)
CAAF-2 Avionics Cybernetic Interface

Cybernetic Capacity: 2/2

T-65B X-Wing (See Teria's X-Wing [Sector Force Lantilles])
R2-A5 (Astromech Droid NPC)
* Equipped with upgraded processors (Cybernetic Brain Implant)
* Carries a Tool Kit

24 Hours Available Crafting/Modding Time

0 Hours Crafting/Modding Time Spent

0 Hours Crafting/Modding Time Traded for Duty (5 Duty per 24 Hours)

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Skilled Jockey (Rank 3) AoR Core Rulebook, Page 156 Remove 1 Setback per rank of Skilled Jockey from all Piloting (Planetary) and Piloting (Space) checks the character attempts.
Let's Ride AoR Core Rulebook, Page 151 Once per round, may mount or dismount a vehicle or beast, or enter a cockpit or weapon station on a vehicle, as an incidental.
Dead to Rights AoR Core Rulebook, Page 145 Spend 1 Destiny Point to add additional damage equal to half Agility (rounded up) to one hit of successful attack made with ship or vehicle-mounted weaponry.
Dead to Rights (Improved) AoR Core Rulebook, Page 145 Spend 1 Destiny Point to add additional damage equal to Agility (rounded up) to one hit of successful attack made with ship or vehicle-mounted weaponry.
Rapid Recovery (Rank 1) AoR Core Rulebook, Page 154 When healing strain after an encounter, heal 1 additional strain per rank of Rapid Recovery.
Grit (Rank 3) AoR Core Rulebook, Page 148 Gain +1 Strain Threshold per rank of Grit.
Toughened (Rank 1) AoR Core Rulebook, Page 158 Gain +2 Wound Threshold per rank of Toughened.
(Reserved)
(Reserved)
(Reserved)
(Reserved)
Brilliant Evasion AoR Core Rulebook, Page 144 Once per encounter may take Brilliant Evasion action. Select 1 opponent and make an opposed Piloting (Planetary or Space) check to stop opponent from attacking character for rounds equal to Agility.
Defensive Driving (Rank 1) AoR Core Rulebook, Page 146 Increase defense of vehicle or starship being piloted by 1 per rank of Defensive Driving.
Tricky Target AoR Core Rulebook, Page 158 Count vehicle or starship piloted as having a silhouette 1 lower when being attacked.
Natural Pilot AoR Core Rulebook, Page 153 Once per session, may re-roll any 1 Piloting (Space) or Gunnery check.
Master Pilot AoR Core Rulebook, Page 145 Once per round while piloting a starship, may suffer 2 strain to perform any action as a maneuver.
Dedication (Agility) 1 AoR Core Rulebook, Page 144 Gain +1 to Agility. This cannot bring Agility above 6.
High-G Training (Rank 3) Stay on Target, Page 32 When a starship or vehicle being piloted would suffer system strain, may suffer strain up to ranks in High-G Training to prevent an equal amount of system strain.
(Reserved)
(Reserved)
(Reserved)
(Reserved)
(Reserved)
(Reserved)
(Reserved)
(Reserved)
Debilitating Shot AoR Core Rulebook, Page 145 Upon successful attack with a starship or vehicle weapon, may spend 2 Advantage to reduce the maximum speed of the target by 1 until the end of the next round.
True Aim (Rank 2) AoR Core Rulebook, Page 158 Once per round, may perform a True Aim maneuver to gain benefits of aiming and upgrade combat check once per rank of True Aim.
Overwhelm Defenses (Rank 2) AoR Core Rulebook, Page 154 Upon unsuccessful attack with a starship or vehicle weapon, may spend 2 Advantage per rank of Overwhelm Defenses. Reduce the defense in the targeted zone by 1 for every 2 Advantage spent.
Exhaust Port AoR Core Rulebook, Page 146 Before attacking a starship or vehicle, may spend 1 Destiny Point to ignore the effects of the Massive rule for the attack.

Background

Teria Eldon lost her father to pirates at a young age, leaving her to grow up with her mother, as well as her older brother and sister. To avoid being a burden, she learned how to fight, and trained extensively so she could join the planetary militia when she was older, finding herself gravitating to flight sims in addition to conventional training and proving a decent hand behind the controls of a starfighter. However, when she was 15, she was forced to tone down her training, due to the discovery that she was overworking herself in order to grow.

When she turned 18, she joined the militia, and completed training in two years. She defended her home from several pirate attacks, and soon became one of the best pilots on her homeworld.

Then the Empire came to her world. Tales of the Empire's brutality had been spreading by this point, and so Teria's world resisted, the planetary militia engaging the Imperial fleet. It was only through the timely intervention of forces from the developing Rebellion that Teria's world remained free. Afterwards, Teria signed on with the Alliance, working to fight against Imperial tyranny. Her skill with fighters only improved, and she became very skilled at the controls of an X-Wing.

Recently, she has been assigned to Sector Force Lantilles, to lend them her skills in battle.

Motivation

Cause/Freedom - Teria fights to put an end to the Imperial tyranny that almost enslaved her homeworld.

Duties

Space Superiority (430 Points) - Teria's Teria's main role in battle is eliminating enemy fighters, a role she takes very seriously.

Contribution Rank: 4
Rank: Major

CR Rewards:
CR1: Astromech Droid (R2-A5)
CR1: Advanced Targeting Array (Teria's X-Wing)
CR2: T-65B X-Wing (Teria's X-Wing)
CR2: AG/L Mk. III Targeting Goggles
CR3: Amphibious Modification (for A/KT Wing Commander Flight Suit)
CR3: Cybernetic Arm (Mod VI)
CR4: CAAF-2 Avionics Cybernetic Interface
CR4: Cybernetic Brain Implant (for R2-A5)

Description

Teria is a 27-year-old Human Female with chestnut brown hair and violet eyes. She stands at 5'7" with an athletic, yet slender, build.

Her military uniform is predominantly blue, with gold trim, while her Flight Suit is predominantly white, with blue and gold trim.

Other Notes

Character created for the Sector Force Lantilles setting.

Formerly Active Character in SFL Setting. Killed in Action.

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