Barzoomius by jmg

Species
Drabatan
Career
Guardian
Specializations
Peacekeeper, Recruit, Shii-Cho Knight
System
Force and Destiny

6
Threshold 24
Current 0
Threshold 15
Current 0
Ranged 1
Melee 1

Characteristics

4
3
2
2
3
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) X 1
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) X 3
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) 0
Resilience (Br) X 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) X 2
Brawl (Br) X 2
Gunnery (Ag) 0
Lightsaber (Br) X 1
Melee (Br) X 0
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Unarmed
Range
Engaged
Skill
Brawl
Disorient 1, Knockdown
Damage
Critical
Blaster Pistol
Range
Medium
Skill
Ranged: Light
Enc 1, HP 3/3, Stun Setting
Damage
6
Critical
3
Ilum Crystal Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder 1, Enc 1, 3/5 HP available
Damage
6
Critical
2

0
810
4890
2/9

Weapons & Armor

Armored Clothing (+1 Soak, +1 Defense)
Utility belt
Glow rod (Enc 1)
Military belt pouch (contains 2 stimpacks)

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Big Noise DoR, 93 When making a Leadership or Coercion check, spend 2 Advantages to affect 1 additional character not originally targeted by the check OR affect targets at one range band further than normal.
Confidence FaD, 75 Decrese the difficulty of Discipline check to resist fear 1 per rank.
Command (Rank 2) FaD, 75 Add 1 Bonus die per rank when making Leadership checks. Affected targets add 1 Bonus die to Discipline checks for the next 24 hours.
Commanding Presence FaD, 75 Remove 1 Setback die per rank from Leadership and Cool checks.
Toughened (Rank 5) FaD, 75 +2 Wound Threshold per rank.
Enhanced Leader FaD, 75 When making a Leadership check, add FD to the check. Spend F to add 1 Success or Advantage.
Basic Combat Training AoR, 101 Brawl and Ranged Light become career skills.
Second Wind (Rank 8) FaD, 75, AoR, 101 Once per encounter, use the Second Wind incidental to recover Strain equal to ranks.
Field Commander FaD, 75 Take the Field Commander action; make an Average Leadership check. A number of allies equal to Presence may immediately suffer 1 strain to perform 1 free maneuver.
Improved Field Commander FaD, 75 Doubles the number of allies affected and may spend 1 Triumph to allow allies to suffer 1 strain to perform a free action.
Force Rating FaD, 75 +1 Force Rating per rank.
Dedication (Rank 2) FaD, 75; AoR, 101 +1 to any 1 Characteristic (Brawn, Brawn).
Quick Draw AoR, 101 Once per round, draw or holster a weapon or accessible item as an incidental.
Grit (Rank 2) AoR, 101 +1 Strain Threshold per rank.
Jump Up AoR, 101 Once per round, stand from seated or prone as an incidental.
Enduring AoR, 101 +1 Soak per rank.
Parry (Rank 2) FaD, 100 When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks.
Durable FaD, 100 May reduce critical hits suffered by 10 per rank. to a minimum of 1.
Defensive Training FaD, 100 When wielding a lightsaber, melee, or brawl weapon, the weapon gains Defensive equal to ranks.

Force Powers

Force Rating
2
Power
Sense
Description
The Force user can sense the Force interacting with the world around him.
Spend F to sense all living things within short range (sentient or non-sentient).
Spend F to sense the current emotional state of one living, engaged target.
Upgrade Effect
Control Ongoing effect: Commit FD. Once per round, when targeted by an attack, upgrade the difficulty of the check once.
Strength When using Sense's ongoing effects, upgrade the pool twice instead of once.
Duration Sense's ongoing effects may be triggered one additional time per round.
Power
Enhance
Description
When making an Athletics check, roll Enhance power check; spend F for successes or advantages, user discretion.
Upgrade Effect
Control (Rank 3) Make a Enhance power check. Spend F to move to any location in short range. May leap horizontally or vertically as a maneuver.
Control Commit FD. Increase Brawn by 1 per committed die.
Control (Rank 3) May also be used with Resilience, Brawl, Coordination.
Range Spend F to increase range to medium.

Background

Motivation

Morality

Description

Other Notes

Drabatan skill: Leadership
Guardian skills: Cool, Vigilance, Discipline
Peacekeeper skills: Leadership, Perception
Cunning 2, Agility 3, Willpower 3 (80), Sense Basic, Control (20), Ranged Light (10).
Confidence (5), Brawl (5), Cool 2 (10), Vigilance 2 (10), Command (5), Commanding Presence (10), Toughened (10), Enhanced Leader (15), Toughened 2 (15), Leadership 3 (15).
Recruit (20), Basic Combat Training (5), Ranged Light 2 (10), Second Wind x4 (30), Sense Duration, Strength (20), Athletics (5), Enhance Basic (10).
Command 2 (15), Field Commander (15), Improved Field Commander (20), Toughened 3 (20), Force Rating (25), Enhance Control (5).
Second Wind 5 (20), Dedication (25), Enhance Control, Control (15), Brawl 2 (10), Discipline 2 (10), Enhance Control, Control (20).
Lightsaber (10), Quick Draw (15), Grit (15), Jump Up (20), Grit 2 (20), Enhance Control, Control (20).
Toughened 4 (25), Dedication 2 (25), Enduring (25), Second Wind 6 (20), Enhance Control (5).
Shii-Cho Knight (40), Toughened 5 (5), Parry (5), Second Wind 7, 8 (15), Parry 2 (5), Durable (10), Defensive Training (15), Coordination (5).

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