Physical Training |
2 |
|
Adds boost to Athlethic and Resilience checks per rank |
Grit |
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|
+1 strain Threshould |
Toughened |
10 |
|
+2 wound Threshold |
Point blank |
2 |
|
+1 Damage to one attack for all Range Light/Heavy attack in short and engaged range |
Durable |
4 |
|
May reduce crits suffered by 10 per rank |
Strong Arm |
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|
Treat thrown weapon as if they have 1 Greater range |
Feral Strength |
2 |
|
+1 DMG per rank to one Successful hit with Brawl or Melee skills |
Knockdown |
|
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After hitting with a melee spend Triumph to k |
Heroic Fortitude |
|
|
May spent 1 Destiny point to ignore effect of Critical injuries on Brawn or Agility checks until the end of the encounter |
Armor Master |
|
|
Increase worn armor soak by 1 |
Dedication (Brawn) |
2 |
|
|
Steady aim |
|
|
Character dose not lose the benefit of the aim maneuver if he preform other maneuvers (including moving) ot action he dose not lose the benefits of the aim if the encounter ends |
Bodyguard |
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|
Ounce per round, preform the body |
Bodyguard (Improved) |
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|
Once per session when an ally protected by the body guard maneuver suffer a hit, suffer the hit instead |
Bodyguard (Supreme) |
|
|
May protect a number of engaged character up to ranks in Relience |
Rapid reaction |
2 |
|
May spend strain equal to rank to add |
Combat Veteran |
|
|
Add boots to Brawl and discipline checks equal to ranks |
Stimpack Specialization |
|
|
Stimpack heals 1 additional wound per rank |
Powerful Blast rk.1 |
|
|
+1 blast |
Comrades in arms |
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|
Once per encounter on a Hard discipline check if the player and ally per success gain +1 defensed for remainder of the encounter |
Comrades in arms (Improved) |
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|
May spend 3 adv or 1 triumph from comrades in arms check to also gain +1 soak or give one affected ally +1 soak |
Conditioned |
|
|
Remove setback per rank of conditioned from athletics and coordination check. Reduce the Damage and strain suffered from falling by 1 per rank |
Moving target |
2 |
|
If the character already acted this round, increase range defense by 1 per rank of moving target |
Suppressing Fire |
2 |
|
The character and each ally in short range may spend one adv on their failed check to inflect one strain on the target per rank of suppressing fire each character can only activate it once per round |
Seize the Initiative |
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|
Ounce per session, as a maneuver,may make a hard Athletic check ON success other PCs make take their turns immediately |
Dedication (Agility) |
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Armor Master (Improved) |
|
|
When wearing armor with 2 soak or higher add 1 Defense |
persistent target |
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|
May continue aiming even after moving and their is no enemy |
Spare Clip |
|
|
Cannot run out of ammo due to despair. Items with Limited ammo run out of ammo as normal |
Debilitating shot |
|
|
Upon successful attack with a starship or vehicle weapon may spend 2 Adv to reduce the max speed of the target by 1 until the end of the next turn |
True Aim |
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|
use a maneuver to get an upgrade with the benefits of aiming |
Dedication (Willpower) |
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