Buldatu by jmg

Species
Vurk
Career
Mystic
Specializations
Makashi Duellist
System
Force and Destiny

3
Threshold 13
Current 0
Threshold 15
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

2
3
2
2
2
4

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 1
Coercion (Will) X 0
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) X 1
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 1
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 2
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Pr) X 3
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Training Lightsaber
Range
Engaged
Skill
Lightsaber
Stun Damage; Curved Hilt, adds 1 Advantage to all combat checks, Defensive 1, 1 HP; Enc 1; HP 2/5; Training Emitter, 2 HP
Damage
6
Critical
--
Unarmed
Range
Engaged
Skill
Brawl
Knockdown, Disorient 1
Damage
2
Critical
5

310
310
50
1/7

Weapons & Armor

Heavy Clothing (+1 Soak)

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Vurk Traits Unlimited Power (UP), 24 Gain 1 free rank of Negotiation; Amphibious (breathe under water, never suffer movement penalties under water); Cold Blooded (Add 1 Setback die to all checks in cold environments).
Resist Disarm FaD, 82 Suffer 2 Strain to avoid being disarmed or having weapons damaged or destroyed.
Makashi Technique FaD, 82 When making a Lightsaber check, may use Presence instead of Brawn.
Parry (Rank 2) FaD, 82 When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks.
Grit (Rank 2) FaD, 82 +1 Strain Threshold per rank.
Feint FaD, 82 Spend 1 Triumph or 3 Advantages on a missed melee check to upgrade next attack targeting character by ranks.
Improved Parry FaD, 82 When parrying a hit that generated a despair or 3 threat, may hit attacker once with Lightsaber, Melee or Brawl dealing base damage after the original attack resolves.

Force Powers

Force Rating
1
Power
Sense
Description
The Force user can sense the Force interacting with the world around him.
Spend F to sense all living things within short range (sentient or non-sentient).
Spend F to sense the current emotional state of one living, engaged target.
Upgrade Effect
Strength When using Sense's ongoing effects, upgrade the pool twice, instead of once.
Control Ongoing effect. Commit FD; once per round, when targeted by an attack, upgrade the difficulty of the pool once.
Duration Sense's ongoing effects may be triggered one additional time per round.
Power
Enhance
Description
When making an Athletics check, roll Enhance power check; spend F for successes or advantages, user discretion.
Upgrade Effect
Range Spend F to extend leaping range to Medium.
Control Force Leap as a maneuver.
Control Can be used with Coordination.
Control (Rank 2) Take the force leap action. Make an Enhance check. Spend F to jump horizontally or vertically to any location in short range.

Background

Motivation

Morality

Description

Other Notes

Mystic Skills: Charm, Vigilance, Lore
Makashi Skills: Cool, Lightsaber
Presence 4, Agility 3, Cunning 2 (90), Sense Basic, Control (15), Coordination (5).
Resist Disarm (5), Makashi Technique (10), Lightsaber 2 (10), Sense Duration, Strength (20), Parry (5), Cool 2 (10), Enhance Basic, Control, Control (30), Parry 2 (10).
Grit 1, 2 (10), Lightsaber 3 (15), Enhance Control (5), Vigilance 2 (10), Enhance Range, Control (20), Feint (15), Improved Parry (20), Perception (5).

Return to Top