CT-1131 "Rush" by Caius1131

Species
Mandalorian Human
Career
Soilder
Specializations
Retired Clone trooper, Commando, Vanguard, Gunner
System
Age of Rebellion

10
Threshold 33
Current 0
Threshold 14
Current 0
Ranged 2
Melee 1

Placeholder Image

Characteristics

4
4
2
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 3 +2 boosts
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 3
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 3 +2 Boosts
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 0
Negotiation (Pr) 0
Perception (Cun) 1
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) 0
Resilience (Br) X 3 +2 Boosts
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 1
Vigilance (Will) X 2
Brawl (Br) X 3 +2 Boosts
Gunnery (Ag) X 3
Lightsaber (Br) 0
Melee (Br) X 2
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) X 3
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 1
Knowledge: Xenology (Int) 0

Attacks

DC-15X (Crafted)
Range
Long
Skill
Ranged: Heavy
Stun Setting, Accurate 4, Pierce 2, Superior, Jury Rigged (+1 DMG)
Damage
14
Critical
3
Unarmed
Range
Engaged
Skill
Brawl
Disorient 1, Knockdown, Stun Setting
Damage
6
Critical
5
Custom Missile launcher (Base Ammo)
Range
Extreme
Skill
Gunnery
Accurate 4, Breach 1, Cumbersome 3, Limited Ammo 5, Prepare 1, Guided 3
Damage
20
Critical
2
Lance (Missile Launcher Ammo)
Range
Extreme
Skill
Gunnery
Accurate 3, Breach 1, Vicious 5, Cumbersome 3, Limited Ammo 5, Prepare 1, Guided 3
Damage
20
Critical
1

0
1355
627
10/21

Weapons & Armor

Custom Blaster Rifle (DC-15AX) [4/4]
Augmented Spin Barrel
(1 Damage +3 Mod, Add ■ to all Mechanics checks when performing maintenance on this weapon. , 1 Quality (Pierce 1) Mod, 1 Quality (Accurate 1) Mod)

Custom Grip
(1 Remove 1 ■ from all attack checks when using this weapon Mod, Anyone other than owner adds ■■ to combat checks using this weapon., 1 Quality (Accurate 1) Mod)

Superior Weapon Customization
(Quality (Superior) Mod)

Ascension gun
(The user can Fire the ascension gun at an anchor point within medium range with a Easy (◆) Ranged [Light] or Coordination check . at the
GMs discretion, aiming for a precise placement or
attaching a grapnel to certain surfaces might add one
or more to the check Once the grapnel is in place
the wearer can activate the repulsor field to ascend
one range band toward it every round.)
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Combat Armor [3/4]
Vacuum Sealed
(Allows the user to ignore the effects of vacuum or poisonous atmospheric environments for up to 10 minutes. , 1 Armor is Sealed Mod)

Clone polarized Electrobinoculars
(Adds □ to sight-based Perception checks and removes up to ■ from perception checks due to darkness or low light conditions.)

Squad Tactical Systems
(Wearer adds □ to all Perception and Vigilance checks while within medium range of one or more allies also using armor with this attachment.)

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Custom Missile Launcher [5/5]
Droid Targeting System
(Upgrade ability on Ranged combat checks made with this weapon once.)

Telescopic Optical Sight
(1 Decrease the difficulty of combat checks at long and extreme range by 1 Mod)

Custom Grip
(1 Remove 1 ■ from all attack checks when using this weapon Mod, Anyone other than owner adds ■■ to combat checks using this weapon., 1 Quality (Accurate 1) Mod)

Personal Gear

Military Pack
Utility Belt
Load-bearing
Military Belt Pouch
Combat Scanner
Hologoggles (Planetary)
Targeting goggles

Assets & Resources

Custom Launcher Ammo
5 Normal Rockets
Parts for 1 attempt to craft a Jetpack

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Physical Training 2 Adds boost to Athlethic and Resilience checks per rank
Grit +1 strain Threshould
Toughened 10 +2 wound Threshold
Point blank 2 +1 Damage to one attack for all Range Light/Heavy attack in short and engaged range
Durable 4 May reduce crits suffered by 10 per rank
Strong Arm Treat thrown weapon as if they have 1 Greater range
Feral Strength 2 +1 DMG per rank to one Successful hit with Brawl or Melee skills
Knockdown After hitting with a melee spend Triumph to k
Heroic Fortitude May spent 1 Destiny point to ignore effect of Critical injuries on Brawn or Agility checks until the end of the encounter
Armor Master Increase worn armor soak by 1
Dedication (Brawn) 2
Steady aim Character dose not lose the benefit of the aim maneuver if he preform other maneuvers (including moving) ot action he dose not lose the benefits of the aim if the encounter ends
Bodyguard Ounce per round, preform the body
Bodyguard (Improved) Once per session when an ally protected by the body guard maneuver suffer a hit, suffer the hit instead
Bodyguard (Supreme) May protect a number of engaged character up to ranks in Relience
Rapid reaction 2 May spend strain equal to rank to add
Combat Veteran Add boots to Brawl and discipline checks equal to ranks
Stimpack Specialization Stimpack heals 1 additional wound per rank
Powerful Blast rk.1 +1 blast
Comrades in arms Once per encounter on a Hard discipline check if the player and ally per success gain +1 defensed for remainder of the encounter
Comrades in arms (Improved) May spend 3 adv or 1 triumph from comrades in arms check to also gain +1 soak or give one affected ally +1 soak
Conditioned Remove setback per rank of conditioned from athletics and coordination check. Reduce the Damage and strain suffered from falling by 1 per rank
Moving target 2 If the character already acted this round, increase range defense by 1 per rank of moving target
Suppressing Fire 2 The character and each ally in short range may spend one adv on their failed check to inflect one strain on the target per rank of suppressing fire each character can only activate it once per round
Seize the Initiative Ounce per session, as a maneuver,may make a hard Athletic check ON success other PCs make take their turns immediately
Dedication (Agility)
Armor Master (Improved) When wearing armor with 2 soak or higher add 1 Defense
persistent target May continue aiming even after moving and their is no enemy
Spare Clip Cannot run out of ammo due to despair. Items with Limited ammo run out of ammo as normal
Debilitating shot Upon successful attack with a starship or vehicle weapon may spend 2 Adv to reduce the max speed of the target by 1 until the end of the next turn
True Aim use a maneuver to get an upgrade with the benefits of aiming
Dedication (Willpower)

Force Powers

Force Rating
Power
The bigger they are...
Description
Upgrade Effect
Increase sil x2 In the the Mix sil of what you can use it on
Change sill (athletics) May use Athletics instead of Warfare

Background

Motivation

CONFLICT - SQUADMATES

One can never truly know his colleagues until he serves with them in battle. While the character may be a bit distant from non-veterans, he is a true and loyal friend to anyone with whom he has fought.

Duties

GROUND SUPERIORITY [675]

No matter how good air support might be, battles are eventually decided on the ground. This PC knows that taking out enemy infantry and armor in combat from turrets, armored walkers and speeders, mechanized cavalry, and even traditional, mounted cavalry is what holds the line and wins the day. This PC is always on the lookout for key enemy ground assets to disable and destroy.

CR 1 {
CR 2 {Laminate armor & Droid targeting system}
CR 3 {Combat Scanner & Superior (Weapon)}
CR 4 {Hologoggles (Piloting - Planetary) & Crafted Missile launcher attempt}
CR 5 {
CR 6 {

Description

Other Notes

93 hours of leave

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