Character Name

Alse Djonvazz by GiantDwarf

Species
Dathomirian
Career
Seeker
Specializations
Hermit, Nightsister, Padawan, Sage
System
Force and Destiny

5
Threshold 12
Current 0
Threshold 19
Current 0
Ranged 4
Melee 3

Placeholder Image

Characteristics

3
3
2
3
2
2

Skills

Skill Career? Rank Roll
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) X 0
Deception (Cun) 0
Discipline (Will) X 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 3
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) X 0
Streetwise (Cun) 0
Survival (Cun) X 4
Vigilance (Will) X 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Ag) X 5
Melee (Br) X 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 1
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Xenology (Int) X 2

Attacks

Nightsister Energy Bow
Range
Extreme
Skill
Ranged: Heavy
Pierce 4, Unwieldy 3, Vicious 2, Accurate 1
Damage
8
Critical
1
Contained Energy Axe
Range
Engaged
Skill
Lightsaber
Breach 1, Cumbersome 3, Sunder, Vicious 3, Cortosis, Defensive 1, Pierce 2
Damage
+5
Critical
1

5000

Weapons & Armor

Beast-Hide Warrior's Armor
[Auto Advantage to Coercion, Auto Disadvantage to Charm]
Nightsister Energy Bow
Ancient Sword
Protective Talisman

Personal Gear

Stimpack (×12)

Assets & Resources

Critical Injuries & Conditions

Talents

Name Book & Page Description
One With Nature When in the wilderness, the character may make a Simple (-) Survival check (instead of Discipline or Cool) to recover strain at the end of an encounter
Animal Bond Develop long-term bond with single animal of silhouette no greater than half Force rating rounded down.
Menace Character guides bonded animal to perform Menace Maneuver: Enemy within short range of the bonded animal adds setback to next Combat checks made against the character.
Survival of the Fittest Once per session, when making a single check, the character may treat his Force rating as being equal to ranks in Survival.
Grit (4) Gain +1 strain threshold.
Conditioned (2) Remove setback per rank of Conditioned from Athletics and Coordination checks. Reduce the damage and strain suffered from falling by 1 per rank of Conditioned.
Forager Remove two setbacks up to from skill checks to find food, water, or shelter. Survival checks to forage take half the time.
Improved Animal Bond When spending a maneuver to direct a bonded animal, the character may suffer 1 strain to add boost to the animal’s next check
Natural Outdoorsman Once per session, reroll any 1 Resilience or Survival check
Force Connection When the character performs a Survival or Knowledge (Xenology) skill check, he may roll force dice no greater than his Force rating. The character may spend pip to add success or advantage (character’s choice) to the result
Force Rating (4) Gain +1 Force Rating
Harass Whenever the character’s bonded animal makes a successful combat check against a target, it may forgo inflicting damage to upgrade the difficulty of the target’s next check once instead.
Shroud The character may spend 1 Destiny Point to make himself undetectable via Force powers and make his own powers go unnoticed for the remainder of the encounte
Soothing Tone Once per encounter, when riding a beast, take a Soothing Tone action; make an Average ( ) Knowledge (Xenology) check to allow a beast to recover strain (or wounds if it has no strain threshold) equal to sucesses
Quickdraw Once per round, draw weapon as an incidental
Well Rounded Choose two skills for career skills (Perc and Melee)
Sense Danger Once per session, add two setback to enemy checks
Witchcraft Gain Force Rating 1
Coven
Balance

Background

Motivation

Teamwork:
"Witch" was trained by the Nightsisters, which gifted her with the unique combat skills that very few have. As such, she uses these skills paired with the skills of her companions to ensure everyone comes home.

Morality

Strength/Weakness:
Caution | Coldness

Duty; Mission Victory [85] {CR 2}
Alse is driven, singleminded in her task and her purpose. To that end, she's willing to do almost anything to make sure her assignment succeeds.

Morality: 88

Description

R&R Hours:

Other Notes

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