Threshold | 15 |
Current | 0 |
Threshold | 13 |
Current | 0 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 1 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | 0 | |||
Cool (Pr) | X | 0 | ||
Coordination (Ag) | 0 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | 0 | |||
Leadership (Pr) | 0 | |||
Mechanics (Int) | 0 | |||
Medicine (Int) | X | 3 | ||
Negotiation (Pr) | 0 | |||
Perception (Cun) | X | 0 | ||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | X | 1 | ||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | X | 0 | ||
Vigilance (Will) | X | 1 | ||
Brawl (Br) | X | 0 | ||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | X | 0 | ||
Ranged: Light (Ag) | X | 0 | ||
Ranged: Heavy (Ag) | X | 2 | ||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | X | 1 | ||
Knowledge: Xenology (Int) | X | 0 |
Heavy Blaster Rifle |
RangeLong |
SkillRanged: Heavy |
|
Auto Fire, Cumbersome 4, Pierce 1, Accurate 1 |
Damage13 |
Critical3 |
|
Underbarrel Flame Projector |
RangeShort |
SkillRanged: Heavy |
|
Burn 5, Blast 2 |
Damage10 |
Critical2 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Bacta Specialist | Medic | Patients recover 1 additional wound per rank of Bacta Specialist when they recover wounds from bacta tanks or long term care. | |
Dedication | Medic | Gain +1 to a single characteristic. This cannot bring a characteristic above 6. Bonus Characteristic: Intellect +1 | |
Forager | Medic | Remove up to [Setback][Setback] from skill checks to find food, water, or shelter. Survival checks to forage take half the time. | |
Grit | Medic | Gain +1 strain threshold | |
It's Notth at Bad | Medic | Once per session when an ally would suffer a Critical Injury, may take an It's Not That Bad action; make a Hard (+++l Me | |
Natural Marksmman | "Accu-Strike" Integrated Targeting Computer | Once per session, may reroll any 1 Ranged (Light) or Ranged (Heavy) check. | |
Stim Application | Medic | Take the Stirn Application Action; make an Average ( ++l Medicine check If successful 1 engaged ally increases 1 characteristic by 1 for the remained of the encounter and suffers 4 strain. | |
Stim Application Qmproved) | Medic | When performing Stirn Application Action, may increase difficulty of check to Hard(+++), and target only suffers 1 strain. | |
Stimp ack Specialization | Medic | Stimpacks heal 1 additional wound per rank of Stirn pack Specialization. | |
Surgeon | Medic | When making a Medicine check to help a character heal wounds, the target heals 1 additional wound per rank of Surgeon. | |
Toughened | Medic | Gain +2wound threshold. | |
Well Rounded | Medic | Choose any 2 skills. They permanently become career skills. Bonus Career Skills: Cool, Perception |