Gossam: 110/115 XP (+15 XP from exchanged Duty, Cunning to 4, Presence to 4), Deception 1, Silhouette 0.
+20 XP from SFL recruitment bonus
Initial Gear (425/500 Credits): Banal apparel, backpack, comlink, datapad, MDD-12 "Mercantiler" datapad
Purchased (-4785 Credits)
Personnal: BPEA-1A cascader, breathmask, communications media manipulator, concealed recorder, glow rod, surveillance detector, utility belt
Goodweather: Hyperdrive generator 0.5 mod, onboard amenities unit
Propagandist Talent Tree (135 XP spent)
· 5: ■ ■ ■ □ Grit / Positive Spin / In the Know
10: □ ■ ■ □ Positive Spin (Improved) / Positive Spin
15: ■ ■ □ □ Bad Press / Well Rounded
20: ■ □ □ □ Toughened
25: ■ ■ □ □ Positive Spin / Dedication (Presence)
Charmer Talent Tree (30+200 = 230 XP spent)
· 5: □ ■ ■ ■ Inspiring Rhetoric / Kill with Kindess / Grit
10: □ ■ ■ □ Improved Inspiring Rhetoric / Congenial
15: □ ■ ■ □ Works like a Charm / Disarming Smile
20: □ ■ ■ ■ Congenial / Just Kidding! / Intense Presence
25: ■ ■ ■ □ Natural Charmer / Dedication (Presence) / Don't Shoot!
Ambassador Talent Tree (30+60 = 90 XP spent)
· 5: ■ ■ ■ □ Indistinguishable / Kill with Kindess / Nobody's Fool
10: ■ ■ □ □ Indistinguishable / Grit
15: □ ● □ □ Inspiring Rhetoric (from Charmer)
20: □ ● ● □ Works like a Charm & Intense Presence (from Charmer)
25: □ ● ■ □ Natural Charmer (from Charmer), Dedication
Senator Talent Tree (40+40 = 80 XP spent)
· 5: ■ ■ □ □ Resolve / Respected Delegate
10: ■ ■ ■ □ Resolve / Savvy / Congenial
15: □ ● □ □ Inspiring Rhetoric (from Charmer)
20: □ ● □ □ Improved Inspiring Rhetoric (from Charmer)
25: □ □ □ □
Unmatched Insight (105 XP spent)
30: Base Signature Ability
10: ■ □ ■ ■ Discern Motives / Increase Number / Frequency
15: ■ ■ ■ □ Leverage / Destiny / Leverage
Charm 3, Cool 1/2/3, Deception 2/3, Discipline 1, Leadership 2/3, Negotiation 2/3, Perception 2/3, Skulduggery 1, Streetwise 1 (150 XP)
Missions
..1 ▪ Operation Black Spot: +10 XP +5 Duty +300 Credits +2500 Credits extra obtained from mission (145 XP / 10 Duty / 2875 Credits)
..2 ▪ Operation Freedom's Beginning: +20 XP +15 Duty +300 Credits (165 XP / 25 Duty / 3175 Credits)
..3 ▪ Operation Geloshk’s Invitation: +25 XP +25 Duty +300 Credits (190 XP / 50 Duty / 3475 Credits)
..4 ▪ Operation Silent Warning: +30 XP +25 Duty +300 Credits (220 XP / 75 Duty / 3775 Credits)
..5 ▪ Operation Moonraker: +55 XP +35 Duty +300 Credits (275 XP / 110 Duty / 4075 Credits) ► CR 1: Hyperdrive generator, luxury passenger cabins
.....▪ Operation Housebroken: +40 XP (GM'd, 315 XP)
..6 ▪ Operation Early Bird: +35 XP +30 Duty +400 Credits (350 XP / 140 Duty / 4475 Credits)
..7 ▪ Operation Wheel and Deal: +30 XP +30 Duty +400 Credits (380 XP / 170 Duty / 4875 Credits)
.....▪ Operation Sidestep: +20 XP (GM'd, 400 XP)
..8 ▪ Operation New Born: +20 XP +35 Duty +500 Credits (420 XP / 205 Duty / 5375 Credits) ► CR 2: YT-1760 Light transport, V-35 courier landspeeder
..9 ▪ Operation Bynarria Shuffle: +15 XP +35 Duty +500 Credits (435 XP / 240 Duty / 5375 Credits)
10 ▪ Operation Gruuba Games: +25 XP +30 Duty +500 Credits -300 Credits (460 XP / 270 Duty / 5575 Credits)
.....▪ Operation Archery: +20 XP (GM'd, 480 XP)
11 ▪ Now this is Podracing: +20 XP +35 Duty +600 Credits (500 XP / 305 Duty / 6175 Credits) ► CR 3: False voice transmitter , ________
.....▪ Operation Monastery: +20 XP (GM'd, 520 XP)
12 ▪ Operation Hand Out: +25 XP +30 Duty +600 Credits (545 XP / 335 Duty / 6775 Credits)
13 ▪ Operation Little Birds: +20 XP +25 Duty +600 Credits (565 XP / 360 Duty / 7375 Credits)
14 ▪ Operation Idle Hands: +10 XP +35 Duty +700 Credits (575 XP / 395 Duty / 7975 Credits)
.....▪ Operation Spider Bite: +20 XP (GM'd, 595 XP)
.....▪ Operation Stress Test: +20 XP +15 Duty +300 Credits / 12 hours (GM'd, 615 XP / 410 Duty / 8275 Credits) ► CR 4: ________ , ________
15 ▪ Operation Huttball Sidelines: +30 XP +30 Duty +800 Credits (635 XP / 440 Duty / 9075 Credits)
16 ▪ Operation Mountain Climber: +25 XP +10 Duty +800 Credits (660 XP / 450 Duty / 9875 Credits)
17 ▪ Operation For a Good Cause: +25 XP +35 Duty +800 Credits (685 XP / 485 Duty / 10675 Credits)
18 ▪ Operation Strange Satellites: +20 XP +30 Duty +900 Credits (705/720 XP / 515 Duty / 11575 Credits) ► CR 5: Veridicator 200, ________
19 ▪ Operation Parlay: +25 XP +10 Duty +900 Credits (745* XP / 525 Duty / 11475 Credits)
20 ▪ Operation Fruity Tootie: +15 XP +10 Duty +900 Credits (760 XP / 535 Duty / 12375 Credits)
21 ▪ Operation Ground Spoor: +20 XP +30 Duty +900 Credits (780 XP / 565 Duty / 13275 Credits)
22 ▪ Operation Fighting Fires: +20 XP +15 Duty +900 Credits (800 XP / 580 Duty / 14175 Credits)
.....▪ Operation Stress Test: +20 XP +10 Duty +300 Credits / 12 hours (GM'd, 820 XP / 590 Duty /14475 Credits)
23 ▪ Operation Community Services: +20 XP +10 Duty +1000 Credits (840 XP / 600 Duty / 15475 Credits) ► CR 6: ________, ________
24 ▪ Operation Beast-Riders: +20 XP +15 Duty +900 Credits (860 XP / 630 Duty / 16375 Credits)
.....▪ Operation Stress Test: +20 XP +10 Duty +300 Credits / 12 hours (GM'd, 880 XP / 640 Duty /16675 Credits)
.....▪ Operation Hammer Throw: +20 XP +10 Duty +300 Credits / 12 hours (GM'd, 900 XP / 650 Duty /16975 Credits)
R&R
624 hours
-243 hours trading/crafting
-144 hours converted to 15 XP*
= 237 hours